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-rw-r--r--src/net/npchandler.cpp74
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diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "npchandler.h"
+
+#include "messagein.h"
+#include "protocol.h"
+
+#include "../beingmanager.h"
+#include "../npc.h"
+
+#include "../gui/npclistdialog.h"
+#include "../gui/npc_text.h"
+
+extern NpcListDialog *npcListDialog;
+extern NpcTextDialog *npcTextDialog;
+
+NPCHandler::NPCHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_NPC_CHOICE,
+ SMSG_NPC_MESSAGE,
+ SMSG_NPC_NEXT,
+ SMSG_NPC_CLOSE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void NPCHandler::handleMessage(MessageIn *msg)
+{
+ switch (msg->getId())
+ {
+ case SMSG_NPC_CHOICE:
+ msg->readInt16(); // length
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32()));
+ npcListDialog->parseItems(msg->readString(msg->getLength() - 8));
+ npcListDialog->setVisible(true);
+ break;
+
+ case SMSG_NPC_MESSAGE:
+ msg->readInt16(); // length
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32()));
+ npcTextDialog->addText(msg->readString(msg->getLength() - 8));
+ npcListDialog->setVisible(false);
+ npcTextDialog->setVisible(true);
+ break;
+
+ case SMSG_NPC_NEXT:
+ case SMSG_NPC_CLOSE:
+ // Next/Close button in NPC dialog, currently unused
+ break;
+ }
+}