diff options
Diffstat (limited to 'src/net/manaserv/inventoryhandler.cpp')
-rw-r--r-- | src/net/manaserv/inventoryhandler.cpp | 18 |
1 files changed, 7 insertions, 11 deletions
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp index 76fca7ae..8622627e 100644 --- a/src/net/manaserv/inventoryhandler.cpp +++ b/src/net/manaserv/inventoryhandler.cpp @@ -26,8 +26,7 @@ #include "item.h" #include "itemshortcut.h" #include "localplayer.h" - -#include "gui/chat.h" +#include "playerinfo.h" #include "net/manaserv/connection.h" #include "net/manaserv/messagein.h" @@ -36,8 +35,6 @@ #include "resources/iteminfo.h" -#include "log.h" // <<< REMOVE ME! - extern Net::InventoryHandler *inventoryHandler; namespace ManaServ { @@ -60,8 +57,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case GPMSG_INVENTORY_FULL: - player_node->clearInventory(); - player_node->mEquipment->setBackend(&mEquips); + PlayerInfo::clearInventory(); + PlayerInfo::getEquipment()->setBackend(&mEquips); // no break! case GPMSG_INVENTORY: @@ -70,7 +67,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) unsigned int slot = msg.readInt8(); if (slot == 255) { - player_node->setMoney(msg.readInt32()); + PlayerInfo::setAttribute(MONEY, msg.readInt32()); continue; } @@ -82,7 +79,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) else if (slot >= 32 && slot < 32 + getSize(Inventory::INVENTORY)) { int amount = id ? msg.readInt8() : 0; - player_node->setInvItem(slot - 32, id, amount); + PlayerInfo::setInventoryItem(slot - 32, id, amount); } }; break; @@ -104,7 +101,6 @@ void InventoryHandler::unequipItem(const Item *item) // Tidy equipment directly to avoid weapon still shown bug, for instance int equipSlot = item->getInvIndex(); - logger->log("Unequipping %d", equipSlot); mEquips.setEquipment(equipSlot, 0); } @@ -130,7 +126,7 @@ bool InventoryHandler::canSplit(const Item *item) void InventoryHandler::splitItem(const Item *item, int amount) { - int newIndex = player_node->getInventory()->getFreeSlot(); + int newIndex = PlayerInfo::getInventory()->getFreeSlot(); if (newIndex > Inventory::NO_SLOT_INDEX) { MessageOut msg(PGMSG_MOVE_ITEM); @@ -149,7 +145,7 @@ void InventoryHandler::moveItem(int oldIndex, int newIndex) MessageOut msg(PGMSG_MOVE_ITEM); msg.writeInt8(oldIndex); msg.writeInt8(newIndex); - msg.writeInt8(player_node->getInventory()->getItem(oldIndex) + msg.writeInt8(PlayerInfo::getInventory()->getItem(oldIndex) ->getQuantity()); gameServerConnection->send(msg); } |