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-rw-r--r--src/net/ea/inventoryhandler.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 1c48aa6c..30c583b8 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -27,6 +27,7 @@
#include "net/messageout.h"
#include "configuration.h"
+#include "equipment.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
@@ -318,6 +319,9 @@ void InventoryHandler::unequipItem(const Item *item)
MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
+
+ // Tidy equipment directly to avoid weapon still shown bug, for instance
+ player_node->mEquipment->removeEquipment(item->getInvIndex());
}
void InventoryHandler::useItem(const Item *item)