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-rw-r--r--src/net/manaserv/playerhandler.cpp411
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diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "net/manaserv/playerhandler.h"
+
+#include "net/manaserv/connection.h"
+#include "net/manaserv/protocol.h"
+
+#include "net/manaserv/gameserver/internal.h"
+#include "net/manaserv/gameserver/player.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+#include "net/net.h"
+
+#include "effectmanager.h"
+#include "engine.h"
+#include "localplayer.h"
+#include "log.h"
+#include "particle.h"
+#include "npc.h"
+
+#include "gui/buy.h"
+#include "gui/chat.h"
+#include "gui/gui.h"
+#include "gui/okdialog.h"
+#include "gui/sell.h"
+#include "gui/viewport.h"
+
+// TODO Move somewhere else
+OkDialog *weightNotice = NULL;
+OkDialog *deathNotice = NULL;
+
+extern BuyDialog *buyDialog;
+extern SellDialog *sellDialog;
+extern Window *buySellDialog;
+
+/* Max. distance we are willing to scroll after a teleport;
+ * everything beyond will reset the port hard.
+ */
+static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32;
+
+/**
+ * Listener used for handling the overweigth message.
+ */
+// TODO Move somewhere else
+namespace {
+ struct WeightListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ weightNotice = NULL;
+ }
+ } weightListener;
+}
+
+/**
+ * Listener used for handling death message.
+ */
+// TODO Move somewhere else
+namespace {
+ struct DeathListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ Net::getPlayerHandler()->respawn();
+ deathNotice = NULL;
+ buyDialog->setVisible(false);
+ sellDialog->setVisible(false);
+ current_npc = 0;
+ }
+ } deathListener;
+}
+
+Net::PlayerHandler *playerHandler;
+
+namespace ManaServ {
+
+PlayerHandler::PlayerHandler()
+{
+ static const Uint16 _messages[] = {
+ GPMSG_PLAYER_MAP_CHANGE,
+ GPMSG_PLAYER_SERVER_CHANGE,
+ GPMSG_PLAYER_ATTRIBUTE_CHANGE,
+ GPMSG_PLAYER_EXP_CHANGE,
+ GPMSG_LEVELUP,
+ GPMSG_LEVEL_PROGRESS,
+ GPMSG_RAISE_ATTRIBUTE_RESPONSE,
+ GPMSG_LOWER_ATTRIBUTE_RESPONSE,
+ GPMSG_SPECIAL_STATUS,
+ 0
+ };
+ handledMessages = _messages;
+ playerHandler = this;
+}
+
+void PlayerHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case GPMSG_PLAYER_MAP_CHANGE:
+ handleMapChangeMessage(msg);
+ break;
+
+ case GPMSG_PLAYER_SERVER_CHANGE:
+ { // TODO: Implement reconnecting to another game server
+ std::string token = msg.readString(32);
+ std::string address = msg.readString();
+ int port = msg.readInt16();
+ logger->log("Changing server to %s:%d", address.c_str(), port);
+ } break;
+
+ case GPMSG_PLAYER_ATTRIBUTE_CHANGE:
+ {
+ logger->log("ATTRIBUTE UPDATE:");
+ while (msg.getUnreadLength())
+ {
+ int stat = msg.readInt16();
+ int base = msg.readInt16();
+ int value = msg.readInt16();
+ logger->log("%d set to %d %d", stat, base, value);
+
+ if (stat == BASE_ATTR_HP)
+ {
+ player_node->setMaxHp(base);
+ player_node->setHp(value);
+ }
+ else
+ {
+ player_node->setAttributeBase(stat, base);
+ player_node->setAttributeEffective(stat, value);
+ }
+ }
+ } break;
+
+ case GPMSG_PLAYER_EXP_CHANGE:
+ {
+ logger->log("EXP Update");
+ while (msg.getUnreadLength())
+ {
