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Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r--src/net/tmwa/inventoryhandler.cpp176
1 files changed, 88 insertions, 88 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 3809399d..9fac8e8c 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -23,6 +23,7 @@
#include "configuration.h"
#include "equipment.h"
+#include "event.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
@@ -108,6 +109,8 @@ InventoryHandler::InventoryHandler()
mStorage = 0;
mStorageWindow = 0;
+
+ listen("Item");
}
InventoryHandler::~InventoryHandler()
@@ -126,8 +129,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
int number, flag;
int index, amount, itemId, equipType, arrow;
int identified, cards[4], itemType;
- Inventory *inventory = player_node->getInventory();
- player_node->mEquipment->setBackend(&mEquips);
+ Inventory *inventory = PlayerInfo::getInventory();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
switch (msg.getId())
{
@@ -170,17 +173,10 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
}
if (msg.getId() == SMSG_PLAYER_INVENTORY)
- {
- // Trick because arrows are not considered equipment
- bool isEquipment = arrow & 0x8000;
-
- inventory->setItem(index, itemId, amount, isEquipment);
- }
+ inventory->setItem(index, itemId, amount);
else
- {
mInventoryItems.push_back(InventoryItem(index, itemId,
amount, false));
- }
}
break;
@@ -224,11 +220,11 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
msg.readInt8(); // refine
for (int i = 0; i < 4; i++)
cards[i] = msg.readInt16();
- equipType = msg.readInt16();
+ msg.readInt16(); // EquipType
itemType = msg.readInt8();
{
- const ItemInfo &itemInfo = ItemDB::get(itemId);
+ const ItemInfo &itemInfo = itemDb->get(itemId);
if (msg.readInt8() > 0)
{
@@ -243,7 +239,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
if (item && item->getId() == itemId)
amount += inventory->getItem(index)->getQuantity();
- inventory->setItem(index, itemId, amount, equipType != 0);
+ inventory->setItem(index, itemId, amount);
}
inventoryWindow->updateButtons();
@@ -286,7 +282,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == 0)
{
- localChatTab->chatLog(_("Failed to use item."), BY_SERVER);
+ SERVER_NOTICE(_("Failed to use item."))
}
else
{
@@ -318,8 +314,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
InventoryItems::iterator it = mInventoryItems.begin();
InventoryItems::iterator it_end = mInventoryItems.end();
for (; it != it_end; it++)
- mStorage->setItem((*it).slot, (*it).id, (*it).quantity,
- (*it).equip);
+ mStorage->setItem((*it).slot, (*it).id, (*it).quantity);
mInventoryItems.clear();
if (!mStorageWindow)
@@ -344,9 +339,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
item->increaseQuantity(amount);
}
else
- {
- mStorage->setItem(index, itemId, amount, false);
- }
+ mStorage->setItem(index, itemId, amount);
break;
case SMSG_PLAYER_STORAGE_REMOVE:
@@ -388,7 +381,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
msg.readInt8(); // refine
msg.skip(8); // card
- inventory->setItem(index, itemId, 1, true);
+ inventory->setItem(index, itemId, 1);
if (equipType)
{
@@ -403,7 +396,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
flag = msg.readInt8();
if (!flag)
- localChatTab->chatLog(_("Unable to equip."), BY_SERVER);
+ SERVER_NOTICE(_("Unable to equip."))
else
mEquips.setEquipment(getSlot(equipType), index);
break;
@@ -414,7 +407,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
flag = msg.readInt8();
if (!flag)
- localChatTab->chatLog(_("Unable to unequip."), BY_SERVER);
+ SERVER_NOTICE(_("Unable to unequip."))
