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-rw-r--r--src/net/manaserv/beinghandler.cpp46
-rw-r--r--src/net/manaserv/buysellhandler.cpp13
-rw-r--r--src/net/manaserv/charhandler.cpp17
-rw-r--r--src/net/manaserv/charhandler.h6
-rw-r--r--src/net/manaserv/chathandler.cpp30
-rw-r--r--src/net/manaserv/defines.h76
-rw-r--r--src/net/manaserv/effecthandler.cpp4
-rw-r--r--src/net/manaserv/gamehandler.cpp10
-rw-r--r--src/net/manaserv/gamehandler.h9
-rw-r--r--src/net/manaserv/generalhandler.cpp51
-rw-r--r--src/net/manaserv/generalhandler.h10
-rw-r--r--src/net/manaserv/guildhandler.cpp15
-rw-r--r--src/net/manaserv/guildhandler.h2
-rw-r--r--src/net/manaserv/inventoryhandler.cpp13
-rw-r--r--src/net/manaserv/itemhandler.cpp9
-rw-r--r--src/net/manaserv/npchandler.cpp7
-rw-r--r--src/net/manaserv/partyhandler.cpp17
-rw-r--r--src/net/manaserv/partyhandler.h4
-rw-r--r--src/net/manaserv/playerhandler.cpp77
-rw-r--r--src/net/manaserv/tradehandler.cpp27
20 files changed, 261 insertions, 182 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 8df9a8ab..63c1e13f 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -21,13 +21,12 @@
#include "net/manaserv/beinghandler.h"
+#include "actorspritemanager.h"
#include "being.h"
-#include "beingmanager.h"
#include "client.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
-#include "npc.h"
#include "particle.h"
#include "gui/okdialog.h"
@@ -121,7 +120,7 @@ Vector BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds)
return speedInTicks;
}
-static void handleLooks(Player *being, Net::MessageIn &msg)
+static void handleLooks(Being *being, Net::MessageIn &msg)
{
// Order of sent slots. Has to be in sync with the server code.
static int const nb_slots = 4;
@@ -145,7 +144,7 @@ static void handleLooks(Player *being, Net::MessageIn &msg)
{
if (!(mask & (1 << i))) continue;
int id = msg.readInt16();
- being->setSprite(slots[i], id);
+ being->setSprite(slots[i], id,"", (slots[i] == SPRITE_WEAPON));
}
}
@@ -170,23 +169,23 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
}
else
{
- being = beingManager->createBeing(id, Being::PLAYER, 0);
+ being = actorSpriteManager->createBeing(id,
+ ActorSprite::PLAYER, 0);
being->setName(name);
}
- Player *p = static_cast< Player * >(being);
int hs = msg.readInt8(), hc = msg.readInt8();
- p->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc));
- p->setGender(msg.readInt8() == GENDER_MALE ?
- GENDER_MALE : GENDER_FEMALE);
- handleLooks(p, msg);
+ being->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc));
+ being->setGender(msg.readInt8() == GENDER_MALE ?
+ GENDER_MALE : GENDER_FEMALE);
+ handleLooks(being, msg);
} break;
case OBJECT_MONSTER:
case OBJECT_NPC:
{
int subtype = msg.readInt16();
- being = beingManager->createBeing(id, type == OBJECT_MONSTER ?
- Being::MONSTER : Being::NPC, subtype);
+ being = actorSpriteManager->createBeing(id, type == OBJECT_MONSTER
+ ? ActorSprite::MONSTER : ActorSprite::NPC, subtype);
std::string name = msg.readString();
if (name.length() > 0) being->setName(name);
} break;
@@ -202,11 +201,11 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
void BeingHandler::handleBeingLeaveMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
if (!being)
return;
- beingManager->destroyBeing(being);
+ actorSpriteManager->destroy(being);
}
void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
@@ -215,7 +214,7 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
{
int id = msg.readInt16();
int flags = msg.readInt8();
- Being *being = beingManager->findBeing(id);
+ Being *being = actorSpriteManager->findBeing(id);
int sx = 0;
int sy = 0;
int speed = 0;
@@ -257,7 +256,7 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
void BeingHandler::handleBeingAttackMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
const int direction = msg.readInt8();
const int attackType = msg.readInt8();
@@ -279,7 +278,7 @@ void BeingHandler::handleBeingsDamageMessage(Net::MessageIn &msg)
{
while (msg.getUnreadLength())
{
- Being *being = beingManager->findBeing(msg.readInt16());
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
int damage = msg.readInt16();
if (being)
{
@@ -290,7 +289,7 @@ void BeingHandler::handleBeingsDamageMessage(Net::MessageIn &msg)
void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
