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-rw-r--r--src/net/protocol.cpp106
1 files changed, 0 insertions, 106 deletions
diff --git a/src/net/protocol.cpp b/src/net/protocol.cpp
index 28663827..5de1b0cf 100644
--- a/src/net/protocol.cpp
+++ b/src/net/protocol.cpp
@@ -23,14 +23,6 @@
#include "protocol.h"
-#include "messageout.h"
-
-#include "../being.h"
-#include "../game.h"
-#include "../main.h"
-#include "../playerinfo.h"
-#include "../sound.h"
-
#define LOBYTE(w) ((unsigned char)(w))
#define HIBYTE(w) ((unsigned char)(((unsigned short)(w)) >> 8))
@@ -64,101 +56,3 @@ void set_coordinates(char *data,
data[2] = LOBYTE(temp);
data[2] |= direction;
}
-
-void walk(unsigned short x, unsigned short y, unsigned char direction)
-{
- char temp[3];
- MessageOut outMsg;
- set_coordinates(temp, x, y, direction);
- outMsg.writeInt16(0x0085);
- outMsg.writeString(temp, 3);
-}
-
-void action(char type, int id)
-{
- MessageOut outMsg;
- outMsg.writeInt16(0x0089);
- outMsg.writeInt32(id);
- outMsg.writeInt8(type);
-}
-
-void talk(Being *being)
-{
- MessageOut outMsg;
- outMsg.writeInt16(CMSG_NPC_TALK);
- outMsg.writeInt32(being->getId());
- outMsg.writeInt8(0);
-}
-
-void pickUp(Uint32 floorItemId)
-{
- MessageOut outMsg;
- outMsg.writeInt16(CMSG_ITEM_PICKUP);
- outMsg.writeInt32(floorItemId);
-}
-
-Being* attack(unsigned short x, unsigned short y, unsigned char direction)
-{
- Being *target = NULL;
-
- switch (direction)
- {
- case Being::SOUTH:
- target = findNode(x, y + 1, Being::MONSTER);
- if (!target) target = findNode(x, y + 1, Being::PLAYER);
- break;
-
- case Being::WEST:
- target = findNode(x - 1, y, Being::MONSTER);
- if (!target) target = findNode(x - 1, y, Being::PLAYER);
- break;
-
- case Being::NORTH:
- target = findNode(x, y - 1, Being::MONSTER);
- if (!target) target = findNode(x, y - 1, Being::PLAYER);
- break;
-
- case Being::EAST:
- target = findNode(x + 1, y, Being::MONSTER);
- if (!target) target = findNode(x + 1, y, Being::PLAYER);
- break;
- }
-
- if (target) {
- attack(target);
- }
-
- return target;
-}
-
-void attack(Being *target)
-{
- int dist_x = target->x - player_node->x;
- int dist_y = target->y - player_node->y;
-
- if (abs(dist_y) >= abs(dist_x))
- {
- if (dist_y > 0)
- player_node->direction = Being::SOUTH;
- else
- player_node->direction = Being::NORTH;
- }
- else
- {
- if (dist_x > 0)
- player_node->direction = Being::EAST;
- else
- player_node->direction = Being::WEST;
- }
-
- // Implement charging attacks here
- player_info->lastAttackTime = 0;
-
- player_node->action = Being::ATTACK;
- action(0, target->getId());
- player_node->walk_time = tick_time;
- if (player_node->getWeapon() == 2)
- sound.playSfx("sfx/bow_shoot_1.ogg");
- else
- sound.playSfx("sfx/fist-swish.ogg");
-}