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-rw-r--r--src/map.cpp70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 52459415..33bbccb1 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -21,13 +21,12 @@
#include "map.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
#include "client.h"
#include "configuration.h"
#include "graphics.h"
#include "particle.h"
#include "simpleanimation.h"
-#include "sprite.h"
#include "tileset.h"
#include "resources/ambientlayer.h"
@@ -122,7 +121,7 @@ Image* MapLayer::getTile(int x, int y) const
void MapLayer::draw(Graphics *graphics, int startX, int startY,
int endX, int endY, int scrollX, int scrollY,
- const MapSprites &sprites, int debugFlags) const
+ const Actors &actors, int debugFlags) const
{
startX -= mX;
startY -= mY;
@@ -134,19 +133,18 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
if (endX > mWidth) endX = mWidth;
if (endY > mHeight) endY = mHeight;
- MapSprites::const_iterator si = sprites.begin();
+ Actors::const_iterator ai = actors.begin();
for (int y = startY; y < endY; y++)
{
- // If drawing the fringe layer, make sure all sprites above this row of
+ // If drawing the fringe layer, make sure all actors above this row of
// tiles have been drawn
if (mIsFringeLayer)
{
- while (si != sprites.end() && (*si)->getPixelY() <= y * 32)
+ while (ai != actors.end() && (*ai)->getPixelY() <= y * 32)
{
- (*si)->setAlpha(1.0f);
- (*si)->draw(graphics, -scrollX, -scrollY);
- si++;
+ (*ai)->draw(graphics, -scrollX, -scrollY);
+ ai++;
}
}
@@ -163,14 +161,13 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
}
}
- // Draw any remaining sprites
+ // Draw any remaining actors
if (mIsFringeLayer)
{
- while (si != sprites.end())
+ while (ai != actors.end())
{
- (*si)->setAlpha(1.0f);
- (*si)->draw(graphics, -scrollX, -scrollY);
- si++;
+ (*ai)->draw(graphics, -scrollX, -scrollY);
+ ai++;
}
}
}
@@ -283,7 +280,7 @@ void Map::addTileset(Tileset *tileset)
mMaxTileHeight = tileset->getHeight();
}
-bool spriteCompare(const Sprite *a, const Sprite *b)
+bool actorCompare(const Actor *a, const Actor *b)
{
return a->getPixelY() < b->getPixelY();
}
@@ -309,9 +306,9 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth;
int endY = endPixelY / mTileHeight;
- // Make sure sprites are sorted ascending by Y-coordinate
+ // Make sure actors are sorted ascending by Y-coordinate
// so that they overlap correctly
- mSprites.sort(spriteCompare);
+ mActors.sort(actorCompare);
// update scrolling of all ambient layers
updateAmbientLayers(scrollX, scrollY);
@@ -327,24 +324,25 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
(*layeri)->draw(graphics,
startX, startY, endX, endY,
scrollX, scrollY,
- mSprites, mDebugFlags);
+ mActors, mDebugFlags);
}
// Draws beings with a lower opacity to make them visible
// even when covered by a wall or some other elements...
- MapSprites::const_iterator si = mSprites.begin();
- while (si != mSprites.end())
+ Actors::const_iterator ai = mActors.begin();
+ while (ai != mActors.end())
{
- if (Sprite *sprite = *si)
+ if (Actor *actor = *ai)
{
- // For now, just draw sprites with only one layer.
- if (sprite->getNumberOfLayers() == 1)
+ // For now, just draw actors with only one layer.
+ if (actor->getNumberOfLayers() == 1)
{
- sprite->setAlpha(0.3f);
- sprite->draw(graphics, -scrollX, -scrollY);
+ actor->setAlpha(0.3f);
+ actor->draw(graphics, -scrollX, -scrollY);
+ actor->setAlpha(1.0f);
}
}
- si++;
+ ai++;
}
drawAmbientLayers(graphics, FOREGROUND_LAYERS, scrollX, scrollY,
@@ -534,12 +532,14 @@ bool Map::getWalk(int x, int y, unsigned char walkmask) const
bool Map::occupied(int x, int y) const
{
- const Beings &beings = beingManager->getAll();
- for (Beings::const_iterator i = beings.begin(); i != beings.end(); i++)
+ const ActorSprites &actors = actorSpriteManager->getAll();
+ ActorSpritesConstIterator it, it_end;
+ for (it = actors.begin(), it_end = actors.end(); it != it_end; it++)
{
- const Being *being = *i;
+ const ActorSprite *actor = *it;
- if (being->getTileX() == x && being->getTileY() == y)
+ if (actor->getTileX() == x && actor->getTileY() == y &&
+ actor->getType() != ActorSprite::FLOOR_ITEM)
return true;
}
@@ -556,15 +556,15 @@ MetaTile *Map::getMetaTile(int x, int y) const
return &mMetaTiles[x + y * mWidth];
}
-MapSprite Map::addSprite(Sprite *sprite)
+Actors::iterator Map::addActor(Actor *actor)
{
- mSprites.push_front(sprite);
- return mSprites.begin();
+ mActors.push_front(actor);
+ return mActors.begin();
}
-void Map::removeSprite(MapSprite iterator)
+void Map::removeActor(Actors::iterator iterator)
{
- mSprites.erase(iterator);
+ mActors.erase(iterator);
}
const std::string Map::getMusicFile() const