Being::Action action = (Being::Action) msg.readInt8();
if (!being)
return;
@@ -329,22 +328,21 @@ void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg)
void BeingHandler::handleBeingLooksChangeMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
- if (!being || being->getType() != Being::PLAYER)
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
+ if (!being || being->getType() != ActorSprite::PLAYER)
return;
- Player *player = static_cast<Player *>(being);
- handleLooks(player, msg);
+ handleLooks(being, msg);
if (msg.getUnreadLength())
{
int style = msg.readInt16();
int color = msg.readInt16();
- player->setSprite(SPRITE_HAIR, style * -1, ColorDB::get(color));
+ being->setSprite(SPRITE_HAIR, style * -1, ColorDB::get(color));
}
}
void BeingHandler::handleBeingDirChangeMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
if (!being)
return;
int data = msg.readInt8();
diff --git a/src/net/manaserv/buysellhandler.cpp b/src/net/manaserv/buysellhandler.cpp
index a4ce6aa0..c1efca0d 100644
--- a/src/net/manaserv/buysellhandler.cpp
+++ b/src/net/manaserv/buysellhandler.cpp
@@ -21,10 +21,9 @@
#include "net/manaserv/buysellhandler.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
#include "item.h"
-#include "localplayer.h"
-#include "npc.h"
+#include "playerinfo.h"
#include "gui/buy.h"
#include "gui/chat.h"
@@ -49,8 +48,8 @@ BuySellHandler::BuySellHandler()
void BuySellHandler::handleMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
- if (!being || being->getType() != Being::NPC)
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
+ if (!being || being->getType() != ActorSprite::NPC)
{
return;
}
@@ -64,7 +63,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
BuyDialog* dialog = new BuyDialog(npcId);
dialog->reset();
- dialog->setMoney(player_node->getMoney());
+ dialog->setMoney(PlayerInfo::getAttribute(MONEY));
while (msg.getUnreadLength())
{
@@ -81,7 +80,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
SellDialog* dialog = new SellDialog(npcId);
dialog->reset();
- dialog->setMoney(player_node->getMoney());
+ dialog->setMoney(PlayerInfo::getAttribute(MONEY));
while (msg.getUnreadLength())
{
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp
index e6723226..7e401455 100644
--- a/src/net/manaserv/charhandler.cpp
+++ b/src/net/manaserv/charhandler.cpp
@@ -233,6 +233,7 @@ void CharHandler::handleCharacterSelectResponse(Net::MessageIn &msg)
// Prevent the selected local player from being deleted
player_node = mSelectedCharacter->dummy;
+ PlayerInfo::setBackend(mSelectedCharacter->data);
mSelectedCharacter->dummy = 0;
Client::setState(STATE_CONNECT_GAME);
@@ -319,17 +320,17 @@ void CharHandler::switchCharacter()
gameHandler->quit(true);
}
-int CharHandler::baseSprite() const
+unsigned int CharHandler::baseSprite() const
{
return SPRITE_BASE;
}
-int CharHandler::hairSprite() const
+unsigned int CharHandler::hairSprite() const
{
return SPRITE_HAIR;
}
-int CharHandler::maxSprite() const
+unsigned int CharHandler::maxSprite() const
{
return SPRITE_VECTOREND;
}
@@ -355,14 +356,14 @@ void CharHandler::updateCharacters()
player->setGender(info.gender);
player->setSprite(SPRITE_HAIR, info.hairStyle * -1,
ColorDB::get(info.hairColor));
- player->setLevel(info.level);
- player->setCharacterPoints(info.characterPoints);
- player->setCorrectionPoints(info.correctionPoints);
- player->setMoney(info.money);
+ character->data.mAttributes[LEVEL] = info.level;
+ character->data.mAttributes[CHAR_POINTS] = info.characterPoints;
+ character->data.mAttributes[CORR_POINTS] = info.correctionPoints;
+ character->data.mAttributes[MONEY] = info.money;
for (int i = 0; i < 7; i++)
{
- player->setAttributeBase(i, info.attribute[i], false);
+ character->data.mStats[i].base = info.attribute[i];
}
mCharacters.push_back(character);
diff --git a/src/net/manaserv/charhandler.h b/src/net/manaserv/charhandler.h
index 26a7bf4e..dac4a29e 100644
--- a/src/net/manaserv/charhandler.h
+++ b/src/net/manaserv/charhandler.h
@@ -65,11 +65,11 @@ class CharHandler : public MessageHandler, public Net::CharHandler
void switchCharacter();
- int baseSprite() const;
+ unsigned int baseSprite() const;
- int hairSprite() const;
+ unsigned int hairSprite() const;
- int maxSprite() const;