+ int skill = msg.readInt16();
+ int current = msg.readInt32();
+ int next = msg.readInt32();
+
+ player_node->setExperience(skill, current, next);
+ }
+ } break;
+
+ case GPMSG_LEVELUP:
+ {
+ player_node->setLevel(msg.readInt16());
+ player_node->setCharacterPoints(msg.readInt16());
+ player_node->setCorrectionPoints(msg.readInt16());
+ Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0);
+ player_node->controlParticle(effect);
+ } break;
+
+
+ case GPMSG_LEVEL_PROGRESS:
+ {
+ logger->log("Level Progress Update");
+ player_node->setExp(msg.readInt8());
+ } break;
+
+
+ case GPMSG_RAISE_ATTRIBUTE_RESPONSE:
+ {
+ int errCode = msg.readInt8();
+ int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
+ switch (errCode)
+ {
+ case ATTRIBMOD_OK:
+ {
+ // feel(acknowledgment);
+ } break;
+ case ATTRIBMOD_INVALID_ATTRIBUTE:
+ {
+ logger->log("Warning: Server denied increase of attribute %d (unknown attribute) ", attrNum);
+ } break;
+ case ATTRIBMOD_NO_POINTS_LEFT:
+ {
+ // when the server says "you got no points" it
+ // has to be correct. The server is always right!
+ // undo attribute change and set points to 0
+ logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum);
+ int attrValue = player_node->getAttributeBase(attrNum) - 1;
+ player_node->setCharacterPoints(0);
+ player_node->setAttributeBase(attrNum, attrValue);
+ } break;
+ case ATTRIBMOD_DENIED:
+ {
+ // undo attribute change
+ logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum);
+ int points = player_node->getCharacterPoints() - 1;
+ player_node->setCharacterPoints(points);
+ int attrValue = player_node->getAttributeBase(attrNum) - 1;
+ player_node->setAttributeBase(attrNum, attrValue);
+ } break;
+ }
+ } break;
+
+ case GPMSG_LOWER_ATTRIBUTE_RESPONSE:
+ {
+ int errCode = msg.readInt8();
+ int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
+ switch (errCode)
+ {
+ case ATTRIBMOD_OK:
+ {
+ // feel(acknowledgment);
+ } break;
+ case ATTRIBMOD_INVALID_ATTRIBUTE:
+ {
+ logger->log("Warning: Server denied reduction of attribute %d (unknown attribute) ", attrNum);
+ } break;
+ case ATTRIBMOD_NO_POINTS_LEFT:
+ {
+ // when the server says "you got no points" it
+ // has to be correct. The server is always right!
+ // undo attribute change and set points to 0
+ logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum);
+ int attrValue = player_node->getAttributeBase(attrNum) + 1;
+ player_node->setCorrectionPoints(0);
+ player_node->setAttributeBase(attrNum, attrValue);
+ break;
+ } break;
+ case ATTRIBMOD_DENIED:
+ {
+ // undo attribute change
+ logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum);
+ int charaPoints = player_node->getCharacterPoints() - 1;
+ player_node->setCharacterPoints(charaPoints);
+ int correctPoints = player_node->getCorrectionPoints() + 1;
+ player_node->setCorrectionPoints(correctPoints);
+ int attrValue = player_node->getAttributeBase(attrNum) + 1;
+ player_node->setAttributeBase(attrNum, attrValue);
+ } break;
+ }
+
+ } break;
+
+ case GPMSG_SPECIAL_STATUS :
+ {
+ while (msg.getUnreadLength())
+ {
+ // { B specialID, L current, L max, L recharge }
+ int id = msg.readInt8();
+ int current = msg.readInt32();
