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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "monster.h"
+
+#include <sstream>
+
+#include "game.h"
+#include "graphics.h"
+#include "log.h"
+
+#include "graphic/spriteset.h"
+
+#include "resources/resourcemanager.h"
+
+extern std::map<int, Spriteset*> monsterset;
+
+Monster::Monster(Uint32 id, Uint16 job, Map *map):
+ Being(id, job, map)
+{
+ // Load monster spriteset, if necessary
+ if (monsterset.find(job - 1002) == monsterset.end())
+ {
+ std::stringstream filename;
+
+ filename << "graphics/sprites/monster" << (job - 1002) << ".png";
+ logger->log("%s",filename.str().c_str());
+
+ Spriteset *tmp = ResourceManager::getInstance()->createSpriteset(
+ filename.str(), 60, 60);
+ if (!tmp) {
+ logger->error("Unable to load monster spriteset!");
+ } else {
+ monsterset[job - 1002] = tmp;
+ }
+ }
+}
+
+void Monster::logic()
+{
+ if (action != STAND)
+ {
+ mFrame = (get_elapsed_time(walk_time) * 4) / mWalkSpeed;
+
+ if (mFrame >= 4 && action != MONSTER_DEAD)
+ {
+ nextStep();
+ }
+ }
+
+ Being::logic();
+}
+
+Being::Type Monster::getType() const
+{
+ return MONSTER;
+}
+
+void Monster::draw(Graphics *graphics, int offsetX, int offsetY)
+{
+ unsigned char dir = direction / 2;
+ int px = mPx + offsetX;
+ int py = mPy + offsetY;
+ int frame;
+
+ if (mFrame >= 4)
+ {
+ mFrame = 3;
+ }
+
+ frame = action;
+ if (action != MONSTER_DEAD) {
+ frame += mFrame;
+ }
+
+ graphics->drawImage(
+ monsterset[job-1002]->spriteset[dir + 4 * frame],
+ px - 12, py - 25);
+
+ Being::draw(graphics, offsetX, offsetY);
+}