diff options
Diffstat (limited to 'src/net/manaserv/beinghandler.cpp')
-rw-r--r-- | src/net/manaserv/beinghandler.cpp | 171 |
1 files changed, 83 insertions, 88 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp index 8df9a8ab..4d45da8a 100644 --- a/src/net/manaserv/beinghandler.cpp +++ b/src/net/manaserv/beinghandler.cpp @@ -21,13 +21,12 @@ #include "net/manaserv/beinghandler.h" +#include "actorspritemanager.h" #include "being.h" -#include "beingmanager.h" #include "client.h" #include "game.h" #include "localplayer.h" #include "log.h" -#include "npc.h" #include "particle.h" #include "gui/okdialog.h" @@ -35,12 +34,14 @@ #include "net/messagein.h" #include "net/manaserv/playerhandler.h" -#include "net/manaserv/protocol.h" +#include "net/manaserv/manaserv_protocol.h" #include "resources/colordb.h" #include "utils/gettext.h" +#define POSITION_DIFF_TOLERANCE 48 + namespace ManaServ { BeingHandler::BeingHandler() @@ -90,38 +91,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } } -Vector BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds) -{ - Vector speedInTicks; - Game *game = Game::instance(); - Map *map = 0; - if (game) - { - map = game->getCurrentMap(); - if (map) - { - speedInTicks.x = speedInTilesPerSeconds - * (float)map->getTileWidth() - / 1000 * (float) MILLISECONDS_IN_A_TICK; - speedInTicks.y = speedInTilesPerSeconds - * (float)map->getTileHeight() - / 1000 * (float) MILLISECONDS_IN_A_TICK; - } - } - - if (!game || !map) - { - speedInTicks.x = speedInTicks.y = 0; - logger->log("Manaserv::BeingHandler: Speed wasn't given back" - " because game/Map not initialized."); - } - // We don't use z for now. - speedInTicks.z = 0; - - return speedInTicks; -} - -static void handleLooks(Player *being, Net::MessageIn &msg) +static void handleLooks(Being *being, Net::MessageIn &msg) { // Order of sent slots. Has to be in sync with the server code. static int const nb_slots = 4; @@ -145,7 +115,7 @@ static void handleLooks(Player *being, Net::MessageIn &msg) { if (!(mask & (1 << i))) continue; int id = msg.readInt16(); - being->setSprite(slots[i], id); + being->setSprite(slots[i], id,"", (slots[i] == SPRITE_WEAPON)); } } @@ -156,8 +126,17 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg) Being::Action action = (Being::Action)msg.readInt8(); int px = msg.readInt16(); int py = msg.readInt16(); + BeingDirection direction = (BeingDirection)msg.readInt8(); Being *being; + if (!Game::instance()->getCurrentMap()->containsPixel(px, py)) + { + logger->log("Warning: Received GPMSG_BEING_ENTER for being id %i " + "with position outside the map boundaries " + "(x = %i, y = %i)", id, px, py); + return; + } + switch (type) { case OBJECT_CHARACTER: @@ -170,23 +149,23 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg) } else { - being = beingManager->createBeing(id, Being::PLAYER, 0); + being = actorSpriteManager->createBeing(id, + ActorSprite::PLAYER, 0); being->setName(name); } - Player *p = static_cast< Player * >(being); int hs = msg.readInt8(), hc = msg.readInt8(); - p->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc)); - p->setGender(msg.readInt8() == GENDER_MALE ? - GENDER_MALE : GENDER_FEMALE); - handleLooks(p, msg); + being->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc)); + being->setGender(msg.readInt8() == GENDER_MALE ? + GENDER_MALE : GENDER_FEMALE); + handleLooks(being, msg); } break; case OBJECT_MONSTER: case OBJECT_NPC: { int subtype = msg.readInt16(); - being = beingManager->createBeing(id, type == OBJECT_MONSTER ? - Being::MONSTER : Being::NPC, subtype); + being = actorSpriteManager->createBeing(id, type == OBJECT_MONSTER + ? ActorSprite::MONSTER : ActorSprite::NPC, subtype); std::string name = msg.readString(); if (name.length() > 0) being->setName(name); } break; @@ -197,16 +176,17 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg) being->setPosition(px, py); being->setDestination(px, py); + being->setDirection(direction); being->setAction(action); } void BeingHandler::handleBeingLeaveMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); if (!being) return; - beingManager->destroyBeing(being); + actorSpriteManager->destroy(being); } void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg) @@ -215,71 +195,96 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg) { int id = msg.readInt16(); int flags = msg.readInt8(); - Being *being = beingManager->findBeing(id); - int sx = 0; - int sy = 0; - int speed = 0; + Being *being = actorSpriteManager->findBeing(id); + int sx = 0, sy = 0, dx = 0, dy = 0, speed = 0; + + if ((!flags & (MOVING_POSITION | MOVING_DESTINATION))) + continue; if (flags & MOVING_POSITION) { sx = msg.readInt16(); sy = msg.readInt16(); - speed = msg.readInt8(); } - if (!being || !