summaryrefslogtreecommitdiff
path: root/src/net/tmwa
diff options
context:
space:
mode:
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/beinghandler.cpp14
-rw-r--r--src/net/tmwa/charserverhandler.cpp10
-rw-r--r--src/net/tmwa/chathandler.cpp6
-rw-r--r--src/net/tmwa/gamehandler.cpp6
-rw-r--r--src/net/tmwa/gui/partytab.cpp2
-rw-r--r--src/net/tmwa/guildhandler.cpp2
-rw-r--r--src/net/tmwa/inventoryhandler.cpp10
-rw-r--r--src/net/tmwa/npchandler.cpp4
-rw-r--r--src/net/tmwa/partyhandler.cpp6
-rw-r--r--src/net/tmwa/playerhandler.cpp26
10 files changed, 43 insertions, 43 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 41345acb..e3e92a0b 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -318,8 +318,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
// If this is player's current target, clear it.
- if (dstBeing == player_node->getTarget())
- player_node->stopAttack();
+ if (dstBeing == local_player->getTarget())
+ local_player->stopAttack();
if (msg.readInt8() == 1)
dstBeing->setAction(Being::DEAD);
@@ -336,8 +336,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
// If this is player's current target, clear it.
- if (dstBeing == player_node->getTarget())
- player_node->stopAttack();
+ if (dstBeing == local_player->getTarget())
+ local_player->stopAttack();
if (msg.readInt8() == 1)
dstBeing->setAction(Being::STAND);
@@ -356,7 +356,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
msg.readInt16(); // Skill level
msg.readInt16(); // Div
msg.readInt8(); // Skill hit/type (?)
- if (attackSpeed && srcBeing && srcBeing != player_node)
+ if (attackSpeed && srcBeing && srcBeing != local_player)
srcBeing->setAttackSpeed(attackSpeed);
if (dstBeing)
dstBeing->takeDamage(srcBeing, param1, Being::HIT); // Perhaps a new skill attack type should be created and used?
@@ -566,7 +566,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
}
- if (Party *party = player_node->getParty()){
+ if (Party *party = local_player->getParty()){
if (party->isMember(id))
{
dstBeing->setParty(party);
@@ -674,7 +674,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
*/
id = msg.readInt32();
- if (mSync || id != player_node->getId())
+ if (mSync || id != local_player->getId())
{
dstBeing = actorSpriteManager->findBeing(id);
if (dstBeing)
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 2b7d5381..83682efe 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -153,13 +153,13 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
case SMSG_CHAR_MAP_INFO:
{
- msg.skip(4); // CharID, must be the same as player_node->charID
+ msg.skip(4); // CharID, must be the same as local_player->charID
GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler());
gh->setMap(msg.readString(16));
mapServer.hostname = ipToString(msg.readInt32());
mapServer.port = msg.readInt16();
- player_node = mSelectedCharacter->dummy;
+ local_player = mSelectedCharacter->dummy;
PlayerInfo::setBackend(mSelectedCharacter->data);
// Prevent the selected local player from being deleted
@@ -185,12 +185,12 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
mNetwork->disconnect();
Client::setState(STATE_CHANGE_MAP);
- Map *map = player_node->getMap();
+ Map *map = local_player->getMap();
const int tileWidth = map->getTileWidth();
const int tileHeight = map->getTileHeight();
- player_node->setPosition(Vector(x * tileWidth + tileWidth / 2,
+ local_player->setPosition(Vector(x * tileWidth + tileWidth / 2,
y * tileHeight + tileHeight / 2));
