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-rw-r--r--src/net/ea/equipmenthandler.cpp234
1 files changed, 0 insertions, 234 deletions
diff --git a/src/net/ea/equipmenthandler.cpp b/src/net/ea/equipmenthandler.cpp
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--- a/src/net/ea/equipmenthandler.cpp
+++ /dev/null
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-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "net/ea/equipmenthandler.h"
-
-#include "net/ea/protocol.h"
-
-#include "net/messagein.h"
-
-#include "equipment.h"
-#include "inventory.h"
-#include "item.h"
-#include "localplayer.h"
-#include "log.h"
-
-#include "gui/widgets/chattab.h"
-
-#include "utils/gettext.h"
-
-const Equipment::EquipmentSlots EQUIP_POINTS[Equipment::EQUIP_VECTOREND] = {
- Equipment::EQUIP_LEGS_SLOT,
- Equipment::EQUIP_FIGHT1_SLOT,
- Equipment::EQUIP_GLOVES_SLOT,
- Equipment::EQUIP_RING2_SLOT,
- Equipment::EQUIP_RING1_SLOT,
- Equipment::EQUIP_FIGHT2_SLOT,
- Equipment::EQUIP_FEET_SLOT,
- Equipment::EQUIP_NECK_SLOT,
- Equipment::EQUIP_HEAD_SLOT,
- Equipment::EQUIP_TORSO_SLOT,
- Equipment::EQUIP_PROJECTILE_SLOT};
-
-Item *equips[Equipment::EQUIP_VECTOREND];
-
-namespace EAthena {
-
-enum { debugEquipment = 1 };
-
-void setEquipment(int eAthenaSlot, int index, bool equiped)
-{
- if (!eAthenaSlot)
- return;
-
- Item *item = player_node->getInventory()->getItem(index);
-
- if (!item)
- return;
-
- int position = 0;
-
- if (eAthenaSlot & 0x8000) { // Arrows
- position = Equipment::EQUIP_PROJECTILE_SLOT;
- }
- else
- {
- /*
- * An item may occupy more than 1 slot. If so, it's
- * only shown as equipped on the *first* slot.
- */
- int mask = 1;
- while (!(eAthenaSlot & mask))
- {
- mask <<= 1;
- position++;
- }
-
- position = EQUIP_POINTS[position];
- }
-
- if (equips[position])
- equips[position]->setEquipped(false);
-
- if (equiped && item)
- {
- equips[position] = item;
- item->setEquipped(true);
- player_node->mEquipment->setEquipment(position, item->getId(), item->getQuantity());
-
- if (debugEquipment)
- {
- logger->log("Equipping: %i %i at position %i",
- index, eAthenaSlot, position);
- }
- }
- else
- {
- equips[position] = NULL;
- player_node->mEquipment->setEquipment(position, -1);
-
- if (debugEquipment)
- {
- logger->log("Unequipping: %i %i at position %i",
- index, eAthenaSlot, position);
- }
- }
-}
-
-void clearEquipment()
-{
- for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++)
- {
- if (equips[i])
- {
- equips[i]->setEquipped(false);
- player_node->mEquipment->setEquipment(i, -1);
- }
-
- equips[i] = NULL;
- }
-}
-
-Item *getRealEquipedItem(const Item *equipped)
-{
- if (!equipped)
- return NULL;
-
- for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++)
- {
- if (equips[i] && equipped->getId() == equips[i]->getId())
- return equips[i];
- }
-
- return NULL;
-}
-
-EquipmentHandler::EquipmentHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_PLAYER_EQUIPMENT,
- SMSG_PLAYER_EQUIP,
- SMSG_PLAYER_UNEQUIP,
- SMSG_PLAYER_ARROW_EQUIP,
- SMSG_PLAYER_ATTACK_RANGE,
- 0
- };
- handledMessages = _messages;
- memset(equips, 0, sizeof(equips));
-}
-
-void EquipmentHandler::handleMessage(Net::MessageIn &msg)
-{
- int itemCount;
- int index, equipPoint, itemId;
- int type;
- Inventory *inventory = player_node->getInventory();
-
- switch (msg.getId())
- {
- case SMSG_PLAYER_EQUIPMENT:
- msg.readInt16(); // length
- itemCount = (msg.getLength() - 4) / 20;
-
- for (int loop = 0; loop < itemCount; loop++)
- {
- index = msg.readInt16() - INVENTORY_OFFSET;
- itemId = msg.readInt16();
- msg.readInt8(); // type
- msg.readInt8(); // identify flag
- msg.readInt16(); // equip type
- equipPoint = msg.readInt16();
- msg.readInt8(); // attribute
- msg.readInt8(); // refine
- msg.skip(8); // card
-
- inventory->setItem(index, itemId, 1, true);
-
- setEquipment(equipPoint, index, true);
- }
- break;
-
- case SMSG_PLAYER_EQUIP:
- index = msg.readInt16() - INVENTORY_OFFSET;
- equipPoint = msg.readInt16();
- type = msg.readInt8();
-
- if (!type)
- {
- localChatTab->chatLog(_("Unable to equip."), BY_SERVER);
- break;
- }
-
- setEquipment(equipPoint, index, true);
- break;
-
- case SMSG_PLAYER_UNEQUIP:
- index = msg.readInt16() - INVENTORY_OFFSET;
- equipPoint = msg.readInt16();
- type = msg.readInt8();
-
- if (!type) {
- localChatTab->chatLog(_("Unable to unequip."), BY_SERVER);
- break;
- }
-
- setEquipment(equipPoint, index, false);
- break;
-
- case SMSG_PLAYER_ATTACK_RANGE:
- player_node->setAttackRange(msg.readInt16());
- break;
-
- case SMSG_PLAYER_ARROW_EQUIP:
- index = msg.readInt16();
-
- if (index <= 1)
- break;
-
- index -= INVENTORY_OFFSET;
-
- logger->log("Arrows equipped: %i", index);
- setEquipment(0x8000, index, true);
- break;
- }
-}
-
-} // namespace EAthena