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Diffstat (limited to 'src/net/manaserv/npchandler.cpp')
-rw-r--r-- | src/net/manaserv/npchandler.cpp | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp new file mode 100644 index 00000000..2f1a8e4a --- /dev/null +++ b/src/net/manaserv/npchandler.cpp @@ -0,0 +1,206 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/npchandler.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/manaserv/gameserver/internal.h" +#include "net/manaserv/gameserver/player.h" + +#include "net/messagein.h" +#include "net/messageout.h" + +#include "beingmanager.h" +#include "npc.h" + +#include "gui/npcpostdialog.h" +#include "gui/npcdialog.h" + +Net::NpcHandler *npcHandler; + +namespace ManaServ { + +NpcHandler::NpcHandler() +{ + static const Uint16 _messages[] = { + GPMSG_NPC_CHOICE, + GPMSG_NPC_POST, + GPMSG_NPC_MESSAGE, + GPMSG_NPC_ERROR, + GPMSG_NPC_CLOSE, + GPMSG_NPC_NUMBER, + GPMSG_NPC_STRING, + 0 + }; + handledMessages = _messages; + npcHandler = this; +} + +void NpcHandler::handleMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || being->getType() != Being::NPC) + { + return; + } + + current_npc = being->getId(); + npcDialog->setNpc(current_npc); + + switch (msg.getId()) + { + case GPMSG_NPC_CHOICE: + npcDialog->choiceRequest(); + while (msg.getUnreadLength()) + { + npcDialog->addChoice(msg.readString()); + } + break; + + case GPMSG_NPC_NUMBER: + { + int min_num = msg.readInt32(); + int max_num = msg.readInt32(); + npcDialog->integerRequest(msg.readInt32(), min_num, max_num); + break; + } + + case GPMSG_NPC_STRING: + npcDialog->textRequest(""); + break; + + case GPMSG_NPC_POST: + npcDialog->setVisible(false); + npcPostDialog->clear(); + npcPostDialog->setVisible(true); + break; + + case GPMSG_NPC_ERROR: + current_npc = NULL; + break; + + case GPMSG_NPC_MESSAGE: + npcDialog->addText(msg.readString(msg.getUnreadLength())); + npcDialog->showNextButton(); + npcDialog->setVisible(true); + break; + + case GPMSG_NPC_CLOSE: + npcDialog->showCloseButton(); + break; + } +} + +void NpcHandler::talk(int npcId) +{ + MessageOut msg(PGMSG_NPC_TALK); + msg.writeInt16(npcId); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::nextDialog(int npcId) +{ + MessageOut msg(PGMSG_NPC_TALK_NEXT); + msg.writeInt16(npcId); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::closeDialog(int npcId) +{ + MessageOut msg(PGMSG_NPC_TALK_NEXT); + msg.writeInt16(npcId); + Net::GameServer::connection->send(msg); + npcDialog->setVisible(false); + npcDialog->setText(""); +} + +void NpcHandler::listInput(int npcId, int value) +{ + MessageOut msg(PGMSG_NPC_SELECT); + msg.writeInt16(npcId); + msg.writeInt8(value); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::integerInput(int npcId, int value) +{ + MessageOut msg(PGMSG_NPC_NUMBER); + msg.writeInt16(npcId); + msg.writeInt32(value); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::stringInput(int npcId, const std::string &value) +{ + MessageOut msg(PGMSG_NPC_STRING); + msg.writeInt16(npcId); + msg.writeString(value); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::sendLetter(int npcId, const std::string &recipient, + const std::string &text) +{ + MessageOut msg(PGMSG_NPC_POST_SEND); + msg.writeString(recipient); + msg.writeString(text); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::startShopping(int beingId) +{ + // TODO +} + +void NpcHandler::buy(int beingId) +{ + // TODO +} + +void NpcHandler::sell(int beingId) +{ + // TODO +} + +void NpcHandler::buyItem(int beingId, int itemId, int amount) +{ + MessageOut msg(PGMSG_NPC_BUYSELL); + msg.writeInt16(itemId); + msg.writeInt16(amount); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::sellItem(int beingId, int itemId, int amount) +{ + MessageOut msg(PGMSG_NPC_BUYSELL); + msg.writeInt16(itemId); + msg.writeInt16(amount); + Net::GameServer::connection->send(msg); +} + +void NpcHandler::endShopping(int beingId) +{ + // TODO +} + +} // namespace ManaServ |