diff options
Diffstat (limited to 'src/net/ea/charserverhandler.cpp')
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index 6fae1864..47d454a8 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -35,6 +35,8 @@ #include "gui/charcreatedialog.h" #include "gui/okdialog.h" +#include "resources/colordb.h" + #include "utils/gettext.h" #include "utils/stringutils.h" @@ -176,10 +178,10 @@ LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) int temp = msg.readInt32(); tempPlayer->setAttributeBase(JOB, temp); tempPlayer->setAttributeEffective(JOB, temp); - tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16()); - tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16()); - tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16()); - tempPlayer->setSprite(Being::MISC1_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Player::SHOE_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Player::GLOVES_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Player::CAPE_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Player::MISC1_SPRITE, msg.readInt16()); msg.readInt32(); // option msg.readInt32(); // karma msg.readInt32(); // manner @@ -192,16 +194,15 @@ LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) msg.readInt16(); // class int hairStyle = msg.readInt16(); Uint16 weapon = msg.readInt16(); - tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon); + tempPlayer->setSprite(Player::WEAPON_SPRITE, weapon); tempPlayer->setLevel(msg.readInt16()); msg.readInt16(); // skill point - tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom - tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16()); - tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top - tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid - int hairColor = msg.readInt16(); - tempPlayer->setHairStyle(hairStyle, hairColor); - tempPlayer->setSprite(Being::MISC2_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Player::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom + tempPlayer->setSprite(Player::SHIELD_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Player::HAT_SPRITE, msg.readInt16()); // head option top + tempPlayer->setSprite(Player::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid + tempPlayer->setSprite(Player::HAIR_SPRITE, hairStyle * -1, ColorDB::get(msg.readInt16())); + tempPlayer->setSprite(Player::MISC2_SPRITE, msg.readInt16()); tempPlayer->setName(msg.readString(24)); for (int i = 0; i < 6; i++) { tempPlayer->setAttributeBase(i + STR, msg.readInt8()); |