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-rw-r--r--src/map.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/map.h b/src/map.h
index 40ca168d..64ac06fd 100644
--- a/src/map.h
+++ b/src/map.h
@@ -26,9 +26,6 @@
#define TILESET_WIDTH 30
-#define WALKABLE 0
-#define NOT_WALKABLE 1
-
/** Struct representing a tile. A tile is composed of 3 layers.
1st: Ground layer (used for grass, water, ...) -> bit 0-9 of data
2nd: Fringe layer (objects that are overlapped by the player) -> bit 10-19 of data
@@ -90,11 +87,6 @@ class Map
bool getWalk(int x, int y);
/**
- * Tell if a tile is walkable or not (0=walkable,1=not walkable)
- */
- int getPathWalk(int x, int y);
-
- /**
* Returns the width of this map.
*/
int getWidth();