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path: root/src/net/manaserv/inventoryhandler.cpp
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Diffstat (limited to 'src/net/manaserv/inventoryhandler.cpp')
-rw-r--r--src/net/manaserv/inventoryhandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
index 0020a4e7..3ce1aa6f 100644
--- a/src/net/manaserv/inventoryhandler.cpp
+++ b/src/net/manaserv/inventoryhandler.cpp
@@ -61,7 +61,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
case GPMSG_INVENTORY_FULL:
player_node->clearInventory();
- player_node->mEquipment->setBackend(&mEqiups);
+ player_node->mEquipment->setBackend(&mEquips);
// no break!
case GPMSG_INVENTORY:
@@ -77,7 +77,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
int id = msg.readInt16();
if (slot < EQUIPMENT_SIZE)
{
- mEqiups.setEquipment(slot, id);
+ mEquips.setEquipment(slot, id);
}
else if (slot >= 32 && slot < 32 + getSize(INVENTORY))
{
@@ -105,7 +105,7 @@ void InventoryHandler::unequipItem(const Item *item)
// Tidy equipment directly to avoid weapon still shown bug, for instance
int equipSlot = item->getInvIndex();
logger->log("Unequipping %d", equipSlot);
- mEqiups.setEquipment(equipSlot, 0);
+ mEquips.setEquipment(equipSlot, 0);
}
void InventoryHandler::useItem(const Item *item)