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-rw-r--r--src/net/guildhandler.cpp240
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diff --git a/src/net/guildhandler.cpp b/src/net/guildhandler.cpp
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+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <iostream>
+#include "guildhandler.h"
+
+#include "protocol.h"
+#include "messagein.h"
+
+#include "chatserver/chatserver.h"
+#include "chatserver/guild.h"
+
+#include "../gui/guildwindow.h"
+#include "../gui/chat.h"
+#include "../guild.h"
+#include "../log.h"
+#include "../localplayer.h"
+#include "../channel.h"
+#include "../channelmanager.h"
+
+GuildHandler::GuildHandler()
+{
+ static const Uint16 _messages[] = {
+ CPMSG_GUILD_CREATE_RESPONSE,
+ CPMSG_GUILD_INVITE_RESPONSE,
+ CPMSG_GUILD_ACCEPT_RESPONSE,
+ CPMSG_GUILD_GET_MEMBERS_RESPONSE,
+ CPMSG_GUILD_UPDATE_LIST,
+ CPMSG_GUILD_INVITED,
+ CPMSG_GUILD_REJOIN,
+ CPMSG_GUILD_QUIT_RESPONSE,
+ 0
+ };
+ handledMessages = _messages;
+
+}
+
+void GuildHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case CPMSG_GUILD_CREATE_RESPONSE:
+ {
+ logger->log("Received CPMSG_GUILD_CREATE_RESPONSE");
+ if(msg.readInt8() == ERRMSG_OK)
+ {
+ // TODO - Acknowledge guild was created
+ chatWindow->chatLog("Guild created.");
+ joinedGuild(msg);
+ }
+ else
+ {
+ chatWindow->chatLog("Error creating guild.");
+ }
+ } break;
+
+ case CPMSG_GUILD_INVITE_RESPONSE:
+ {
+ logger->log("Received CPMSG_GUILD_INVITE_RESPONSE");
+ if(msg.readInt8() == ERRMSG_OK)
+ {
+ // TODO - Acknowledge invite was sent
+ chatWindow->chatLog("Invite sent.");
+ }
+ } break;
+
+ case CPMSG_GUILD_ACCEPT_RESPONSE:
+ {
+ logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE");
+ if(msg.readInt8() == ERRMSG_OK)
+ {
+ // TODO - Acknowledge accepted into guild
+ joinedGuild(msg);
+ }
+ } break;
+
+ case CPMSG_GUILD_GET_MEMBERS_RESPONSE:
+ {
+ logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE");
+ if(msg.readInt8() == ERRMSG_OK)
+ {
+ std::string guildMember;
+ bool online;
+ std::string guildName;
+ Guild *guild;
+
+ short guildId = msg.readInt16();
+ guild = player_node->getGuild(guildId);
+
+ if (!guild)
+ return;
+
+ guildName = guild->getName();
+
+ while(msg.getUnreadLength())
+ {
+ guildMember = msg.readString();
+ online = msg.readInt8();
+ if(guildMember != "")
+ {
+ guild->addMember(guildMember);
+ guildWindow->setOnline(guildName, guildMember, online);
+ }
+ }
+
+ guildWindow->updateTab();
+ }
+ } break;
+
+ case CPMSG_GUILD_UPDATE_LIST:
+ {
+ logger->log("Received CPMSG_GUILD_UPDATE_LIST");
+ short guildId = msg.readInt16();
+ std::string guildMember = msg.readString();
+ char eventId = msg.readInt8();
+
+ Guild *guild = player_node->getGuild(guildId);
+ if (guild)
+ {
+ switch(eventId)
+ {
+ case GUILD_EVENT_NEW_PLAYER:
+ guild->addMember(guildMember);
+ guildWindow->setOnline(guild->getName(), guildMember, true);
+ break;
+
+ case GUILD_EVENT_LEAVING_PLAYER:
+ guild->removeMember(guildMember);
+ break;
+
+ case GUILD_EVENT_ONLINE_PLAYER:
+ guildWindow->setOnline(guild->getName(), guildMember, true);
+ break;
+
+ case GUILD_EVENT_OFFLINE_PLAYER:
+ guildWindow->setOnline(guild->getName(), guildMember, false);
+ break;
+
+ default:
+ logger->log("Invalid guild event");
+ }
+ }
+ guildWindow->updateTab();
+
+
+ } break;
+
+ case CPMSG_GUILD_INVITED:
+ {
+ logger->log("Received CPMSG_GUILD_INVITED");
+ std::string inviterName = msg.readString();
+ std::string guildName = msg.readString();
+
+ // Open a dialog asking if the player accepts joining the guild.
+ guildWindow->openAcceptDialog(inviterName, guildName);
+ } break;
+
+ case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE:
+ {
+ logger->log("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE");
+
+ if (msg.readInt8() == ERRMSG_OK)
+ {
+ // promotion succeeded
+ chatWindow->chatLog("Member was promoted successfully");
+ }
+ else
+ {
+ // promotion failed
+ chatWindow->chatLog("Failed to promote member");
+ }
+ }
+
+ case CPMSG_GUILD_REJOIN:
+ {
+ logger->log("Received CPMSG_GUILD_REJOIN");
+
+ joinedGuild(msg);
+ } break;
+
+ case CPMSG_GUILD_QUIT_RESPONSE:
+ {
+ logger->log("Received CPMSG_GUILD_QUIT_RESPONSE");
+
+ if (msg.readInt8() == ERRMSG_OK)
+ {
+ // Must remove tab first, as it wont find the guild
+ // name after its removed from the player
+ int guildId = msg.readInt16();
+ Guild *guild = player_node->getGuild(guildId);
+ if (guild)
+ {
+ chatWindow->removeChannel(guild->getName());
+ guildWindow->removeTab(guildId);
+ player_node->removeGuild(guildId);
+ }
+ }
+ } break;
+ }
+}
+
+void GuildHandler::joinedGuild(MessageIn &msg)
+{
+ std::string guildName = msg.readString();
+ short guildId = msg.readInt16();
+ short permissions = msg.readInt16();
+ short channelId = msg.readInt16();
+ std::string announcement = msg.readString();
+
+ // Add guild to player and create new guild tab
+ Guild *guild = player_node->addGuild(guildId, permissions);
+ guild->setName(guildName);
+ guildWindow->newGuildTab(guildName);
+ guildWindow->requestMemberList(guildId);
+
+ // Automatically create the guild channel
+ // COMMENT: Should this go here??
+ Channel *channel = new Channel(channelId, guildName, announcement);
+ channelManager->addChannel(channel);
+ chatWindow->createNewChannelTab(guildName);
+ chatWindow->chatLog("Topic: " + announcement, BY_CHANNEL, guildName);
+}