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Diffstat (limited to 'src/net/logouthandler.cpp')
-rw-r--r-- | src/net/logouthandler.cpp | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/src/net/logouthandler.cpp b/src/net/logouthandler.cpp new file mode 100644 index 00000000..b52a38c5 --- /dev/null +++ b/src/net/logouthandler.cpp @@ -0,0 +1,216 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +#include "logouthandler.h" + +#include "messagein.h" +#include "protocol.h" + +#include "../main.h" + +LogoutHandler::LogoutHandler(): +mPassToken(NULL), mScenario(LOGOUT_EXIT), +mLoggedOutAccount(false), mLoggedOutGame(false), mLoggedOutChat(false) +{ + static const Uint16 _messages[] = { + APMSG_LOGOUT_RESPONSE, + APMSG_UNREGISTER_RESPONSE, + GPMSG_DISCONNECT_RESPONSE, + CPMSG_DISCONNECT_RESPONSE, + 0 + }; + handledMessages = _messages; +} + +void LogoutHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case APMSG_LOGOUT_RESPONSE: + { + int errMsg = msg.readByte(); + + // Successful logout + if (errMsg == ERRMSG_OK) + { + mLoggedOutAccount = true; + + switch (mScenario) + { + case LOGOUT_SWITCH_ACCOUNTSERVER: + if (mLoggedOutGame && mLoggedOutChat) + state = STATE_SWITCH_ACCOUNTSERVER; + break; + + case LOGOUT_EXIT: + default: + if (mLoggedOutGame && mLoggedOutChat) + state = STATE_FORCE_QUIT; + break; + } + } + // Logout failed + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Accountserver: Not logged in"; + break; + default: + errorMessage = "Accountserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + case APMSG_UNREGISTER_RESPONSE: + { + int errMsg = msg.readByte(); + // Successful unregistration + if (errMsg == ERRMSG_OK) + { + state = STATE_UNREGISTER; + } + // Unregistration failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = + "Accountserver: Wrong username or password"; + break; + default: + errorMessage = "Accountserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + case GPMSG_DISCONNECT_RESPONSE: + { + int errMsg = msg.readByte(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + mLoggedOutGame = true; + + switch (mScenario) + { + case LOGOUT_SWITCH_CHARACTER: + if (mPassToken) + { + *mPassToken = msg.readString(32); + mPassToken = NULL; + } + if (mLoggedOutChat) state = STATE_RECONNECT_ACCOUNT; + break; + + case LOGOUT_SWITCH_ACCOUNTSERVER: + if (mLoggedOutAccount && mLoggedOutChat) + state = STATE_SWITCH_ACCOUNTSERVER; + break; + + case LOGOUT_EXIT: + default: + if (mLoggedOutAccount && mLoggedOutChat) + state = STATE_FORCE_QUIT; + break; + } + } + // Logout failed + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Gameserver: Not logged in"; + break; + default: + errorMessage = "Gameserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + case CPMSG_DISCONNECT_RESPONSE: + { + int errMsg = msg.readByte(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + mLoggedOutChat = true; + + switch (mScenario) + { + case LOGOUT_SWITCH_CHARACTER: + if (mLoggedOutGame) state = STATE_RECONNECT_ACCOUNT; + break; + + case LOGOUT_SWITCH_ACCOUNTSERVER: + if (mLoggedOutAccount && mLoggedOutGame) + state = STATE_SWITCH_ACCOUNTSERVER; + break; + + case LOGOUT_EXIT: + default: + if (mLoggedOutAccount && mLoggedOutGame) + { + state = STATE_FORCE_QUIT; + } + break; + } + } + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Chatserver: Not logged in"; + break; + default: + errorMessage = "Chatserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + } +} + +void +LogoutHandler::setScenario(unsigned short scenario, std::string* passToken) +{ + mScenario = scenario; + mPassToken = passToken; +} + +void +LogoutHandler::reset() +{ + mPassToken = NULL; + mScenario = LOGOUT_EXIT; + mLoggedOutAccount = false; + mLoggedOutGame = false; + mLoggedOutChat = false; +} |