+ unsigned int maxSprite() const;
void clear();
diff --git a/src/net/manaserv/chathandler.cpp b/src/net/manaserv/chathandler.cpp
index a452281f..aabe8bb4 100644
--- a/src/net/manaserv/chathandler.cpp
+++ b/src/net/manaserv/chathandler.cpp
@@ -21,11 +21,12 @@
#include "net/manaserv/chathandler.h"
+#include "actorspritemanager.h"
#include "being.h"
-#include "beingmanager.h"
#include "client.h"
#include "channel.h"
#include "channelmanager.h"
+#include "eventmanager.h"
#include "gui/chat.h"
@@ -149,11 +150,11 @@ void ChatHandler::handleGameChatMessage(Net::MessageIn &msg)
if (id == 0)
{
- localChatTab->chatLog(chatMsg, BY_SERVER);
+ SERVER_NOTICE(chatMsg)
return;
}
- Being *being = beingManager->findBeing(id);
+ Being *being = actorSpriteManager->findBeing(id);
std::string mes;
if (being)
@@ -164,7 +165,9 @@ void ChatHandler::handleGameChatMessage(Net::MessageIn &msg)
else
mes = "Unknown : " + chatMsg;
- localChatTab->chatLog(mes, being == player_node ? BY_PLAYER : BY_OTHER);
+ Mana::Event event(being == player_node ? "Player" : "Being");
+ event.setString("message", mes);
+ Mana::EventManager::trigger("Chat", event);
}
void ChatHandler::handleEnterChannelResponse(Net::MessageIn &msg)
@@ -198,13 +201,13 @@ void ChatHandler::handleEnterChannelResponse(Net::MessageIn &msg)
}
else
{
- localChatTab->chatLog(_("Error joining channel."), BY_SERVER);
+ SERVER_NOTICE(_("Error joining channel."))
}
}
void ChatHandler::handleListChannelsResponse(Net::MessageIn &msg)
{
- localChatTab->chatLog(_("Listing channels."), BY_SERVER);
+ SERVER_NOTICE(_("Listing channels."))
while (msg.getUnreadLength())
{
std::string channelName = msg.readString();
@@ -214,9 +217,9 @@ void ChatHandler::handleListChannelsResponse(Net::MessageIn &msg)
numUsers << msg.readInt16();
channelName += " - ";
channelName += numUsers.str();
- localChatTab->chatLog(channelName, BY_SERVER);
+ SERVER_NOTICE(channelName)
}
- localChatTab->chatLog(_("End of channel list."), BY_SERVER);
+ SERVER_NOTICE(_("End of channel list."))
}
void ChatHandler::handlePrivateMessage(Net::MessageIn &msg)
@@ -224,13 +227,18 @@ void ChatHandler::handlePrivateMessage(Net::MessageIn &msg)
std::string userNick = msg.readString();
std::string chatMsg = msg.readString();
- chatWindow->whisper(userNick, chatMsg);
+ Mana::Event event("Whisper");
+ event.setString("nick", userNick);
+ event.setString("message", chatMsg);
+ Mana::EventManager::trigger("Chat", event);
}
void ChatHandler::handleAnnouncement(Net::MessageIn &msg)
{
std::string chatMsg = msg.readString();
- localChatTab->chatLog(chatMsg, BY_GM);
+ Mana::Event event("Announcement");
+ event.setString("message", chatMsg);
+ Mana::EventManager::trigger("Chat", event);
}
void ChatHandler::handleChatMessage(Net::MessageIn &msg)
@@ -341,7 +349,7 @@ void ChatHandler::handleWhoResponse(Net::MessageIn &msg)
{
break;
}
- localChatTab->chatLog(userNick, BY_SERVER);
+ SERVER_NOTICE(userNick)
}
}
diff --git a/src/net/manaserv/defines.h b/src/net/manaserv/defines.h
new file mode 100644
index 00000000..e97866df
--- /dev/null
+++ b/src/net/manaserv/defines.h
@@ -0,0 +1,76 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MANASERV_DEFINES_H
+#define MANASERV_DEFINES_H
+
+/**
+ * Attributes used during combat. Available to all the beings.
+ */
+enum
+{
+BASE_ATTR_BEGIN = 0,
+ BASE_ATTR_PHY_ATK_MIN = BASE_ATTR_BEGIN,
+ BASE_ATTR_PHY_ATK_DELTA,
+ /**< Physical attack power. */
+ BASE_ATTR_MAG_ATK, /**< Magical attack power. */
+ BASE_ATTR_PHY_RES, /**< Resistance to physical damage. */
+ BASE_ATTR_MAG_RES, /**< Resistance to magical damage. */
+ BASE_ATTR_EVADE, /**< Ability to avoid hits. */
+ BASE_ATTR_HIT, /**< Ability to hit stuff. */
+ BASE_ATTR_HP, /**< Hit Points (Base value: maximum, Modded value: current) */
+ BASE_ATTR_HP_REGEN,/**< number of HP regenerated every 10 game ticks */
+ BASE_ATTR_END,
+ BASE_ATTR_NB = BASE_ATTR_END - BASE_ATTR_BEGIN,
+
+ BASE_ELEM_BEGIN = BASE_ATTR_END,
+ BASE_ELEM_NEUTRAL = BASE_ELEM_BEGIN,
+ BASE_ELEM_FIRE,
+ BASE_ELEM_WATER,
+ BASE_ELEM_EARTH,
+ BASE_ELEM_AIR,
+ BASE_ELEM_SACRED,
+ BASE_ELEM_DEATH,
+ BASE_ELEM_END,
+ BASE_ELEM_NB = BASE_ELEM_END - BASE_ELEM_BEGIN,
+
+ NB_BEING_ATTRIBUTES = BASE_ELEM_END
+};
+
+/**
+ * Attributes of characters. Used to derive being attributes.
