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-rw-r--r--src/net/tmwa/inventoryhandler.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h
index 15fa1fac..44ddd896 100644
--- a/src/net/tmwa/inventoryhandler.h
+++ b/src/net/tmwa/inventoryhandler.h
@@ -36,6 +36,8 @@
#include "resources/iteminfo.h"
+#include "utils/gettext.h"
+
#include <list>
namespace TmwAthena {
@@ -54,6 +56,37 @@ class EquipBackend : public Equipment::Backend
return PlayerInfo::getInventory()->getItem(invyIndex);
}
+ std::string getSlotName(int slotIndex) const
+ {
+ switch (slotIndex)
+ {
+ case EQUIP_TORSO_SLOT:
+ return std::string(_("Torso"));
+ case EQUIP_ARMS_SLOT:
+ return std::string(_("Arms"));
+ case EQUIP_HEAD_SLOT:
+ return std::string(_("Head"));
+ case EQUIP_LEGS_SLOT:
+ return std::string(_("Legs"));
+ case EQUIP_FEET_SLOT:
+ return std::string(_("Feet"));
+ case EQUIP_RING1_SLOT:
+ return std::string(_("Ring 1/2"));
+ case EQUIP_RING2_SLOT:
+ return std::string(_("Ring 2/2"));
+ case EQUIP_NECKLACE_SLOT:
+ return std::string(_("Necklace"));
+ case EQUIP_FIGHT1_SLOT:
+ return std::string(_("Hand 1/2"));
+ case EQUIP_FIGHT2_SLOT:
+ return std::string(_("Hand 2/2"));
+ case EQUIP_PROJECTILE_SLOT:
+ return std::string(_("Ammo"));
+ default:
+ return std::string();
+ }
+ }
+
void clear()
{
for (int i = 0; i < EQUIP_VECTOR_END; i++)