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-rw-r--r--src/net/tmwserv/charhandler.h81
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diff --git a/src/net/tmwserv/charhandler.h b/src/net/tmwserv/charhandler.h
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--- a/src/net/tmwserv/charhandler.h
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-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef NET_TMWSERV_CHARSERVERHANDLER_H
-#define NET_TMWSERV_CHARSERVERHANDLER_H
-
-#include "net/charhandler.h"
-
-#include "gui/charselectdialog.h"
-
-#include "net/messagehandler.h"
-
-class LoginData;
-
-namespace TmwServ {
-
-/**
- * Deals with incoming messages related to character selection.
- */
-class CharHandler : public MessageHandler, public Net::CharHandler
-{
- public:
- CharHandler();
-
- void handleMessage(MessageIn &msg);
-
- void setCharInfo(LockedArray<LocalPlayer*> *charInfo)
- {
- mCharInfo = charInfo;
- }
-
- void setCharSelectDialog(CharSelectDialog *window);
-
- /**
- * Sets the character create dialog. The handler will clean up this
- * dialog when a new character is succesfully created, and will unlock
- * the dialog when a new character failed to be created.
- */
- void setCharCreateDialog(CharCreateDialog *window);
-
- void getCharacters();
-
- void chooseCharacter(int slot, LocalPlayer* character);
-
- void newCharacter(const std::string &name, int slot,
- bool gender, int hairstyle, int hairColor,
- std::vector<int> stats);
-
- void deleteCharacter(int slot, LocalPlayer* character);
-
- protected:
- void handleCharCreateResponse(MessageIn &msg);
-
- void handleCharSelectResponse(MessageIn &msg);
-
- LockedArray<LocalPlayer*> *mCharInfo;
- CharSelectDialog *mCharSelectDialog;
- CharCreateDialog *mCharCreateDialog;
-};
-
-} // namespace TmwServ
-
-#endif