+ */
+enum
+{
+ CHAR_ATTR_BEGIN = NB_BEING_ATTRIBUTES,
+ CHAR_ATTR_STRENGTH = CHAR_ATTR_BEGIN,
+ CHAR_ATTR_AGILITY,
+ CHAR_ATTR_DEXTERITY,
+ CHAR_ATTR_VITALITY,
+ CHAR_ATTR_INTELLIGENCE,
+ CHAR_ATTR_WILLPOWER,
+ CHAR_ATTR_END,
+ CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN,
+
+ NB_CHARACTER_ATTRIBUTES = CHAR_ATTR_END
+};
+
+#endif // MANASERV_DEFINES_H
diff --git a/src/net/manaserv/effecthandler.cpp b/src/net/manaserv/effecthandler.cpp
index 27db9b59..c803b441 100644
--- a/src/net/manaserv/effecthandler.cpp
+++ b/src/net/manaserv/effecthandler.cpp
@@ -21,7 +21,7 @@
#include "net/manaserv/effecthandler.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
#include "effectmanager.h"
#include "log.h"
@@ -68,7 +68,7 @@ void EffectHandler::handleCreateEffectBeing(Net::MessageIn &msg)
{
int eid = msg.readInt16();
int bid = msg.readInt16();
- Being* b = beingManager->findBeing(bid);
+ Being* b = actorSpriteManager->findBeing(bid);
if (b)
effectManager->trigger(eid, b);
else
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp
index 271fff15..65010ad3 100644
--- a/src/net/manaserv/gamehandler.cpp
+++ b/src/net/manaserv/gamehandler.cpp
@@ -109,16 +109,6 @@ void GameHandler::disconnect()
chatHandler->disconnect();
}
-void GameHandler::inGame()
-{
- // TODO
-}
-
-void GameHandler::mapLoaded(const std::string &mapName)
-{
- // TODO
-}
-
void GameHandler::who()
{
// TODO
diff --git a/src/net/manaserv/gamehandler.h b/src/net/manaserv/gamehandler.h
index dde1748f..2e9f37fe 100644
--- a/src/net/manaserv/gamehandler.h
+++ b/src/net/manaserv/gamehandler.h
@@ -42,10 +42,6 @@ class GameHandler : public MessageHandler, public Net::GameHandler
void disconnect();
- void inGame();
-
- void mapLoaded(const std::string &mapName);
-
void who();
void quit(bool reconnectAccount);
@@ -53,12 +49,15 @@ class GameHandler : public MessageHandler, public Net::GameHandler
void quit() { quit(false); }
void ping(int tick);
-
+
bool removeDeadBeings() const { return false; }
void clear();
void gameLoading();
+
+ /** The ManaServ protocol doesn't use the MP status bar. */
+ bool canUseMagicBar() const { return false; }
};
} // namespace ManaServ
diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp
index 0d3073f1..210e3043 100644
--- a/src/net/manaserv/generalhandler.cpp
+++ b/src/net/manaserv/generalhandler.cpp
@@ -90,6 +90,9 @@ GeneralHandler::GeneralHandler():
chatServerConnection = getConnection();
generalHandler = this;
+
+ listen("Client");
+ listen("Game");
}
void GeneralHandler::load()
@@ -163,38 +166,40 @@ void GeneralHandler::flushNetwork()
}
}
-void GeneralHandler::guiWindowsLoaded()
-{
- inventoryWindow->setSplitAllowed(true);
- skillDialog->loadSkills("mana-skills.xml");
- specialsWindow->loadSpecials("specials.xml");
-
- player_node->setExpNeeded(100);
-
- Stats::informStatusWindow();
-}
-
-void GeneralHandler::guiWindowsUnloaded()
-{
- // TODO
-}
-
void GeneralHandler::clearHandlers()
{
clearNetworkHandlers();
}
-void GeneralHandler::stateChanged(State oldState, State newState)
+void GeneralHandler::event(const std::string &channel,
+ const Mana::Event &event)
{
- if (newState == STATE_GAME)
+ if (channel == "Client")
{
- GameHandler *game = static_cast<GameHandler*>(Net::getGameHandler());
- game->gameLoading();
+ int newState = event.getInt("newState");
+
+ if (newState == STATE_GAME)
+ {
+ GameHandler *game = static_cast<GameHandler*>(Net::getGameHandler());
+ game->gameLoading();
+ }
+ else if (newState == STATE_LOAD_DATA)
+ {
+ Stats::load();
+ Stats::informItemDB();
+ }
}
- else if (newState == STATE_LOAD_DATA)
+ else if (channel == "Game")
{
- Stats::load();
- Stats::informItemDB();