- player_node->setMap(0);
+ local_player->setMap(0);
}
break;
}
diff --git a/src/net/tmwa/chathandler.cpp b/src/net/tmwa/chathandler.cpp
index 97304c28..e1c6c6ea 100644
--- a/src/net/tmwa/chathandler.cpp
+++ b/src/net/tmwa/chathandler.cpp
@@ -208,8 +208,8 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
Event event(Event::Player);
event.setString("message", mes);
event.setString("text", chatMsg);
- event.setString("nick", player_node->getName());
- event.setInt("beingId", player_node->getId());
+ event.setString("nick", local_player->getName());
+ event.setInt("beingId", local_player->getId());
event.setInt("permissions", player_relations.getDefault()
& (PlayerRelation::SPEECH_LOG
| PlayerRelation::SPEECH_FLOAT));
@@ -234,7 +234,7 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
void ChatHandler::talk(const std::string &text)
{
- std::string mes = player_node->getName() + " : " + text;
+ std::string mes = local_player->getName() + " : " + text;
MessageOut outMsg(CMSG_CHAT_MESSAGE);
// Added + 1 in order to let eAthena parse admin commands correctly
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 6430b476..9e2c6fa4 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -113,7 +113,7 @@ void GameHandler::event(Event::Channel channel, const Event &event)
const int tileHeight = map->getTileHeight();
if (mTileX && mTileY)
{
- player_node->setPosition(Vector(mTileX * tileWidth + tileWidth / 2,
+ local_player->setPosition(Vector(mTileX * tileWidth + tileWidth / 2,
mTileY * tileHeight + tileHeight / 2));
mTileX = mTileY = 0;
}
@@ -135,9 +135,9 @@ void GameHandler::connect()
if (Client::getState() == STATE_CONNECT_GAME)
{
- mCharID = player_node->getId();
+ mCharID = local_player->getId();
// Change the player's ID to the account ID to match what eAthena uses
- player_node->setId(token.account_ID);
+ local_player->setId(token.account_ID);
}
// Send login infos
diff --git a/src/net/tmwa/gui/partytab.cpp b/src/net/tmwa/gui/partytab.cpp
index 6833831c..660a0a59 100644
--- a/src/net/tmwa/gui/partytab.cpp
+++ b/src/net/tmwa/gui/partytab.cpp
@@ -200,7 +200,7 @@ bool PartyTab::handleCommand(const std::string &type, const std::string &args)
void PartyTab::getAutoCompleteList(std::vector<std::string> &names) const
{
- Party *p = player_node->getParty();
+ Party *p = local_player->getParty();
if (p)
p->getNames(names);
diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp
index 00167d61..ade11c9a 100644
--- a/src/net/tmwa/guildhandler.cpp
+++ b/src/net/tmwa/guildhandler.cpp
@@ -425,7 +425,7 @@ void GuildHandler::leave(int guildId)
MessageOut msg(CMSG_GUILD_LEAVE);
msg.writeInt32(guildId);
msg.writeInt32(0); // Account ID
- msg.writeInt32(player_node->getId());
+ msg.writeInt32(local_player->getId());
msg.writeString("", 30); // Message
}
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 76eb85f5..191266bc 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -230,11 +230,11 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
unsigned char err = msg.readInt8();
if (err)
{
- player_node->pickedUp(itemInfo, 0, err);
+ local_player->pickedUp(itemInfo, 0, err);
}
else
{
- player_node->pickedUp(itemInfo, amount, PICKUP_OKAY);
+ local_player->pickedUp(itemInfo, amount, PICKUP_OKAY);
Item *item = inventory->getItem(index);
@@ -420,7 +420,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
mEquips.setEquipment(getSlot(equipType), -1);
// Reset the attack range to unarmed.
