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-rw-r--r--src/net/inventoryhandler.cpp79
1 files changed, 0 insertions, 79 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
deleted file mode 100644
index 41032f13..00000000
--- a/src/net/inventoryhandler.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "inventoryhandler.h"
-
-#include <SDL_types.h>
-
-#include "messagein.h"
-#include "protocol.h"
-
-#include "../equipment.h"
-#include "../inventory.h"
-#include "../item.h"
-#include "../itemshortcut.h"
-#include "../localplayer.h"
-
-#include "../gui/chat.h"
-#include "../resources/iteminfo.h"
-
-InventoryHandler::InventoryHandler()
-{
- static const Uint16 _messages[] = {
- GPMSG_INVENTORY_FULL,
- GPMSG_INVENTORY,
- 0
- };
- handledMessages = _messages;
-}
-
-void InventoryHandler::handleMessage(MessageIn &msg)
-{
- switch (msg.getId())
- {
- case GPMSG_INVENTORY_FULL:
- player_node->clearInventory();
- // no break!
-
- case GPMSG_INVENTORY:
- while (msg.getUnreadLength())
- {
- int slot = msg.readInt8();
- if (slot == 255)
- {
- player_node->setMoney(msg.readInt32());
- continue;
- }
-
- int id = msg.readInt16();
- if (slot < EQUIPMENT_SIZE)
- {
- player_node->mEquipment->setEquipment(slot, id);
- }
- else if (slot >= 32 && slot < 32 + INVENTORY_SIZE)
- {
- int amount = id ? msg.readInt8() : 0;
- player_node->setInvItem(slot - 32, id, amount);
- }
- };
- break;
- }
-}