+ int max = msg.readInt32();
+ int recharge = msg.readInt32();
+ player_node->setSpecialStatus(id, current, max, recharge);
+ }
+ } break;
+ /*
+ case SMSG_PLAYER_ARROW_MESSAGE:
+ {
+ Sint16 type = msg.readInt16();
+
+ switch (type) {
+ case 0:
+ localChatTab->chatLog(_("Equip arrows first."),
+ BY_SERVER);
+ break;
+ default:
+ logger->log("0x013b: Unhandled message %i", type);
+ break;
+ }
+ }
+ break;
+ */
+ }
+}
+
+void PlayerHandler::handleMapChangeMessage(MessageIn &msg)
+{
+ const std::string mapName = msg.readString();
+ const unsigned short x = msg.readInt16();
+ const unsigned short y = msg.readInt16();
+ const bool nearby = (engine->getCurrentMapName() == mapName);
+
+ logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y);
+
+ // Switch the actual map, deleting the previous one
+ engine->changeMap(mapName);
+
+ current_npc = 0;
+
+ const Vector &playerPos = player_node->getPosition();
+ float scrollOffsetX = 0.0f;
+ float scrollOffsetY = 0.0f;
+
+ /* Scroll if neccessary */
+ if (!nearby
+ || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE)
+ || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE)) {
+ scrollOffsetX = x - (int) playerPos.x;
+ scrollOffsetY = y - (int) playerPos.y;
+ }
+
+ player_node->setAction(Being::STAND);
+ player_node->setPosition(x, y);
+ player_node->setDestination(x, y);
+
+ logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX,
+ (int) scrollOffsetY);
+ viewport->scrollBy(scrollOffsetX, scrollOffsetY);
+}
+
+void PlayerHandler::attack(int id)
+{
+ MessageOut msg(PGMSG_ATTACK);
+ msg.writeInt16(id);
+ Net::GameServer::connection->send(msg);
+}
+
+void PlayerHandler::emote(int emoteId)
+{
+ // TODO
+}
+
+void PlayerHandler::increaseAttribute(size_t attr)
+{
+ MessageOut msg(PGMSG_RAISE_ATTRIBUTE);
+ msg.writeInt8(attr);
+ Net::GameServer::connection->send(msg);
+}
+
+void PlayerHandler::decreaseAttribute(size_t attr)
+{
+ MessageOut msg(PGMSG_LOWER_ATTRIBUTE);
+ msg.writeInt8(attr);
+ Net::GameServer::connection->send(msg);
+}
+
+void PlayerHandler::increaseSkill(int skillId)
+{
+ // Not used atm
+}
+
+void PlayerHandler::pickUp(FloorItem *floorItem)
+{
+ int id = floorItem->getId();
+ MessageOut msg(PGMSG_PICKUP);
+ msg.writeInt16(id >> 16);
+ msg.writeInt16(id & 0xFFFF);
+ Net::GameServer::connection->send(msg);
+}
+
+void PlayerHandler::setDirection(char direction)
+{
+ MessageOut msg(PGMSG_DIRECTION_CHANGE);
+ msg.writeInt8(direction);
+ Net::GameServer::connection->send(msg);
+}
+
+void PlayerHandler::setDestination(int x, int y, int /* direction */)
+{
+ MessageOut msg(PGMSG_WALK);
+ msg.writeInt16(x);
+ msg.writeInt16(y);
+ Net::GameServer::connection->send(msg);
+}
+
+void PlayerHandler::changeAction(Being::Action action)
+{
+ player_node->setAction(action);
+
+ MessageOut msg(PGMSG_ACTION_CHANGE);
+ msg.writeInt8(action);
+ Net::GameServer::connection->send(msg);
+}
+
+void PlayerHandler::respawn()
+{
+ // TODO
+}
+
+void PlayerHandler::ignorePlayer(const std::string &player, bool ignore)
+{
+ // TODO
+}
+
+void PlayerHandler::ignoreAll(bool ignore)
+{
+ // TODO
+}
+
+bool PlayerHandler::canUseMagic()
+{
+ return true;
+}
+
+} // namespace ManaServ