diff options
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 179 |
1 files changed, 136 insertions, 43 deletions
diff --git a/src/map.cpp b/src/map.cpp index c2b0b9a1..afa2bcc5 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -72,6 +72,11 @@ Map::Map(int width, int height, int tileWidth, int tileHeight): int size = mWidth * mHeight; mMetaTiles = new MetaTile[size]; + for (int i=0; i < NB_BLOCKTYPES; i++) + { + mOccupation[i] = new int[size]; + memset(mOccupation[i], 0, size * sizeof(int)); + } mTiles = new Image*[size * 3]; std::fill_n(mTiles, size * 3, (Image*)0); } @@ -81,6 +86,10 @@ Map::~Map() // clean up map data delete[] mMetaTiles; delete[] mTiles; + for (int i=0; i < NB_BLOCKTYPES; i++) + { + delete[] mOccupation[i]; + } // clean up tilesets for_each(mTilesets.begin(), mTilesets.end(), make_dtor(mTilesets)); mTilesets.clear(); @@ -186,6 +195,59 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer) } } +void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY) +{ + int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1; + int startX = scrollX / mTileWidth; + int startY = scrollY / mTileHeight; + int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth; + int endY = endPixelY / mTileHeight; + + if (startX < 0) startX = 0; + if (startY < 0) startY = 0; + if (endX > mWidth) endX = mWidth; + if (endY > mHeight) endY = mHeight; + + for (int y = startY; y < endY; y++) + { + for (int x = startX; x < endX; x++) + { + graphics->setColor(gcn::Color(0, 0, 0, 64)); + graphics->drawRectangle(gcn::Rectangle( + x * mTileWidth - scrollX, + y * mTileWidth - scrollY, + 33, 33)); + + if (!getWalk(x, y, BLOCKMASK_WALL)) + { + graphics->setColor(gcn::Color(0, 0, 200, 64)); + graphics->fillRectangle(gcn::Rectangle( + x * mTileWidth - scrollX, + y * mTileWidth - scrollY, + 32, 32)); + } + + if (!getWalk(x, y, BLOCKMASK_MONSTER)) + { + graphics->setColor(gcn::Color(200, 0, 0, 64)); + graphics->fillRectangle(gcn::Rectangle( + x * mTileWidth - scrollX, + y * mTileWidth - scrollY, + 32, 32)); + } + + if (!getWalk(x, y, BLOCKMASK_CHARACTER)) + { + graphics->setColor(gcn::Color(0, 200, 0, 64)); + graphics->fillRectangle(gcn::Rectangle( + x * mTileWidth - scrollX, + y * mTileWidth - scrollY, + 32, 32)); + } + } + } +} + void Map::drawOverlay(Graphics *graphics, float scrollX, float scrollY, int detail) { @@ -231,7 +293,10 @@ void Map::setTileWithGid(int x, int y, int layer, int gid) if (layer == 3) { Tileset *set = getTilesetWithGid(gid); - setWalk(x, y, (!set || (gid - set->getFirstGid() == 0))); + if (set && (gid - set->getFirstGid() != 0)) + { + blockTile(x, y, BLOCKTYPE_WALL); + } } else if (layer < 3) { @@ -271,34 +336,69 @@ Image* Map::getTileWithGid(int gid) const return NULL; } -void Map::setWalk(int x, int y, bool walkable) +void Map::blockTile(int x, int y, BlockType type) { - mMetaTiles[x + y * mWidth].walkable = walkable; -} + if (type == BLOCKTYPE_NONE) return; + int tileNum = x + y * mWidth; + assert (tileNum <= mWidth * mHeight); -bool Map::getWalk(int x, int y) const -{ - return !tileCollides(x, y) && !occupied(x, y); + if ((++mOccupation[type][tileNum]) > 0) + { + switch (type) + { + case BLOCKTYPE_WALL: + mMetaTiles[tileNum].blockmask |= BLOCKMASK_WALL; + break; + case BLOCKTYPE_CHARACTER: + mMetaTiles[tileNum].blockmask |= BLOCKMASK_CHARACTER; + break; + case BLOCKTYPE_MONSTER: + mMetaTiles[tileNum].blockmask |= BLOCKMASK_MONSTER; + break; + default: + // shut up! + break; + } + } } -bool Map::occupied(int x, int y) const +void Map::freeTile(int x, int y, BlockType type) { - Beings &beings = beingManager->getAll(); - for (BeingIterator i = beings.begin(); i != beings.end(); i++) + if (type == BLOCKTYPE_NONE) return; + + int tileNum = x + y * mWidth; + assert (tileNum <= mWidth * mHeight); + + if ((--mOccupation[type][tileNum]) <= 0) { - // job 45 is a portal, they don't collide - if ((*i)->mX / 32 == x && (*i)->mY / 32 == y && (*i)->mJob != 45) + switch (type) { - return true; + case BLOCKTYPE_WALL: + mMetaTiles[tileNum].blockmask &= (BLOCKMASK_WALL xor 0xff); + break; + case BLOCKTYPE_CHARACTER: + mMetaTiles[tileNum].blockmask &= (BLOCKMASK_CHARACTER xor 0xff); + break; + case BLOCKTYPE_MONSTER: + mMetaTiles[tileNum].blockmask &= (BLOCKMASK_MONSTER xor 0xff); + break; + default: + // shut up! + break; } } - - return false; } -bool Map::tileCollides(int x, int y) const +bool Map::getWalk(int x, int y, char walkmask) const { - return !