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diff --git a/src/monster.h b/src/monster.h
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-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef MONSTER_H
-#define MONSTER_H
-
-#include "being.h"
-
-class MonsterInfo;
-class Text;
-
-class Monster : public Being
-{
- public:
- Monster(int id, int subtype, Map *map);
-
- virtual void logic();
-
- virtual void setAction(Action action, int attackType = 0);
-
- virtual Type getType() const { return MONSTER; }
-
- virtual void setSubtype(Uint16 subtype);
-
- virtual TargetCursorSize getTargetCursorSize() const;
-
- /**
- * Handles an attack of another being by this monster. Plays a hit or
- * miss sound when appropriate.
- *
- * @param victim the victim being
- * @param damage the amount of damage dealt (0 means miss)
- * @param type the attack type
- */
- virtual void handleAttack(Being *victim, int damage, AttackType type);
-
- /**
- * Puts a damage bubble above this monster and plays the hurt sound
- *
- * @param attacker the attacking being
- * @param damage the amount of damage recieved (0 means miss)
- * @param type the attack type
- */
- virtual void takeDamage(Being *attacker, int amount, AttackType type);
-
- /**
- * Returns the MonsterInfo, with static data about this monster.
- */
- const MonsterInfo& getInfo() const;
-
- /**
- * Gets the way the monster is blocked by other objects
- */
- virtual unsigned char getWalkMask() const
- {
- return Map::BLOCKMASK_WALL
- | Map::BLOCKMASK_CHARACTER
- | Map::BLOCKMASK_MONSTER;
- }
-
- protected:
- /**
- * Gets the way the monster blocks pathfinding for other objects
- */
- virtual Map::BlockType getBlockType() const
- { return Map::BLOCKTYPE_MONSTER; }
-
- /**
- * Update the text when the monster moves
- */
- void updateCoords();
-
- void showName();
-
- private:
- int mAttackType;
-};
-
-#endif