+ if (event.getName() == "GuiWindowsLoaded")
+ {
+ inventoryWindow->setSplitAllowed(true);
+ skillDialog->loadSkills("mana-skills.xml");
+
+ PlayerInfo::setAttribute(EXP_NEEDED, 100);
+
+ Stats::informStatusWindow();
+ }
}
}
diff --git a/src/net/manaserv/generalhandler.h b/src/net/manaserv/generalhandler.h
index 58b95529..2a203e8c 100644
--- a/src/net/manaserv/generalhandler.h
+++ b/src/net/manaserv/generalhandler.h
@@ -22,6 +22,8 @@
#ifndef NET_MANASERV_GENERALHANDLER_H
#define NET_MANASERV_GENERALHANDLER_H
+#include "listener.h"
+
#include "net/generalhandler.h"
#include "net/net.h"
@@ -29,7 +31,7 @@
namespace ManaServ {
-class GeneralHandler : public Net::GeneralHandler
+class GeneralHandler : public Net::GeneralHandler, public Mana::Listener
{
public:
GeneralHandler();
@@ -42,13 +44,9 @@ class GeneralHandler : public Net::GeneralHandler
void flushNetwork();
- void guiWindowsLoaded();
-
- void guiWindowsUnloaded();
-
void clearHandlers();
- void stateChanged(State oldState, State newState);
+ void event(const std::string &channel, const Mana::Event &event);
protected:
MessageHandlerPtr mBeingHandler;
diff --git a/src/net/manaserv/guildhandler.cpp b/src/net/manaserv/guildhandler.cpp
index 253efb01..1c9625bf 100644
--- a/src/net/manaserv/guildhandler.cpp
+++ b/src/net/manaserv/guildhandler.cpp
@@ -21,6 +21,7 @@
#include "net/manaserv/guildhandler.h"
+#include "eventmanager.h"
#include "guild.h"
#include "log.h"
#include "localplayer.h"
@@ -78,12 +79,12 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge guild was created
- localChatTab->chatLog(_("Guild created."));
+ SERVER_NOTICE(_("Guild created."))
joinedGuild(msg);
}
else
{
- localChatTab->chatLog(_("Error creating guild."));
+ SERVER_NOTICE(_("Error creating guild."))
}
} break;
@@ -93,7 +94,7 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge invite was sent
- localChatTab->chatLog(_("Invite sent."));
+ SERVER_NOTICE(_("Invite sent."))
}
} break;
@@ -200,12 +201,12 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == ERRMSG_OK)
{
// promotion succeeded
- localChatTab->chatLog(_("Member was promoted successfully."));
+ SERVER_NOTICE(_("Member was promoted successfully."))
}
else
{
// promotion failed
- localChatTab->chatLog(_("Failed to promote member."));
+ SERVER_NOTICE(_("Failed to promote member."))
}
}
@@ -275,9 +276,9 @@ void GuildHandler::invite(int guildId, const std::string &name)
chatServerConnection->send(msg);
}
-void GuildHandler::invite(int guildId, Player *player)
+void GuildHandler::invite(int guildId, Being *being)
{
- invite(guildId, player->getName());
+ invite(guildId, being->getName());
}
void GuildHandler::inviteResponse(int guildId, bool response)
diff --git a/src/net/manaserv/guildhandler.h b/src/net/manaserv/guildhandler.h
index 9929d135..bde677fb 100644
--- a/src/net/manaserv/guildhandler.h
+++ b/src/net/manaserv/guildhandler.h
@@ -41,7 +41,7 @@ public:
void invite(int guildId, const std::string &name);
- void invite(int guidId, Player *player);
+ void invite(int guidId, Being *being);
void inviteResponse(int guidId, bool response);
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
index 76fca7ae..3f8aa8b5 100644
--- a/src/net/manaserv/inventoryhandler.cpp
+++ b/src/net/manaserv/inventoryhandler.cpp
@@ -26,6 +26,7 @@
#include "item.h"
#include "itemshortcut.h"
#include "localplayer.h"
+#include "playerinfo.h"
#include "gui/chat.h"
@@ -60,8 +61,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case GPMSG_INVENTORY_FULL:
- player_node->clearInventory();
- player_node->mEquipment->setBackend(&mEquips);
+ PlayerInfo::clearInventory();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
// no break!