(contains(x, y) && mMetaTiles[x + y * mWidth].walkable); + // You can't walk outside of the map + if (x < 0 || y < 0 || x >= mWidth || y >= mHeight) + { + return false; + } + + // Check if the tile is walkable + return !(mMetaTiles[x + y * mWidth].blockmask & walkmask); } bool Map::contains(int x, int y) const @@ -334,17 +434,16 @@ void Map::removeSprite(SpriteIterator iterator) static int const basicCost = 100; -Path Map::findPath(int startX, int startY, int destX, int destY) +Path Map::findPath(int startX, int startY, int destX, int destY, unsigned char walkmask, int maxCost) { // Path to be built up (empty by default) - Path path; + std::list<PATH_NODE> path; // Declare open list, a list with open tiles sorted on F cost std::priority_queue<Location> openList; - // Return empty path when destination collides - if (tileCollides(destX, destY)) - return path; + // Return when destination not walkable + if (!getWalk(destX, destY, walkmask)) return path; // Reset starting tile's G cost to 0 MetaTile *startTile = getMetaTile(startX, startY); @@ -358,19 +457,20 @@ Path Map::findPath(int startX, int startY, int destX, int destY) // Keep trying new open tiles until no more tiles to try or target found while (!openList.empty() && !foundPath) { - // Take the location with the lowest F cost from the open list. + // Take the location with the lowest F cost from the open list, and + // add it to the closed list. Location curr = openList.top(); openList.pop(); // If the tile is already on the closed list, this means it has already // been processed with a shorter path to the start point (lower G cost) - if (curr.tile->whichList == mOnClosedList) + if (curr.tile->whichList == onClosedList) { continue; } // Put the current tile on the closed list - curr.tile->whichList = mOnClosedList; + curr.tile->whichList = onClosedList; // Check the adjacent tiles for (int dy = -1; dy <= 1; dy++) @@ -383,28 +483,28 @@ Path Map::findPath(int startX, int startY, int destX, int destY) // Skip if if we're checking the same tile we're leaving from, // or if the new location falls outside of the map boundaries - if ((dx == 0 && dy == 0) || !contains(x, y)) + if ((dx == 0 && dy == 0) || + (x < 0 || y < 0 || x >= mWidth || y >= mHeight)) { continue; } MetaTile *newTile = getMetaTile(x, y); - // Skip if the tile is on the closed list or collides - if (newTile->whichList == mOnClosedList || tileCollides(x, y)) + // Skip if the tile is on the closed list or is not walkable + if (newTile->whichList == onClosedList || newTile->blockmask & walkmask) { continue; } // When taking a diagonal step, verify that we can skip the - // corner. We allow skipping past beings but not past non- - // walkable tiles. + // corner. if (dx != 0 && dy != 0) { MetaTile *t1 = getMetaTile(curr.x, curr.y + dy); MetaTile *t2 = getMetaTile(curr.x + dx, curr.y); - if (!(t1->walkable && t2->walkable)) + if (t1->blockmask & walkmask && !(t2->blockmask & walkmask)) // I hope I didn't fuck this line up { continue; } @@ -428,21 +528,14 @@ Path Map::findPath(int startX, int startY, int destX, int destY) ++Gcost; } - // It costs extra to walk through a being (needs to be enough - // to make it more attractive to walk around). - if (occupied(x, y)) - { - Gcost += 30; - } - // Skip if Gcost becomes too much // Warning: probably not entirely accurate - if (Gcost > 20 * basicCost) + if (Gcost > maxCost * basicCost) { continue; } - if (newTile->whichList != mOnOpenList) + if (newTile->whichList != onOpenList) { // Found a new tile (not on open nor on closed list) @@ -464,7 +557,7 @@ Path Map::findPath(int startX, int startY, int destX, int destY) if (x != destX || y != destY) { // Add this tile to the open list - newTile->whichList = mOnOpenList; + newTile->whichList = onOpenList; openList.push(Location(x, y, newTile)); } else { @@ -493,8 +586,8 @@ Path Map::findPath(int startX, int startY, int destX, int destY) // Two new values to indicate whether a tile is on the open or closed list, // this way we don't have to clear all the values between each pathfinding. - mOnClosedList += 2; - mOnOpenList += 2; + onClosedList += 2; + onOpenList += 2; // If a path has been found, iterate backwards using the parent locations // to extract it. |