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-rw-r--r--src/net/manaserv/generalhandler.cpp190
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diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2009 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "net/manaserv/generalhandler.h"
+
+#include "gui/changeemaildialog.h"
+#include "gui/charselectdialog.h"
+#include "gui/inventorywindow.h"
+#include "gui/partywindow.h"
+#include "gui/register.h"
+#include "gui/skilldialog.h"
+#include "gui/specialswindow.h"
+#include "gui/statuswindow.h"
+
+#include "net/manaserv/network.h"
+#include "net/manaserv/connection.h"
+
+#include "net/manaserv/beinghandler.h"
+#include "net/manaserv/buysellhandler.h"
+#include "net/manaserv/charhandler.h"
+#include "net/manaserv/chathandler.h"
+#include "net/manaserv/effecthandler.h"
+#include "net/manaserv/gamehandler.h"
+#include "net/manaserv/guildhandler.h"
+#include "net/manaserv/inventoryhandler.h"
+#include "net/manaserv/itemhandler.h"
+#include "net/manaserv/loginhandler.h"
+#include "net/manaserv/npchandler.h"
+#include "net/manaserv/partyhandler.h"
+#include "net/manaserv/playerhandler.h"
+#include "net/manaserv/specialhandler.h"
+#include "net/manaserv/tradehandler.h"
+
+#include "utils/gettext.h"
+
+#include "main.h"
+
+#include <list>
+
+Net::GeneralHandler *generalHandler = NULL;
+
+Net::Connection *gameServerConnection = 0;
+Net::Connection *chatServerConnection = 0;
+Net::Connection *accountServerConnection = 0;
+
+namespace ManaServ {
+
+std::string netToken = "";
+ServerInfo gameServer;
+ServerInfo chatServer;
+
+GeneralHandler::GeneralHandler():
+ mBeingHandler(new BeingHandler),
+ mBuySellHandler(new BuySellHandler),
+ mCharHandler(new CharHandler),
+ mChatHandler(new ChatHandler),
+ mEffectHandler(new EffectHandler),
+ mGameHandler(new GameHandler),
+ mGuildHandler(new GuildHandler),
+ mInventoryHandler(new InventoryHandler),
+ mItemHandler(new ItemHandler),
+ mLoginHandler(new LoginHandler),
+ mNpcHandler(new NpcHandler),
+ mPartyHandler(new PartyHandler),
+ mPlayerHandler(new PlayerHandler),
+ mTradeHandler(new TradeHandler),
+ mSpecialHandler(new SpecialHandler)
+{
+ Net::initialize();
+
+ accountServerConnection = Net::getConnection();
+ gameServerConnection = Net::getConnection();
+ chatServerConnection = Net::getConnection();
+
+ generalHandler = this;
+
+ std::list<ItemDB::Stat> stats;
+ stats.push_back(ItemDB::Stat("str", N_("Strength %+d")));
+ stats.push_back(ItemDB::Stat("agi", N_("Agility %+d")));
+ stats.push_back(ItemDB::Stat("dex", N_("Dexterity %+d")));
+ stats.push_back(ItemDB::Stat("vit", N_("Vitality %+d")));
+ stats.push_back(ItemDB::Stat("int", N_("Intelligence %+d")));
+ stats.push_back(ItemDB::Stat("will", N_("Willpower %+d")));
+
+ ItemDB::setStatsList(stats);
+}
+
+void GeneralHandler::load()
+{
+ Net::registerHandler(mBeingHandler.get());
+ Net::registerHandler(mBuySellHandler.get());
+ Net::registerHandler(mCharHandler.get());
+ Net::registerHandler(mChatHandler.get());
+ Net::registerHandler(mEffectHandler.get());
+ Net::registerHandler(mGameHandler.get());
+ Net::registerHandler(mGuildHandler.get());
+ Net::registerHandler(mInventoryHandler.get());
+ Net::registerHandler(mItemHandler.get());
+ Net::registerHandler(mLoginHandler.get());
+ Net::registerHandler(mNpcHandler.get());
+ Net::registerHandler(mPartyHandler.get());
+ Net::registerHandler(mPlayerHandler.get());
+ Net::registerHandler(mTradeHandler.get());
+}
+
+void GeneralHandler::reload()
+{
+ // Nothing needed yet
+}
+
+void GeneralHandler::unload()
+{
+ Net::clearHandlers();
+
+ if (accountServerConnection)
+ accountServerConnection->disconnect();
+ if (gameServerConnection)
+ gameServerConnection->disconnect();
+ if (chatServerConnection)
+ chatServerConnection->disconnect();
+
+ delete accountServerConnection;
+ delete gameServerConnection;
+ delete chatServerConnection;
+
+ Net::finalize();
+}
+
+void GeneralHandler::flushNetwork()
+{
+ Net::flush();
+}
+
+bool GeneralHandler::isNetworkConnected()
+{
+ // TODO
+ return true;
+}
+
+void GeneralHandler::tick()
+{
+ // TODO
+}
+
+void GeneralHandler::guiWindowsLoaded()
+{
+ inventoryWindow->setSplitAllowed(true);
+ partyWindow->clearPartyName();
+ skillDialog->loadSkills("tmw-skills.xml");
+ specialsWindow->loadSpecials("specials.xml");
+
+ player_node->setExpNeeded(100);
+
+ statusWindow->addAttribute(16, _("Strength"), true);
+ statusWindow->addAttribute(17, _("Agility"), true);
+ statusWindow->addAttribute(18, _("Dexterity"), true);
+ statusWindow->addAttribute(19, _("Vitality"), true);
+ statusWindow->addAttribute(20, _("Intelligence"), true);
+ statusWindow->addAttribute(21, _("Willpower"), true);
+}
+
+void GeneralHandler::guiWindowsUnloaded()
+{
+ // TODO
+}
+
+void GeneralHandler::clearHandlers()
+{
+ Net::clearHandlers();
+}
+
+} // namespace ManaServ