case GPMSG_INVENTORY:
@@ -70,7 +71,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
unsigned int slot = msg.readInt8();
if (slot == 255)
{
- player_node->setMoney(msg.readInt32());
+ PlayerInfo::setAttribute(MONEY, msg.readInt32());
continue;
}
@@ -82,7 +83,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
else if (slot >= 32 && slot < 32 + getSize(Inventory::INVENTORY))
{
int amount = id ? msg.readInt8() : 0;
- player_node->setInvItem(slot - 32, id, amount);
+ PlayerInfo::setInventoryItem(slot - 32, id, amount);
}
};
break;
@@ -130,7 +131,7 @@ bool InventoryHandler::canSplit(const Item *item)
void InventoryHandler::splitItem(const Item *item, int amount)
{
- int newIndex = player_node->getInventory()->getFreeSlot();
+ int newIndex = PlayerInfo::getInventory()->getFreeSlot();
if (newIndex > Inventory::NO_SLOT_INDEX)
{
MessageOut msg(PGMSG_MOVE_ITEM);
@@ -149,7 +150,7 @@ void InventoryHandler::moveItem(int oldIndex, int newIndex)
MessageOut msg(PGMSG_MOVE_ITEM);
msg.writeInt8(oldIndex);
msg.writeInt8(newIndex);
- msg.writeInt8(player_node->getInventory()->getItem(oldIndex)
+ msg.writeInt8(PlayerInfo::getInventory()->getItem(oldIndex)
->getQuantity());
gameServerConnection->send(msg);
}
diff --git a/src/net/manaserv/itemhandler.cpp b/src/net/manaserv/itemhandler.cpp
index dc3b9f14..200e7fac 100644
--- a/src/net/manaserv/itemhandler.cpp
+++ b/src/net/manaserv/itemhandler.cpp
@@ -21,7 +21,7 @@
#include "net/manaserv/itemhandler.h"
-#include "flooritemmanager.h"
+#include "actorspritemanager.h"
#include "net/manaserv/protocol.h"
#include "net/manaserv/messagein.h"
@@ -62,8 +62,7 @@ void ItemHandler::handleMessage(Net::MessageIn &msg)
{
if (Map *map = game->getCurrentMap())
{
- floorItemManager->create(id,
- itemId,
+ actorSpriteManager->createItem(id, itemId,
x / map->getTileWidth(),
y / map->getTileHeight());
}
@@ -75,9 +74,9 @@ void ItemHandler::handleMessage(Net::MessageIn &msg)
}
}
}
- else if (FloorItem *item = floorItemManager->findById(id))
+ else if (FloorItem *item = actorSpriteManager->findItem(id))
{
- floorItemManager->destroy(item);
+ actorSpriteManager->destroy(item);
}
}
} break;
diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp
index 392ec4fd..509f26e1 100644
--- a/src/net/manaserv/npchandler.cpp
+++ b/src/net/manaserv/npchandler.cpp
@@ -21,8 +21,7 @@
#include "net/manaserv/npchandler.h"
-#include "beingmanager.h"
-#include "npc.h"
+#include "actorspritemanager.h"
#include "gui/npcdialog.h"
#include "gui/npcpostdialog.h"
@@ -56,8 +55,8 @@ NpcHandler::NpcHandler()
void NpcHandler::handleMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
- if (!being || being->getType() != Being::NPC)
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
+ if (!being || being->getType() != ActorSprite::NPC)
{
return;
}
diff --git a/src/net/manaserv/partyhandler.cpp b/src/net/manaserv/partyhandler.cpp
index ec153fa8..00bb0fae 100644
--- a/src/net/manaserv/partyhandler.cpp
+++ b/src/net/manaserv/partyhandler.cpp
@@ -21,13 +21,12 @@
#include "net/manaserv/partyhandler.h"
+#include "eventmanager.h"
#include "log.h"
#include "localplayer.h"
#include "gui/socialwindow.h"
-#include "gui/widgets/chattab.h"
-
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
@@ -85,7 +84,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == ERRMSG_OK)
{
//
- localChatTab->chatLog(_("Joined party."));
+ SERVER_NOTICE(_("Joined party."));
}
}
@@ -103,7 +102,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
int id = msg.readInt16(); // being id
std::string name = msg.readString();
- localChatTab->chatLog(strprintf(_("%s joined the party."),
+ SERVER_NOTICE(strprintf(_("%s joined the party."),
name.c_str()));
if (id == player_node->getId())
@@ -120,8 +119,8 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
case CPMSG_PARTY_REJECTED:
{
std::string name = msg.readString();
- localChatTab->chatLog(strprintf(_("%s rejected your invite."),
- name.c_str()));
+ SERVER_NOTICE(strprintf(
+ _("%s rejected your invite."), name.c_str()));
} break;
}
}
@@ -136,9 +135,9 @@ void PartyHandler::join(int partyId)
