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Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r--src/net/tmwa/playerhandler.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index a6f80d0b..ad27a868 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -161,7 +161,7 @@ PlayerHandler::PlayerHandler()
void PlayerHandler::handleMessage(Net::MessageIn &msg)
{
- if (!player_node)
+ if (!local_player)
return;
switch (msg.getId())
@@ -186,7 +186,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
* We must clear the local player's target *before* the call
* to changeMap, as it deletes all beings.
*/
- player_node->stopAttack();
+ local_player->stopAttack();
Game *game = Game::instance();
@@ -202,8 +202,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
/* Scroll if necessary */
Map *map = game->getCurrentMap();
- int tileX = player_node->getTileX();
- int tileY = player_node->getTileY();
+ int tileX = local_player->getTileX();
+ int tileY = local_player->getTileY();
if (!sameMap
|| (abs(x - tileX) > MAP_TELEPORT_SCROLL_DISTANCE)
|| (abs(y - tileY) > MAP_TELEPORT_SCROLL_DISTANCE))
@@ -212,11 +212,11 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
scrollOffsetY = (y - tileY) * map->getTileHeight();
}
- player_node->setAction(Being::STAND);
+ local_player->setAction(Being::STAND);
Vector pos = map->getTileCenter(x, y);
- player_node->setPosition(pos);
+ local_player->setPosition(pos);
// Stop movement
- player_node->setDestination(pos.x, pos.y);
+ local_player->setDestination(pos.x, pos.y);
logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX,
(int) scrollOffsetY);
@@ -227,7 +227,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
case SMSG_PLAYER_STAT_UPDATE_1:
{
- if (!player_node)
+ if (!local_player)
break;
int type = msg.readInt16();
int value = msg.readInt32();
@@ -235,7 +235,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 0x0000:
- player_node->setMoveSpeed(Vector(value / 10,
+ local_player->setMoveSpeed(Vector(value / 10,
value / 10, 0));
break;
case 0x0004: break; // manner
@@ -281,11 +281,11 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
case 0x0034: PlayerInfo::setStatBase(CRIT, value); break;
- case 0x0035: player_node->setAttackSpeed(value); break;
+ case 0x0035: local_player->setAttackSpeed(value); break;
case 0x0037: PlayerInfo::setStatBase(JOB, value); break;
- case 500: player_node->setGMLevel(value); break;
+ case 500: local_player->setGMLevel(value); break;
}
if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice)
@@ -295,7 +295,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
randomDeathMessage(),
false);
deathNotice->addActionListener(&deathListener);
- player_node->setAction(Being::DEAD);
+ local_player->setAction(Being::DEAD);
}
}
@@ -329,7 +329,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
Units::formatCurrency(newMoney -
oldMoney).c_str()))
if (config.getBoolValue("showpickupparticle"))
- player_node->addMessageToQueue(money,
+ local_player->addMessageToQueue(money,
UserPalette::PICKUP_INFO);
}
}