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-rw-r--r--src/net/ea/equipmenthandler.cpp192
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diff --git a/src/net/ea/equipmenthandler.cpp b/src/net/ea/equipmenthandler.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "net/ea/equipmenthandler.h"
+
+#include "net/ea/protocol.h"
+
+#include "net/messagein.h"
+
+#include "equipment.h"
+#include "inventory.h"
+#include "item.h"
+#include "localplayer.h"
+#include "log.h"
+
+#include "gui/chat.h"
+
+#include "utils/gettext.h"
+
+EquipmentHandler::EquipmentHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_PLAYER_EQUIPMENT,
+ SMSG_PLAYER_EQUIP,
+ SMSG_PLAYER_UNEQUIP,
+ SMSG_PLAYER_ARROW_EQUIP,
+ SMSG_PLAYER_ATTACK_RANGE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void EquipmentHandler::handleMessage(MessageIn &msg)
+{
+ int itemCount;
+ int index, equipPoint, itemId;
+ int type;
+ int mask, position;
+ Item *item;
+ Inventory *inventory = player_node->getInventory();
+
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_EQUIPMENT:
+ msg.readInt16(); // length
+ itemCount = (msg.getLength() - 4) / 20;
+
+ for (int loop = 0; loop < itemCount; loop++)
+ {
+ index = msg.readInt16();
+ itemId = msg.readInt16();
+ msg.readInt8(); // type
+ msg.readInt8(); // identify flag
+ msg.readInt16(); // equip type
+ equipPoint = msg.readInt16();
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
+ msg.skip(8); // card
+
+ inventory->setItem(index, itemId, 1, true);
+
+ if (equipPoint)
+ {
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask))
+ {
+ mask <<= 1;
+ position++;
+ }
+ item = inventory->getItem(index);
+ player_node->mEquipment->setEquipment(position, index);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_EQUIP:
+ index = msg.readInt16();
+ equipPoint = msg.readInt16();
+ type = msg.readInt8();
+
+ logger->log("Equipping: %i %i %i", index, equipPoint, type);
+
+ if (!type) {
+ localChatTab->chatLog(_("Unable to equip."), BY_SERVER);
+ break;
+ }
+
+ if (!equipPoint) {
+ // No point given, no point in searching
+ break;
+ }
+
+ /*
+ * An item may occupy more than 1 slot. If so, it's
+ * only shown as equipped on the *first* slot.
+ */
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask)) {
+ mask <<= 1;
+ position++;
+ }
+ logger->log("Position %i", position);
+
+ item = player_node->getInventory()->getItem(player_node->mEquipment->getEquipment(position));
+
+ // Unequip any existing equipped item in this position
+ if (item) {
+ item->setEquipped(false);
+ }
+
+ item = inventory->getItem(index);
+ player_node->mEquipment->setEquipment(position, index);
+ break;
+
+ case SMSG_PLAYER_UNEQUIP:
+ index = msg.readInt16();
+ equipPoint = msg.readInt16();
+ type = msg.readInt8();
+
+ if (!type) {
+ localChatTab->chatLog(_("Unable to unequip."), BY_SERVER);
+ break;
+ }
+
+ if (!equipPoint) {
+ // No point given, no point in searching
+ break;
+ }
+
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask)) {
+ mask <<= 1;
+ position++;
+ }
+
+ item = inventory->getItem(index);
+ if (!item)
+ break;
+
+ item->setEquipped(false);
+
+ if (equipPoint & 0x8000) { // Arrows
+ player_node->mEquipment->setArrows(0);
+ }
+ else {
+ player_node->mEquipment->removeEquipment(position);
+ }
+ logger->log("Unequipping: %i %i(%i) %i",
+ index, equipPoint, type, position);
+ break;
+
+ case SMSG_PLAYER_ATTACK_RANGE:
+ player_node->setAttackRange(msg.readInt16());
+ break;
+
+ case SMSG_PLAYER_ARROW_EQUIP:
+ index = msg.readInt16();
+
+ if (index <= 1)
+ break;
+
+ item = inventory->getItem(index);
+
+ if (item) {
+ item->setEquipped(true);
+ player_node->mEquipment->setArrows(index);
+ logger->log("Arrows equipped: %i", index);
+ }
+ break;
+ }
+}