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-rw-r--r--src/net/ea/npchandler.cpp114
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diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "net/ea/npchandler.h"
+
+#include "net/ea/protocol.h"
+
+#include "net/messagein.h"
+
+#include "beingmanager.h"
+#include "localplayer.h"
+#include "npc.h"
+
+#include "gui/npc_text.h"
+#include "gui/npcintegerdialog.h"
+#include "gui/npclistdialog.h"
+#include "gui/npcstringdialog.h"
+
+#include <SDL_types.h>
+
+NPCHandler::NPCHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_NPC_CHOICE,
+ SMSG_NPC_MESSAGE,
+ SMSG_NPC_NEXT,
+ SMSG_NPC_CLOSE,
+ SMSG_NPC_INT_INPUT,
+ SMSG_NPC_STR_INPUT,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void NPCHandler::handleMessage(MessageIn &msg)
+{
+ int id;
+
+ switch (msg.getId())
+ {
+ case SMSG_NPC_CHOICE:
+ msg.readInt16(); // length
+ current_npc = msg.readInt32();
+ player_node->setAction(LocalPlayer::STAND);
+ npcListDialog->parseItems(msg.readString(msg.getLength() - 8));
+ npcListDialog->requestFocus();
+ break;
+
+ case SMSG_NPC_MESSAGE:
+ msg.readInt16(); // length
+ current_npc = msg.readInt32();
+ player_node->setAction(LocalPlayer::STAND);
+ npcTextDialog->addText(msg.readString(msg.getLength() - 8));
+ npcTextDialog->requestFocus();
+ break;
+
+ case SMSG_NPC_CLOSE:
+ id = msg.readInt32();
+ // If we're talking to that NPC, show the close button
+ if (id == current_npc)
+ npcTextDialog->showCloseButton();
+ // Otherwise, move on as an empty dialog doesn't help
+ else
+ npcTextDialog->closeDialog(id);
+ break;
+
+ case SMSG_NPC_NEXT:
+ id = msg.readInt32();
+ // If we're talking to that NPC, show the next button
+ if (id == current_npc)
+ npcTextDialog->showNextButton();
+ // Otherwise, move on as an empty dialog doesn't help
+ else
+ npcTextDialog->nextDialog(id);
+ break;
+
+ case SMSG_NPC_INT_INPUT:
+ // Request for an integer
+ current_npc = msg.readInt32();
+ player_node->setAction(LocalPlayer::STAND);
+ npcIntegerDialog->setRange(0, 2147483647);
+ npcIntegerDialog->setDefaultValue(0);
+ npcIntegerDialog->setVisible(true);
+ npcIntegerDialog->requestFocus();
+ break;
+
+ case SMSG_NPC_STR_INPUT:
+ // Request for a string
+ current_npc = msg.readInt32();
+ player_node->setAction(LocalPlayer::STAND);
+ npcStringDialog->setValue("");
+ npcStringDialog->setVisible(true);
+ npcStringDialog->requestFocus();
+ break;
+ }
+}