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-rw-r--r--src/net/tmwserv/inventoryhandler.cpp167
1 files changed, 0 insertions, 167 deletions
diff --git a/src/net/tmwserv/inventoryhandler.cpp b/src/net/tmwserv/inventoryhandler.cpp
deleted file mode 100644
index 6993167c..00000000
--- a/src/net/tmwserv/inventoryhandler.cpp
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "net/tmwserv/inventoryhandler.h"
-
-#include "net/tmwserv/connection.h"
-#include "net/tmwserv/protocol.h"
-
-#include "net/tmwserv/gameserver/internal.h"
-#include "net/tmwserv/gameserver/player.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "equipment.h"
-#include "inventory.h"
-#include "item.h"
-#include "itemshortcut.h"
-#include "localplayer.h"
-
-#include "gui/chat.h"
-
-#include "resources/iteminfo.h"
-
-#include "log.h" // <<< REMOVE ME!
-
-Net::InventoryHandler *inventoryHandler;
-
-namespace TmwServ {
-
-InventoryHandler::InventoryHandler()
-{
- static const Uint16 _messages[] = {
- GPMSG_INVENTORY_FULL,
- GPMSG_INVENTORY,
- 0
- };
- handledMessages = _messages;
- inventoryHandler = this;
-}
-
-void InventoryHandler::handleMessage(MessageIn &msg)
-{
- switch (msg.getId())
- {
- case GPMSG_INVENTORY_FULL:
- player_node->clearInventory();
- // no break!
-
- case GPMSG_INVENTORY:
- while (msg.getUnreadLength())
- {
- int slot = msg.readInt8();
- if (slot == 255)
- {
- player_node->setMoney(msg.readInt32());
- continue;
- }
-
- int id = msg.readInt16();
- if (slot < EQUIPMENT_SIZE)
- {
- player_node->mEquipment->setEquipment(slot, id);
- }
- else if (slot >= 32 && slot < 32 + INVENTORY_SIZE)
- {
- int amount = id ? msg.readInt8() : 0;
- player_node->setInvItem(slot - 32, id, amount);
- }
- };
- break;
- }
-}
-
-void InventoryHandler::equipItem(const Item *item)
-{
- MessageOut msg(PGMSG_EQUIP);
- msg.writeInt8(item->getInvIndex());
- Net::GameServer::connection->send(msg);
-}
-
-void InventoryHandler::unequipItem(const Item *item)
-{
- MessageOut msg(PGMSG_UNEQUIP);
- msg.writeInt8(item->getInvIndex());
- Net::GameServer::connection->send(msg);
-
- // Tidy equipment directly to avoid weapon still shown bug, for instance
- int equipSlot = item->getInvIndex();
- logger->log("Unequipping %d", equipSlot);
- player_node->mEquipment->setEquipment(equipSlot, 0);
-}
-
-void InventoryHandler::useItem(const Item *item)
-{
- MessageOut msg(PGMSG_USE_ITEM);
- msg.writeInt8(item->getInvIndex());
- Net::GameServer::connection->send(msg);
-}
-
-void InventoryHandler::dropItem(const Item *item, int amount)
-{
- MessageOut msg(PGMSG_DROP);
- msg.writeInt8(item->getInvIndex());
- msg.writeInt8(amount);
- Net::GameServer::connection->send(msg);
-}
-
-bool InventoryHandler::canSplit(const Item *item)
-{
- return item && !item->isEquipment() && item->getQuantity() > 1;
-}
-
-void InventoryHandler::splitItem(const Item *item, int amount)
-{
- int newIndex = player_node->getInventory()->getFreeSlot();
- if (newIndex > Inventory::NO_SLOT_INDEX)
- {
- Net::GameServer::Player::moveItem(
- item->getInvIndex(), newIndex, amount);
- }
-}
-
-void InventoryHandler::moveItem(int oldIndex, int newIndex)
-{
- if (oldIndex == newIndex)
- return;
-
- Net::GameServer::Player::moveItem(oldIndex, newIndex,
- player_node->getInventory()->getItem(oldIndex)->getQuantity());
-}
-
-void InventoryHandler::openStorage()
-{
- // TODO
-}
-
-void InventoryHandler::closeStorage()
-{
- // TODO
-}
-
-void InventoryHandler::moveItem(StorageType source, int slot, int amount,
- StorageType destination)
-{
- // TODO
-}
-
-} // namespace TmwServ