(flags & (MOVING_POSITION | MOVING_DESTINATION))) + + if (flags & MOVING_DESTINATION) { - continue; + dx = msg.readInt16(); + dy = msg.readInt16(); + speed = msg.readInt8(); } + + if (!being) + continue; + if (speed) { /* * The being's speed is transfered in tiles per second * 10 * to keep it transferable in a Byte. * We set it back to tiles per second and in a float. - * Then, we translate it in pixels per ticks, to correspond - * with the Being::logic() function calls - * @see MILLISECONDS_IN_A_TICK */ - being->setWalkSpeed( - giveSpeedInPixelsPerTicks((float) speed / 10)); + float speedTilesSeconds = (float) speed / 10; + being->setMoveSpeed(Vector(speedTilesSeconds, speedTilesSeconds, + 0)); } // Ignore messages from the server for the local player if (being == player_node) continue; + // If the position differs too much from the actual one, we resync + // the being position if (flags & MOVING_POSITION) { - being->setDestination(sx, sy); + if (!being->getMap()->containsPixel(sx, sy)) + { + logger->log("Warning: Received GPMSG_BEINGS_MOVE for being id " + "%i with position outside the map boundaries " + "(x = %i, y = %i)", id, sx, sy); + continue; + } + + Vector serverPos(sx, sy); + if (serverPos.length() + - being->getPosition().length() > POSITION_DIFF_TOLERANCE) + being->setPosition(serverPos); + } + + if (flags & MOVING_DESTINATION) + { + if (!being->getMap()->containsPixel(dx, dy)) + { + logger->log("Warning: Received GPMSG_BEINGS_MOVE for being id " + "%i with destination outside the map boundaries " + "(x = %i, y = %i)", id, dx, dy); + continue; + } + + being->setDestination(dx, dy); } } } void BeingHandler::handleBeingAttackMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); - const int direction = msg.readInt8(); - const int attackType = msg.readInt8(); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); + const BeingDirection direction = (BeingDirection) msg.readInt8(); + const int attackId = msg.readInt8(); if (!being) return; - switch (direction) - { - case DIRECTION_UP: being->setDirection(Being::UP); break; - case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; - case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; - case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; - } + being->setDirection(direction); - being->setAction(Being::ATTACK, attackType); + being->setAction(Being::ATTACK, attackId); } void BeingHandler::handleBeingsDamageMessage(Net::MessageIn &msg) { while (msg.getUnreadLength()) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); int damage = msg.readInt16(); if (being) { @@ -290,7 +295,7 @@ void BeingHandler::handleBeingsDamageMessage(Net::MessageIn &msg) void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); Being::Action action = (Being::Action) msg.readInt8(); if (!being) return; @@ -329,38 +334,28 @@ void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg) void BeingHandler::handleBeingLooksChangeMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); - if (!being || being->getType() != Being::PLAYER) + Being *being = actorSpriteManager->findBeing(msg.readInt16()); + if (!being || being->getType() != ActorSprite::PLAYER) return; - Player *player = static_cast<Player *>(being); - handleLooks(player, msg); + handleLooks(being, msg); if (msg.getUnreadLength()) { int style = msg.readInt16(); int color = msg.readInt16(); - player->setSprite(SPRITE_HAIR, style * -1, ColorDB::get(color)); + being->setSprite(SPRITE_HAIR, style * -1, ColorDB::get(color)); } } void BeingHandler::handleBeingDirChangeMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); if (!being) return; int data = msg.readInt8(); // The direction for the player's character is handled on client side. if (being != player_node) - { - switch (data) - { - case DIRECTION_UP: being->setDirection(Being::UP); break; - case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; - case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; - case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; - default: break; - } - } + being->setDirection((BeingDirection) data); } } // namespace ManaServ |