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-rw-r--r--src/net/ea/buysellhandler.cpp10
-rw-r--r--src/net/ea/chathandler.cpp18
-rw-r--r--src/net/ea/equipmenthandler.cpp4
-rw-r--r--src/net/ea/inventoryhandler.cpp6
-rw-r--r--src/net/ea/playerhandler.cpp4
-rw-r--r--src/net/ea/skillhandler.cpp2
-rw-r--r--src/net/ea/tradehandler.cpp20
7 files changed, 32 insertions, 32 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index 8dbc2953..d60cb0e2 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -105,7 +105,7 @@ void BuySellHandler::handleMessage(MessageIn &msg)
}
else
{
- chatWindow->chatLog(_("Nothing to sell"), BY_SERVER);
+ localChatTab->chatLog(_("Nothing to sell"), BY_SERVER);
current_npc = 0;
}
break;
@@ -113,22 +113,22 @@ void BuySellHandler::handleMessage(MessageIn &msg)
case SMSG_NPC_BUY_RESPONSE:
if (msg.readInt8() == 0)
{
- chatWindow->chatLog(_("Thanks for buying"), BY_SERVER);
+ localChatTab->chatLog(_("Thanks for buying"), BY_SERVER);
}
else
{
// Reset player money since buy dialog already assumed purchase
// would go fine
buyDialog->setMoney(player_node->getMoney());
- chatWindow->chatLog(_("Unable to buy"), BY_SERVER);
+ localChatTab->chatLog(_("Unable to buy"), BY_SERVER);
}
break;
case SMSG_NPC_SELL_RESPONSE:
if (msg.readInt8() == 0)
- chatWindow->chatLog(_("Thanks for selling"), BY_SERVER);
+ localChatTab->chatLog(_("Thanks for selling"), BY_SERVER);
else
- chatWindow->chatLog(_("Unable to sell"), BY_SERVER);
+ localChatTab->chatLog(_("Unable to sell"), BY_SERVER);
break;
}
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp
index aaf56555..c4743ff2 100644
--- a/src/net/ea/chathandler.cpp
+++ b/src/net/ea/chathandler.cpp
@@ -69,13 +69,13 @@ void ChatHandler::handleMessage(MessageIn &msg)
{
case 0x00:
// comment out since we'll local echo in chat.cpp instead, then only report failures
- //chatWindow->chatLog("Whisper sent", BY_SERVER);
+ //localChatTab->chatLog("Whisper sent", BY_SERVER);
break;
case 0x01:
- chatWindow->chatLog(_("Whisper could not be sent, user is offline"), BY_SERVER);
+ localChatTab->chatLog(_("Whisper could not be sent, user is offline"), BY_SERVER);
break;
case 0x02:
- chatWindow->chatLog(_("Whisper could not be sent, ignored by user"), BY_SERVER);
+ localChatTab->chatLog(_("Whisper could not be sent, ignored by user"), BY_SERVER);
break;
}
break;
@@ -94,7 +94,7 @@ void ChatHandler::handleMessage(MessageIn &msg)
if (player_relations.hasPermission(nick, PlayerRelation::WHISPER))
chatWindow->whisper(nick, chatMsg);
else
- chatWindow->chatLog(chatMsg, BY_SERVER);
+ localChatTab->chatLog(chatMsg, BY_SERVER);
break;
@@ -118,7 +118,7 @@ void ChatHandler::handleMessage(MessageIn &msg)
// We use getIgnorePlayer instead of ignoringPlayer here because ignorePlayer' side
// effects are triggered right below for Being::IGNORE_SPEECH_FLOAT.
if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG))
- chatWindow->chatLog(chatMsg, BY_OTHER);
+ localChatTab->chatLog(chatMsg, BY_OTHER);
chatMsg.erase(0, pos + 3);
trim(chatMsg);
@@ -142,7 +142,7 @@ void ChatHandler::handleMessage(MessageIn &msg)
if (msg.getId() == SMSG_PLAYER_CHAT)
{
- chatWindow->chatLog(chatMsg, BY_PLAYER);
+ localChatTab->chatLog(chatMsg, BY_PLAYER);
if (pos != std::string::npos)
chatMsg.erase(0, pos + 3);
@@ -153,20 +153,20 @@ void ChatHandler::handleMessage(MessageIn &msg)
}
else
{
- chatWindow->chatLog(chatMsg, BY_GM);
+ localChatTab->chatLog(chatMsg, BY_GM);
}
break;
}
case SMSG_WHO_ANSWER:
- chatWindow->chatLog("Online users: " + toString(msg.readInt32()),
+ localChatTab->chatLog("Online users: " + toString(msg.readInt32()),
BY_SERVER);
break;
case 0x010c:
// Display MVP player
msg.readInt32(); // id
- chatWindow->chatLog("MVP player", BY_SERVER);
+ localChatTab->chatLog("MVP player", BY_SERVER);
break;
}
}
diff --git a/src/net/ea/equipmenthandler.cpp b/src/net/ea/equipmenthandler.cpp
index f5377cf2..d1e51900 100644
--- a/src/net/ea/equipmenthandler.cpp
+++ b/src/net/ea/equipmenthandler.cpp
@@ -98,7 +98,7 @@ void EquipmentHandler::handleMessage(MessageIn &msg)
logger->log("Equipping: %i %i %i", index, equipPoint, type);
if (!type) {
- chatWindow->chatLog(_("Unable to equip."), BY_SERVER);
+ localChatTab->chatLog(_("Unable to equip."), BY_SERVER);
break;
}
@@ -136,7 +136,7 @@ void EquipmentHandler::handleMessage(MessageIn &msg)
type = msg.readInt8();
if (!type) {
- chatWindow->chatLog(_("Unable to unequip."), BY_SERVER);
+ localChatTab->chatLog(_("Unable to unequip."), BY_SERVER);
break;
}
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index addcb06f..ce2e22e7 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -156,14 +156,14 @@ void InventoryHandler::handleMessage(MessageIn &msg)
