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Diffstat (limited to 'src/net/manaserv/inventoryhandler.cpp')
-rw-r--r--src/net/manaserv/inventoryhandler.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
index 76fca7ae..3f8aa8b5 100644
--- a/src/net/manaserv/inventoryhandler.cpp
+++ b/src/net/manaserv/inventoryhandler.cpp
@@ -26,6 +26,7 @@
#include "item.h"
#include "itemshortcut.h"
#include "localplayer.h"
+#include "playerinfo.h"
#include "gui/chat.h"
@@ -60,8 +61,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case GPMSG_INVENTORY_FULL:
- player_node->clearInventory();
- player_node->mEquipment->setBackend(&mEquips);
+ PlayerInfo::clearInventory();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
// no break!
case GPMSG_INVENTORY:
@@ -70,7 +71,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
unsigned int slot = msg.readInt8();
if (slot == 255)
{
- player_node->setMoney(msg.readInt32());
+ PlayerInfo::setAttribute(MONEY, msg.readInt32());
continue;
}
@@ -82,7 +83,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
else if (slot >= 32 && slot < 32 + getSize(Inventory::INVENTORY))
{
int amount = id ? msg.readInt8() : 0;
- player_node->setInvItem(slot - 32, id, amount);
+ PlayerInfo::setInventoryItem(slot - 32, id, amount);
}
};
break;
@@ -130,7 +131,7 @@ bool InventoryHandler::canSplit(const Item *item)
void InventoryHandler::splitItem(const Item *item, int amount)
{
- int newIndex = player_node->getInventory()->getFreeSlot();
+ int newIndex = PlayerInfo::getInventory()->getFreeSlot();
if (newIndex > Inventory::NO_SLOT_INDEX)
{
MessageOut msg(PGMSG_MOVE_ITEM);
@@ -149,7 +150,7 @@ void InventoryHandler::moveItem(int oldIndex, int newIndex)
MessageOut msg(PGMSG_MOVE_ITEM);
msg.writeInt8(oldIndex);
msg.writeInt8(newIndex);
- msg.writeInt8(player_node->getInventory()->getItem(oldIndex)
+ msg.writeInt8(PlayerInfo::getInventory()->getItem(oldIndex)
->getQuantity());
gameServerConnection->send(msg);
}