- player_node->setAttackRange(ATTACK_RANGE_NOT_SET);
+ local_player->setAttackRange(ATTACK_RANGE_NOT_SET);
}
break;
@@ -430,14 +430,14 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
Map *map = Game::instance()->getCurrentMap();
if (map)
{
- player_node->setAttackRange(msg.readInt16()
+ local_player->setAttackRange(msg.readInt16()
* map->getTileWidth());
}
else
{
logger->log("Couldn't set attacke range due to the lack"
"of an initialized map.");
- player_node->setAttackRange(ATTACK_RANGE_NOT_SET);
+ local_player->setAttackRange(ATTACK_RANGE_NOT_SET);
}
}
break;
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp
index 904fe388..3a50b6d4 100644
--- a/src/net/tmwa/npchandler.cpp
+++ b/src/net/tmwa/npchandler.cpp
@@ -125,8 +125,8 @@ void NpcHandler::handleMessage(Net::MessageIn &msg)
delete event;
- if (player_node->getCurrentAction() != Being::SIT)
- player_node->setAction(Being::STAND);
+ if (local_player->getCurrentAction() != Being::SIT)
+ local_player->setAction(Being::STAND);
}
void NpcHandler::startShopping(int beingId)
diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp
index 2cfc2037..47182121 100644
--- a/src/net/tmwa/partyhandler.cpp
+++ b/src/net/tmwa/partyhandler.cpp
@@ -104,7 +104,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
member->setOnline(online);
}
- player_node->setParty(taParty);
+ local_player->setParty(taParty);
}
break;
case SMSG_PARTY_INVITE_RESPONSE:
@@ -229,7 +229,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
int id = msg.readInt32();
std::string nick = msg.readString(24);
msg.readInt8(); // fail
- if (id == player_node->getId())
+ if (id == local_player->getId())
{
taParty->removeFromMembers();
taParty->clearMembers();
@@ -344,7 +344,7 @@ void PartyHandler::invite(const std::string &name)
void PartyHandler::inviteResponse(const std::string &inviter, bool accept)
{
MessageOut outMsg(CMSG_PARTY_INVITED);
- outMsg.writeInt32(player_node->getId());
+ outMsg.writeInt32(local_player->getId());
outMsg.writeInt32(accept ? 1 : 0);
}
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index a6f80d0b..ad27a868 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -161,7 +161,7 @@ PlayerHandler::PlayerHandler()
void PlayerHandler::handleMessage(Net::MessageIn &msg)
{
- if (!player_node)
+ if (!local_player)
return;
switch (msg.getId())
@@ -186,7 +186,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
* We must clear the local player's target *before* the call
* to changeMap, as it deletes all beings.
*/
- player_node->stopAttack();
+ local_player->stopAttack();
Game *game = Game::instance();
@@ -202,8 +202,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
/* Scroll if necessary */
Map *map = game->getCurrentMap();
- int tileX = player_node->getTileX();
- int tileY = player_node->getTileY();
+ int tileX = local_player->getTileX();
+ int tileY = local_player->getTileY();
if (!sameMap
|| (abs(x - tileX) > MAP_TELEPORT_SCROLL_DISTANCE)
|| (abs(y - tileY) > MAP_TELEPORT_SCROLL_DISTANCE))
@@ -212,11 +212,11 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
scrollOffsetY = (y - tileY) * map->getTileHeight();
}
- player_node->setAction(Being::STAND);
+ local_player->setAction(Being::STAND);
Vector pos = map->getTileCenter(x, y);
- player_node->setPosition(pos);
+ local_player->setPosition(pos);
// Stop movement
- player_node->setDestination(pos.x, pos.y);
+ local_player->setDestination(pos.x, pos.y);
logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX,
(int) scrollOffsetY);
@@ -227,7 +227,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
case SMSG_PLAYER_STAT_UPDATE_1:
{
- if (!player_node)
+ if (!local_player)
break;
int type = msg.readInt16();
int value = msg.readInt32();
@@ -235,7 +235,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 0x0000:
- player_node->setMoveSpeed(Vector(value / 10,
+ local_player->setMoveSpeed(Vector(value / 10,
value / 10, 0));
break;
case 0x0004: break; // manner
@@ -281,11 +281,11 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
case 0x0034: PlayerInfo::setStatBase(CRIT, value); break;
- case 0x0035: player_node->setAttackSpeed(value); break;
+ case 0x0035: local_player->setAttackSpeed(value); break;
case 0x0037: PlayerInfo::setStatBase(JOB, value); break;
- case 500: player_node->setGMLevel(value); break;
+ case 500: local_player->setGMLevel(value); break;
}
if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice)
@@ -295,7 +295,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
randomDeathMessage(),
false);
deathNotice->addActionListener(&deathListener);
- player_node->setAction(Being::DEAD);
+ local_player->setAction(Being::DEAD);
}
}
@@ -329,7 +329,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
Units::formatCurrency(newMoney -
oldMoney).c_str()))
if (config.getBoolValue("showpickupparticle"))
- player_node->addMessageToQueue(money,
+ local_player->addMessageToQueue(money,
UserPalette::PICKUP_INFO);
}
}