if (msg.readInt8() > 0) {
if (config.getValue("showpickupchat", true)) {
- chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER);
+ localChatTab->chatLog(_("Unable to pick up item"), BY_SERVER);
}
} else {
const ItemInfo &itemInfo = ItemDB::get(itemId);
const std::string amountStr =
(amount > 1) ? toString(amount) : "a";
if (config.getValue("showpickupchat", true)) {
- chatWindow->chatLog(strprintf(_("You picked up %s [%s]"),
+ localChatTab->chatLog(strprintf(_("You picked up %s [%s]"),
amountStr.c_str(), itemInfo.getName().c_str()),
BY_SERVER);
}
@@ -206,7 +206,7 @@ void InventoryHandler::handleMessage(MessageIn &msg)
amount = msg.readInt16();
if (msg.readInt8() == 0) {
- chatWindow->chatLog(_("Failed to use item"), BY_SERVER);
+ localChatTab->chatLog(_("Failed to use item"), BY_SERVER);
} else {
if (Item *item = inventory->getItem(index))
item->setQuantity(amount);
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index fcc44cb0..60f0de79 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -284,7 +284,7 @@ void PlayerHandler::handleMessage(MessageIn &msg)
int curGp = player_node->getMoney();
player_node->setMoney(msg.readInt32());
if (player_node->getMoney() > curGp)
- chatWindow->chatLog(_("You picked up ") +
+ localChatTab->chatLog(_("You picked up ") +
Units::formatCurrency(player_node->getMoney()
- curGp), BY_SERVER);
}
@@ -407,7 +407,7 @@ void PlayerHandler::handleMessage(MessageIn &msg)
switch (type) {
case 0:
- chatWindow->chatLog(_("Equip arrows first"),
+ localChatTab->chatLog(_("Equip arrows first"),
BY_SERVER);
break;
default:
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index c3f4ffec..ac474adc 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -200,7 +200,7 @@ void SkillHandler::handleMessage(MessageIn &msg)
}
}
- chatWindow->chatLog(msg);
+ localChatTab->chatLog(msg);
break;
}
}
diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp
index 78472083..0a44d995 100644
--- a/src/net/ea/tradehandler.cpp
+++ b/src/net/ea/tradehandler.cpp
@@ -104,15 +104,15 @@ void TradeHandler::handleMessage(MessageIn &msg)
switch (msg.readInt8())
{
case 0: // Too far away
- chatWindow->chatLog(_("Trading isn't possible. Trade partner is too far away."),
+ localChatTab->chatLog(_("Trading isn't possible. Trade partner is too far away."),
BY_SERVER);
break;
case 1: // Character doesn't exist
- chatWindow->chatLog(_("Trading isn't possible. Character doesn't exist."),
+ localChatTab->chatLog(_("Trading isn't possible. Character doesn't exist."),
BY_SERVER);
break;
case 2: // Invite request check failed...
- chatWindow->chatLog(_("Trade cancelled due to an unknown reason."),
+ localChatTab->chatLog(_("Trade cancelled due to an unknown reason."),
BY_SERVER);
break;
case 3: // Trade accepted
@@ -124,7 +124,7 @@ void TradeHandler::handleMessage(MessageIn &msg)
case 4: // Trade cancelled
if (player_relations.hasPermission(tradePartnerName,
PlayerRelation::SPEECH_LOG))
- chatWindow->chatLog(_("Trade with ") + tradePartnerName +
+ localChatTab->chatLog(_("Trade with ") + tradePartnerName +
_(" cancelled"), BY_SERVER);
// otherwise ignore silently
@@ -132,7 +132,7 @@ void TradeHandler::handleMessage(MessageIn &msg)
player_node->setTrading(false);
break;
default: // Shouldn't happen as well, but to be sure
- chatWindow->chatLog(_("Unhandled trade cancel packet"),
+ localChatTab->chatLog(_("Unhandled trade cancel packet"),
BY_SERVER);
break;
}
@@ -182,16 +182,16 @@ void TradeHandler::handleMessage(MessageIn &msg)
break;
case 1:
// Add item failed - player overweighted
- chatWindow->chatLog(_("Failed adding item. Trade partner is over weighted."),
+ localChatTab->chatLog(_("Failed adding item. Trade partner is over weighted."),
BY_SERVER);
break;
case 2:
// Add item failed - player has no free slot
- chatWindow->chatLog(_("Failed adding item. Trade partner has no free slot."),
+ localChatTab->chatLog(_("Failed adding item. Trade partner has no free slot."),
BY_SERVER);
break;
default:
- chatWindow->chatLog(_("Failed adding item for unknown reason."),
+ localChatTab->chatLog(_("Failed adding item for unknown reason."),
BY_SERVER);
break;
}
@@ -204,14 +204,14 @@ void TradeHandler::handleMessage(MessageIn &msg)
break;
case SMSG_TRADE_CANCEL:
- chatWindow->chatLog(_("Trade canceled."), BY_SERVER);
+ localChatTab->chatLog(_("Trade canceled."), BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
player_node->setTrading(false);
break;
case SMSG_TRADE_COMPLETE:
- chatWindow->chatLog(_("Trade completed."), BY_SERVER);
+ localChatTab->chatLog(_("Trade completed."), BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
player_node->setTrading(false);