else
mEquips.setEquipment(getSlot(equipType), -1);
break;
@@ -437,41 +430,85 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
}
}
-void InventoryHandler::equipItem(const Item *item)
+void InventoryHandler::event(const std::string &channel,
+ const Mana::Event &event)
{
- if (!item)
- return;
-
- MessageOut outMsg(CMSG_PLAYER_EQUIP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt16(0);
-}
+ if (channel == "Item")
+ {
+ if (event.getName() == "doCloseInventory")
+ {
+ // No need to worry about type
+ MessageOut outMsg(CMSG_CLOSE_STORAGE);
+ }
+ else
+ {
+ Item *item = event.getItem("item");
-void InventoryHandler::unequipItem(const Item *item)
-{
- if (!item)
- return;
+ if (!item)
+ return;
- MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
-}
+ int index = item->getInvIndex() + INVENTORY_OFFSET;
-void InventoryHandler::useItem(const Item *item)
-{
- if (!item)
- return;
+ if (event.getName() == "doEquip")
+ {
+ MessageOut outMsg(CMSG_PLAYER_EQUIP);
+ outMsg.writeInt16(index);
+ outMsg.writeInt16(0);
+ }
+ else if (event.getName() == "doUnequip")
+ {
+ MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
+ outMsg.writeInt16(index);
+ }
+ else if (event.getName() == "doUse")
+ {
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
+ outMsg.writeInt16(index);
+ outMsg.writeInt32(item->getId()); // unused
+ }
+ else if (event.getName() == "doDrop")
+ {
+ int amount = event.getInt("amount", 1);
- MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt32(item->getId()); // unused
-}
+ // TODO: Fix wrong coordinates of drops, serverside?
+ // (what's wrong here?)
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
+ outMsg.writeInt16(index);
+ outMsg.writeInt16(amount);
+ }
+ else if (event.getName() == "doMove")
+ {
+ int newIndex = event.getInt("newIndex", -1);
-void InventoryHandler::dropItem(const Item *item, int amount)
-{
- // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?)
- MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt16(amount);
+ if (newIndex >= 0)
+ {
+ // Not implemented for tmwAthena (possible?)
+ }
+ else
+ {
+ int source = event.getInt("source");
+ int destination = event.getInt("destination");
+ int amount = event.getInt("amount", 1);
+
+ if (source == Inventory::INVENTORY
+ && destination == Inventory::STORAGE)
+ {
+ MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
+ outMsg.writeInt16(index);
+ outMsg.writeInt32(amount);
+ }
+ else if (source == Inventory::STORAGE
+ && destination == Inventory::INVENTORY)
+ {
+ MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
+ outMsg.writeInt16(index - INVENTORY_OFFSET
+ + STORAGE_OFFSET);
+ outMsg.writeInt32(amount);
+ }
+ }
+ }
+ }
+ }
}
bool InventoryHandler::canSplit(const Item *item)
@@ -479,43 +516,6 @@ bool InventoryHandler::canSplit(const Item *item)
return false;
}
-void InventoryHandler::splitItem(const Item *item, int amount)
-{
- // Not implemented for eAthena (possible?)
-}
-
-void InventoryHandler::moveItem(int oldIndex, int newIndex)
-{
- // Not implemented for eAthena (possible?)
-}
-
-void InventoryHandler::openStorage(int type)
-{
- // Doesn't apply to eAthena, since opening happens through NPCs?
-}
-
-void InventoryHandler::closeStorage(int type)
-{
- MessageOut outMsg(CMSG_CLOSE_STORAGE);
-}
-
-void InventoryHandler::moveItem(int source, int slot, int amount,
- int destination)
-{
- if (source == Inventory::INVENTORY && destination == Inventory::STORAGE)
- {
- MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
- outMsg.writeInt16(slot + INVENTORY_OFFSET);
- outMsg.writeInt32(amount);
- }
- else if (source == Inventory::STORAGE && destination == Inventory::INVENTORY)
- {
- MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
- outMsg.writeInt16(slot + STORAGE_OFFSET);
- outMsg.writeInt32(amount);
- }
-}
-
size_t InventoryHandler::getSize(int type) const
{
switch (type)