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-rw-r--r--src/net/tmwa/buysellhandler.cpp138
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diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/buysellhandler.h"
+
+#include "beingmanager.h"
+#include "inventory.h"
+#include "item.h"
+#include "localplayer.h"
+#include "npc.h"
+
+#include "gui/buy.h"
+#include "gui/buysell.h"
+#include "gui/sell.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "net/messagein.h"
+
+#include "net/tmwa/protocol.h"
+
+#include "utils/gettext.h"
+
+namespace TmwAthena {
+
+BuySellHandler::BuySellHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_NPC_BUY_SELL_CHOICE,
+ SMSG_NPC_BUY,
+ SMSG_NPC_SELL,
+ SMSG_NPC_BUY_RESPONSE,
+ SMSG_NPC_SELL_RESPONSE,
+ 0
+ };
+ mNpcId = 0;
+ handledMessages = _messages;
+}
+
+void BuySellHandler::handleMessage(Net::MessageIn &msg)
+{
+ int n_items;
+
+ switch (msg.getId())
+ {
+ case SMSG_NPC_BUY_SELL_CHOICE:
+ if (!BuySellDialog::isActive())
+ {
+ mNpcId = msg.readInt32();
+ new BuySellDialog(mNpcId);
+ }
+ break;
+
+ case SMSG_NPC_BUY:
+ msg.readInt16(); // length
+ n_items = (msg.getLength() - 4) / 11;
+ mBuyDialog = new BuyDialog(mNpcId);
+ mBuyDialog->setMoney(player_node->getMoney());
+
+ for (int k = 0; k < n_items; k++)
+ {
+ int value = msg.readInt32();
+ msg.readInt32(); // DCvalue
+ msg.readInt8(); // type
+ int itemId = msg.readInt16();
+ mBuyDialog->addItem(itemId, 0, value);
+ }
+ break;
+
+ case SMSG_NPC_SELL:
+ msg.readInt16(); // length
+ n_items = (msg.getLength() - 4) / 10;
+ if (n_items > 0)
+ {
+ SellDialog *dialog = new SellDialog(mNpcId);
+ dialog->setMoney(player_node->getMoney());
+
+ for (int k = 0; k < n_items; k++)
+ {
+ int index = msg.readInt16() - INVENTORY_OFFSET;
+ int value = msg.readInt32();
+ msg.readInt32(); // OCvalue
+
+ Item *item = player_node->getInventory()->getItem(index);
+
+ if (item && !(item->isEquipped()))
+ dialog->addItem(item, value);
+ }
+ }
+ else
+ {
+ localChatTab->chatLog(_("Nothing to sell."), BY_SERVER);
+ }
+ break;
+
+ case SMSG_NPC_BUY_RESPONSE:
+ if (msg.readInt8() == 0)
+ {
+ localChatTab->chatLog(_("Thanks for buying."), BY_SERVER);
+ }
+ else
+ {
+ // Reset player money since buy dialog already assumed purchase
+ // would go fine
+ mBuyDialog->setMoney(player_node->getMoney());
+ localChatTab->chatLog(_("Unable to buy."), BY_SERVER);
+ }
+ break;
+
+ case SMSG_NPC_SELL_RESPONSE:
+ if (msg.readInt8() == 0)
+ localChatTab->chatLog(_("Thanks for selling."), BY_SERVER);
+ else
+ localChatTab->chatLog(_("Unable to sell."), BY_SERVER);
+
+ break;
+ }
+}
+
+} // namespace TmwAthena