diff options
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 41345acb..e3e92a0b 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -318,8 +318,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; // If this is player's current target, clear it. - if (dstBeing == player_node->getTarget()) - player_node->stopAttack(); + if (dstBeing == local_player->getTarget()) + local_player->stopAttack(); if (msg.readInt8() == 1) dstBeing->setAction(Being::DEAD); @@ -336,8 +336,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; // If this is player's current target, clear it. - if (dstBeing == player_node->getTarget()) - player_node->stopAttack(); + if (dstBeing == local_player->getTarget()) + local_player->stopAttack(); if (msg.readInt8() == 1) dstBeing->setAction(Being::STAND); @@ -356,7 +356,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt16(); // Skill level msg.readInt16(); // Div msg.readInt8(); // Skill hit/type (?) - if (attackSpeed && srcBeing && srcBeing != player_node) + if (attackSpeed && srcBeing && srcBeing != local_player) srcBeing->setAttackSpeed(attackSpeed); if (dstBeing) dstBeing->takeDamage(srcBeing, param1, Being::HIT); // Perhaps a new skill attack type should be created and used? @@ -566,7 +566,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; } - if (Party *party = player_node->getParty()){ + if (Party *party = local_player->getParty()){ if (party->isMember(id)) { dstBeing->setParty(party); @@ -674,7 +674,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) */ id = msg.readInt32(); - if (mSync || id != player_node->getId()) + if (mSync || id != local_player->getId()) { dstBeing = actorSpriteManager->findBeing(id); if (dstBeing) |