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-rw-r--r--src/net/equipmenthandler.cpp210
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diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "equipmenthandler.h"
+
+#include "messagein.h"
+#include "protocol.h"
+
+#include "../being.h"
+#include "../beingmanager.h"
+#include "../equipment.h"
+#include "../item.h"
+#include "../localplayer.h"
+#include "../log.h"
+
+#include "../gui/chat.h"
+
+EquipmentHandler::EquipmentHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_PLAYER_EQUIPMENT,
+ SMSG_PLAYER_EQUIP,
+ 0x01d7,
+ SMSG_PLAYER_UNEQUIP,
+ SMSG_PLAYER_ARROW_EQUIP,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void EquipmentHandler::handleMessage(MessageIn *msg)
+{
+ Sint32 itemCount;
+ Sint16 index, equipPoint, itemId;
+ Sint8 type;
+ int mask, position;
+ Being *being;
+ Item *item;
+
+ switch (msg->getId())
+ {
+ case SMSG_PLAYER_EQUIPMENT:
+ msg->readInt16(); // length
+ itemCount = (msg->getLength() - 4) / 20;
+
+ for (int loop = 0; loop < itemCount; loop++)
+ {
+ index = msg->readInt16();
+ itemId = msg->readInt16();
+ msg->readInt8(); // type
+ msg->readInt8(); // identify flag
+ msg->readInt16(); // equip type
+ equipPoint = msg->readInt16();
+ msg->readInt8(); // attribute
+ msg->readInt8(); // refine
+ msg->skip(8); // card
+
+ player_node->addInvItem(index, itemId, 1, true);
+
+ if (equipPoint)
+ {
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask))
+ {
+ mask <<= 1;
+ position++;
+ }
+ item = player_node->getInvItem(index);
+ player_node->mEquipment->setEquipment(position - 1, item);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_EQUIP:
+ index = msg->readInt16();
+ equipPoint = msg->readInt16();
+ type = msg->readInt8();
+
+ logger->log("Equipping: %i %i %i", index, equipPoint, type);
+
+ if (!type) {
+ chatWindow->chatLog("Unable to equip.", BY_SERVER);
+ break;
+ }
+
+ if (!equipPoint) {
+ // No point given, no point in searching
+ break;
+ }
+
+ // Unequip any existing equipped item in this position
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask)) {
+ mask <<= 1;
+ position++;
+ }
+ logger->log("Position %i", position - 1);
+ item = player_node->mEquipment->getEquipment(position - 1);
+ if (item) {
+ item->setEquipped(false);
+ }
+
+ item = player_node->getInvItem(index);
+ player_node->mEquipment->setEquipment(position - 1, item);
+ player_node->setWeaponById(item->getId());
+ break;
+
+ case 0x01d7:
+ // Equipment related
+ being = beingManager->findBeing(msg->readInt32());
+ msg->readInt8(); // equip point
+ itemId = msg->readInt16();
+ msg->readInt16(); // item id 2
+
+ if (!being)
+ break;
+
+ being->setWeaponById(itemId);
+ break;
+
+ case SMSG_PLAYER_UNEQUIP:
+ index = msg->readInt16();
+ equipPoint = msg->readInt16();
+ type = msg->readInt8();
+
+ if (!type) {
+ chatWindow->chatLog("Unable to unequip.", BY_SERVER);
+ break;
+ }
+
+ if (!equipPoint) {
+ // No point given, no point in searching
+ break;
+ }
+
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask)) {
+ mask <<= 1;
+ position++;
+ }
+
+ item = player_node->getInvItem(index);
+
+ if (!item)
+ break;
+
+ item->setEquipped(false);
+
+ switch (item->getId()) {
+ case 529:
+ case 1199:
+ player_node->mEquipment->setArrows(NULL);
+ break;
+ case 521:
+ case 522:
+ case 530:
+ case 536:
+ case 1200:
+ case 1201:
+ player_node->setWeapon(0);
+ // TODO: Why this break? Shouldn't a weapon be
+ // unequipped in inventory too?
+ break;
+ default:
+ player_node->mEquipment->removeEquipment(position - 1);
+ break;
+ }
+ logger->log("Unequipping: %i %i(%i) %i",
+ index, equipPoint, type, position - 1);
+ break;
+
+ case SMSG_PLAYER_ARROW_EQUIP:
+ itemId = msg->readInt16();
+
+ if (itemId <= 1)
+ break;
+
+ item = player_node->getInvItem(itemId);
+ if (!item)
+ break;
+
+ item->setEquipped(true);
+ player_node->mEquipment->setArrows(item);
+ logger->log("Arrows equipped: %i", itemId);
+ break;
+ }
+}