// TODO
}
-void PartyHandler::invite(Player *player)
+void PartyHandler::invite(Being *being)
{
- invite(player->getName());
+ invite(being->getName());
}
void PartyHandler::invite(const std::string &name)
@@ -167,7 +166,7 @@ void PartyHandler::leave()
chatServerConnection->send(msg);
}
-void PartyHandler::kick(Player *player)
+void PartyHandler::kick(Being *being)
{
// TODO
}
diff --git a/src/net/manaserv/partyhandler.h b/src/net/manaserv/partyhandler.h
index 0777b49e..29dc280d 100644
--- a/src/net/manaserv/partyhandler.h
+++ b/src/net/manaserv/partyhandler.h
@@ -43,7 +43,7 @@ public:
void join(int partyId);
- void invite(Player *player);
+ void invite(Being *being);
void invite(const std::string &name);
@@ -51,7 +51,7 @@ public:
void leave();
- void kick(Player *player);
+ void kick(Being *being);
void kick(const std::string &name);
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 2347fee2..ee67c359 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -28,7 +28,7 @@
#include "localplayer.h"
#include "log.h"
#include "particle.h"
-#include "npc.h"
+#include "playerinfo.h"
#include "configuration.h"
#include "gui/chat.h"
@@ -39,6 +39,7 @@
#include "net/net.h"
#include "net/manaserv/connection.h"
+#include "net/manaserv/defines.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/npchandler.h"
@@ -113,13 +114,13 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
if (stat == BASE_ATTR_HP)
{
- player_node->setMaxHp(base);
- player_node->setHp(value);
+ PlayerInfo::setAttribute(MAX_HP, base);
+ PlayerInfo::setAttribute(HP, value);
}
else
{
- player_node->setAttributeBase(stat, base);
- player_node->setAttributeEffective(stat, value);
+ PlayerInfo::setStatBase(stat, base);
+ PlayerInfo::setStatMod(stat, value - base);
}
}
} break;
@@ -133,26 +134,26 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
int current = msg.readInt32();
int next = msg.readInt32();
- player_node->setExperience(skill, current, next);
+ PlayerInfo::setStatExperience(skill, current, next);
}
} break;
case GPMSG_LEVELUP:
{
- player_node->setLevel(msg.readInt16());
- player_node->setCharacterPoints(msg.readInt16());
- player_node->setCorrectionPoints(msg.readInt16());
+ PlayerInfo::setAttribute(LEVEL, msg.readInt16());
+ PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16());
+ PlayerInfo::setAttribute(CORR_POINTS, msg.readInt16());
Particle* effect = particleEngine->addEffect(
- paths.getValue("particles", "graphics/particles/")
- + paths.getValue("levelUpEffectFile", "levelup.particle.xml"),
- 0, 0);
+ paths.getStringValue("particles")
+ + paths.getStringValue("levelUpEffectFile")
+ ,0, 0);
player_node->controlParticle(effect);
} break;
case GPMSG_LEVEL_PROGRESS:
{
- player_node->setExp(msg.readInt8(), false);
+ PlayerInfo::setAttribute(EXP, msg.readInt8());
} break;
@@ -176,18 +177,19 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
// has to be correct. The server is always right!
// undo attribute change and set points to 0
logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum);
- int attrValue = player_node->getAttributeBase(attrNum) - 1;
- player_node->setCharacterPoints(0);
- player_node->setAttributeBase(attrNum, attrValue);
+ int attrValue = PlayerInfo::getStatBase(attrNum) - 1;
+ PlayerInfo::setAttribute(CHAR_POINTS, 0);
+ PlayerInfo::setStatBase(attrNum, attrValue);
} break;
case ATTRIBMOD_DENIED:
{
// undo attribute change
logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum);
- int points = player_node->getCharacterPoints() - 1;
- player_node->setCharacterPoints(points);
- int attrValue = player_node->getAttributeBase(attrNum) - 1;
- player_node->setAttributeBase(attrNum, attrValue);
+ int points = PlayerInfo::getAttribute(CHAR_POINTS) - 1;
+ PlayerInfo::setAttribute(CHAR_POINTS, points);
+
+ int attrValue = PlayerInfo::getStatBase(attrNum) - 1;
+ PlayerInfo::setStatBase(attrNum, attrValue);
} break;
}
} break;
@@ -212,21 +214,23 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
// has to be correct. The server is always right!
