diff options
Diffstat (limited to 'src/net/tmwserv/gameserver/player.cpp')
-rw-r--r-- | src/net/tmwserv/gameserver/player.cpp | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/src/net/tmwserv/gameserver/player.cpp b/src/net/tmwserv/gameserver/player.cpp index ec346d9f..a3e1458c 100644 --- a/src/net/tmwserv/gameserver/player.cpp +++ b/src/net/tmwserv/gameserver/player.cpp @@ -33,13 +33,6 @@ void RespawnRequestListener::action(const gcn::ActionEvent &event) Net::GameServer::Player::respawn(); } -void Net::GameServer::Player::say(const std::string &text) -{ - MessageOut msg(PGMSG_SAY); - msg.writeString(text); - Net::GameServer::connection->send(msg); -} - void Net::GameServer::Player::walk(int x, int y) { MessageOut msg(PGMSG_WALK); @@ -65,35 +58,6 @@ void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount) Net::GameServer::connection->send(msg); } -void Net::GameServer::Player::drop(int slot, int amount) -{ - MessageOut msg(PGMSG_DROP); - msg.writeInt8(slot); - msg.writeInt8(amount); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::equip(int slot) -{ - MessageOut msg(PGMSG_EQUIP); - msg.writeInt8(slot); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::unequip(int slot) -{ - MessageOut msg(PGMSG_UNEQUIP); - msg.writeInt8(slot); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::useItem(int slot) -{ - MessageOut msg(PGMSG_USE_ITEM); - msg.writeInt8(slot); - Net::GameServer::connection->send(msg); -} - void Net::GameServer::Player::attack(int direction) { MessageOut msg(PGMSG_ATTACK); @@ -108,28 +72,6 @@ void Net::GameServer::Player::useSpecial(int special) Net::GameServer::connection->send(msg); } -void Net::GameServer::Player::changeAction(Being::Action action) -{ - MessageOut msg(PGMSG_ACTION_CHANGE); - msg.writeInt8(action); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::talkToNPC(int id, bool restart) -{ - MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT); - msg.writeInt16(id); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::selectFromNPC(int id, int choice) -{ - MessageOut msg(PGMSG_NPC_SELECT); - msg.writeInt16(id); - msg.writeInt8(choice); - Net::GameServer::connection->send(msg); -} - void Net::GameServer::Player::requestTrade(int id) { MessageOut msg(PGMSG_TRADE_REQUEST); @@ -143,14 +85,6 @@ void Net::GameServer::Player::acceptTrade(bool accept) Net::GameServer::connection->send(msg); } -void Net::GameServer::Player::tradeItem(int slot, int amount) -{ - MessageOut msg(PGMSG_TRADE_ADD_ITEM); - msg.writeInt8(slot); - msg.writeInt8(amount); - Net::GameServer::connection->send(msg); -} - void Net::GameServer::Player::tradeMoney(int amount) { MessageOut msg(PGMSG_TRADE_SET_MONEY); @@ -158,23 +92,6 @@ void Net::GameServer::Player::tradeMoney(int amount) Net::GameServer::connection->send(msg); } -void Net::GameServer::Player::tradeWithNPC(int item, int amount) -{ - MessageOut msg(PGMSG_NPC_BUYSELL); - msg.writeInt16(item); - msg.writeInt16(amount); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::sendLetter(const std::string &player, - const std::string &text) -{ - MessageOut msg(PGMSG_NPC_POST_SEND); - msg.writeString(player); - msg.writeString(text); - Net::GameServer::connection->send(msg); -} - void Net::GameServer::Player::raiseAttribute(int attribute) { MessageOut msg(PGMSG_RAISE_ATTRIBUTE); @@ -194,10 +111,3 @@ void Net::GameServer::Player::respawn() MessageOut msg(PGMSG_RESPAWN); Net::GameServer::connection->send(msg); } - -void Net::GameServer::Player::changeDir(unsigned char dir) -{ - MessageOut msg(PGMSG_DIRECTION_CHANGE); - msg.writeInt8(dir); - Net::GameServer::connection->send(msg); -} |