// undo attribute change and set points to 0
logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum);
- int attrValue = player_node->getAttributeBase(attrNum) + 1;
- player_node->setCorrectionPoints(0);
- player_node->setAttributeBase(attrNum, attrValue);
+ int attrValue = PlayerInfo::getStatBase(attrNum) + 1;
+ PlayerInfo::setAttribute(CHAR_POINTS, 0);
+ PlayerInfo::setStatBase(attrNum, attrValue);
break;
} break;
case ATTRIBMOD_DENIED:
{
// undo attribute change
logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum);
- int charaPoints = player_node->getCharacterPoints() - 1;
- player_node->setCharacterPoints(charaPoints);
- int correctPoints = player_node->getCorrectionPoints() + 1;
- player_node->setCorrectionPoints(correctPoints);
- int attrValue = player_node->getAttributeBase(attrNum) + 1;
- player_node->setAttributeBase(attrNum, attrValue);
+ int charaPoints = PlayerInfo::getAttribute(CHAR_POINTS) - 1;
+ PlayerInfo::setAttribute(CHAR_POINTS, charaPoints);
+
+ int correctPoints = PlayerInfo::getAttribute(CORR_POINTS) + 1;
+ PlayerInfo::setAttribute(CORR_POINTS, correctPoints);
+
+ int attrValue = PlayerInfo::getStatBase(attrNum) + 1;
+ PlayerInfo::setStatBase(attrNum, attrValue);
} break;
}
@@ -241,7 +245,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
int current = msg.readInt32();
int max = msg.readInt32();
int recharge = msg.readInt32();
- player_node->setSpecialStatus(id, current, max, recharge);
+ PlayerInfo::setSpecialStatus(id, current, max, recharge);
}
} break;
/*
@@ -334,11 +338,14 @@ void PlayerHandler::increaseSkill(int skillId)
void PlayerHandler::pickUp(FloorItem *floorItem)
{
- int id = floorItem->getId();
- MessageOut msg(PGMSG_PICKUP);
- msg.writeInt16(id >> 16);
- msg.writeInt16(id & 0xFFFF);
- gameServerConnection->send(msg);
+ if (floorItem)
+ {
+ int id = floorItem->getId();
+ MessageOut msg(PGMSG_PICKUP);
+ msg.writeInt16(id >> 16);
+ msg.writeInt16(id & 0xFFFF);
+ gameServerConnection->send(msg);
+ }
}
void PlayerHandler::setDirection(char direction)
diff --git a/src/net/manaserv/tradehandler.cpp b/src/net/manaserv/tradehandler.cpp
index 234a18d6..a80fc6e6 100644
--- a/src/net/manaserv/tradehandler.cpp
+++ b/src/net/manaserv/tradehandler.cpp
@@ -21,15 +21,15 @@
#include "net/manaserv/tradehandler.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
+#include "eventmanager.h"
#include "item.h"
#include "localplayer.h"
+#include "playerinfo.h"
#include "gui/confirmdialog.h"
#include "gui/trade.h"
-#include "gui/widgets/chattab.h"
-
#include "net/net.h"
#include "net/manaserv/connection.h"
@@ -86,16 +86,15 @@ TradeHandler::TradeHandler():
};
handledMessages = _messages;
tradeHandler = this;
-
}
void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests)
{
mAcceptTradeRequests = acceptTradeRequests;
if (mAcceptTradeRequests)
- localChatTab->chatLog(_("Accepting incoming trade requests."), BY_SERVER);
+ SERVER_NOTICE(_("Accepting incoming trade requests."))
else
- localChatTab->chatLog(_("Ignoring incoming trade requests."), BY_SERVER);
+ SERVER_NOTICE(_("Ignoring incoming trade requests."))
}
void TradeHandler::handleMessage(Net::MessageIn &msg)
@@ -104,13 +103,13 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
{
case GPMSG_TRADE_REQUEST:
{
- Being *being = beingManager->findBeing(msg.readInt16());
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
if (!being || !mAcceptTradeRequests)
{
respond(false);
break;
}
- player_node->setTrading(true);
+ PlayerInfo::setTrading(true);
tradePartnerName = being->getName();
tradePartnerID = being->getId();
ConfirmDialog *dlg = new ConfirmDialog(_("Request for Trade"),
@@ -144,19 +143,19 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
case GPMSG_TRADE_AGREED:
tradeWindow->receivedOk(false);
break;
-
+
case GPMSG_TRADE_CANCEL:
- localChatTab->chatLog(_("Trade canceled."), BY_SERVER);
+ SERVER_NOTICE(_("Trade canceled."))
tradeWindow->setVisible(false);
tradeWindow->reset();
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
break;
case GPMSG_TRADE_COMPLETE:
- localChatTab->chatLog(_("Trade completed."), BY_SERVER);
+ SERVER_NOTICE(_("Trade completed."))
tradeWindow->setVisible(false);
tradeWindow->reset();
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
break;
}
}
@@ -177,7 +176,7 @@ void TradeHandler::respond(bool accept)
gameServerConnection->send(msg);
if (!accept)
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
}
void TradeHandler::addItem(Item *item, int amount)