summaryrefslogtreecommitdiff
path: root/src/map.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp179
1 files changed, 136 insertions, 43 deletions
diff --git a/src/map.cpp b/src/map.cpp
index c2b0b9a1..afa2bcc5 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -72,6 +72,11 @@ Map::Map(int width, int height, int tileWidth, int tileHeight):
int size = mWidth * mHeight;
mMetaTiles = new MetaTile[size];
+ for (int i=0; i < NB_BLOCKTYPES; i++)
+ {
+ mOccupation[i] = new int[size];
+ memset(mOccupation[i], 0, size * sizeof(int));
+ }
mTiles = new Image*[size * 3];
std::fill_n(mTiles, size * 3, (Image*)0);
}
@@ -81,6 +86,10 @@ Map::~Map()
// clean up map data
delete[] mMetaTiles;
delete[] mTiles;
+ for (int i=0; i < NB_BLOCKTYPES; i++)
+ {
+ delete[] mOccupation[i];
+ }
// clean up tilesets
for_each(mTilesets.begin(), mTilesets.end(), make_dtor(mTilesets));
mTilesets.clear();
@@ -186,6 +195,59 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer)
}
}
+void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY)
+{
+ int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1;
+ int startX = scrollX / mTileWidth;
+ int startY = scrollY / mTileHeight;
+ int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth;
+ int endY = endPixelY / mTileHeight;
+
+ if (startX < 0) startX = 0;
+ if (startY < 0) startY = 0;
+ if (endX > mWidth) endX = mWidth;
+ if (endY > mHeight) endY = mHeight;
+
+ for (int y = startY; y < endY; y++)
+ {
+ for (int x = startX; x < endX; x++)
+ {
+ graphics->setColor(gcn::Color(0, 0, 0, 64));
+ graphics->drawRectangle(gcn::Rectangle(
+ x * mTileWidth - scrollX,
+ y * mTileWidth - scrollY,
+ 33, 33));
+
+ if (!getWalk(x, y, BLOCKMASK_WALL))
+ {
+ graphics->setColor(gcn::Color(0, 0, 200, 64));
+ graphics->fillRectangle(gcn::Rectangle(
+ x * mTileWidth - scrollX,
+ y * mTileWidth - scrollY,
+ 32, 32));
+ }
+
+ if (!getWalk(x, y, BLOCKMASK_MONSTER))
+ {
+ graphics->setColor(gcn::Color(200, 0, 0, 64));
+ graphics->fillRectangle(gcn::Rectangle(
+ x * mTileWidth - scrollX,
+ y * mTileWidth - scrollY,
+ 32, 32));
+ }
+
+ if (!getWalk(x, y, BLOCKMASK_CHARACTER))
+ {
+ graphics->setColor(gcn::Color(0, 200, 0, 64));
+ graphics->fillRectangle(gcn::Rectangle(
+ x * mTileWidth - scrollX,
+ y * mTileWidth - scrollY,
+ 32, 32));
+ }
+ }
+ }
+}
+
void Map::drawOverlay(Graphics *graphics,
float scrollX, float scrollY, int detail)
{
@@ -231,7 +293,10 @@ void Map::setTileWithGid(int x, int y, int layer, int gid)
if (layer == 3)
{
Tileset *set = getTilesetWithGid(gid);
- setWalk(x, y, (!set || (gid - set->getFirstGid() == 0)));
+ if (set && (gid - set->getFirstGid() != 0))
+ {
+ blockTile(x, y, BLOCKTYPE_WALL);
+ }
}
else if (layer < 3)
{
@@ -271,34 +336,69 @@ Image* Map::getTileWithGid(int gid) const
return NULL;
}
-void Map::setWalk(int x, int y, bool walkable)
+void Map::blockTile(int x, int y, BlockType type)
{
- mMetaTiles[x + y * mWidth].walkable = walkable;
-}
+ if (type == BLOCKTYPE_NONE) return;
+ int tileNum = x + y * mWidth;
+ assert (tileNum <= mWidth * mHeight);
-bool Map::getWalk(int x, int y) const
-{
- return !tileCollides(x, y) && !occupied(x, y);
+ if ((++mOccupation[type][tileNum]) > 0)
+ {
+ switch (type)
+ {
+ case BLOCKTYPE_WALL:
+ mMetaTiles[tileNum].blockmask |= BLOCKMASK_WALL;
+ break;
+ case BLOCKTYPE_CHARACTER:
+ mMetaTiles[tileNum].blockmask |= BLOCKMASK_CHARACTER;
+ break;
+ case BLOCKTYPE_MONSTER:
+ mMetaTiles[tileNum].blockmask |= BLOCKMASK_MONSTER;
+ break;
+ default:
+ // shut up!
+ break;
+ }
+ }
}
-bool Map::occupied(int x, int y) const
+void Map::freeTile(int x, int y, BlockType type)
{
- Beings &beings = beingManager->getAll();
- for (BeingIterator i = beings.begin(); i != beings.end(); i++)
+ if (type == BLOCKTYPE_NONE) return;
+
+ int tileNum = x + y * mWidth;
+ assert (tileNum <= mWidth * mHeight);
+
+ if ((--mOccupation[type][tileNum]) <= 0)
{
- // job 45 is a portal, they don't collide
- if ((*i)->mX / 32 == x && (*i)->mY / 32 == y && (*i)->mJob != 45)
+ switch (type)
{
- return true;
+ case BLOCKTYPE_WALL:
+ mMetaTiles[tileNum].blockmask &= (BLOCKMASK_WALL xor 0xff);
+ break;
+ case BLOCKTYPE_CHARACTER:
+ mMetaTiles[tileNum].blockmask &= (BLOCKMASK_CHARACTER xor 0xff);
+ break;
+ case BLOCKTYPE_MONSTER:
+ mMetaTiles[tileNum].blockmask &= (BLOCKMASK_MONSTER xor 0xff);
+ break;
+ default:
+ // shut up!
+ break;
}
}
-
- return false;
}
-bool Map::tileCollides(int x, int y) const
+bool Map::getWalk(int x, int y, char walkmask) const
{
- return !(contains(x, y) && mMetaTiles[x + y * mWidth].walkable);
+ // You can't walk outside of the map
+ if (x < 0 || y < 0 || x >= mWidth || y >= mHeight)
+ {
+ return false;
+ }
+
+ // Check if the tile is walkable
+ return !(mMetaTiles[x + y * mWidth].blockmask & walkmask);
}
bool Map::contains(int x, int y) const
@@ -334,17 +434,16 @@ void Map::removeSprite(SpriteIterator iterator)
static int const basicCost = 100;
-Path Map::findPath(int startX, int startY, int destX, int destY)
+Path Map::findPath(int startX, int startY, int destX, int destY, unsigned char walkmask, int maxCost)
{
// Path to be built up (empty by default)
- Path path;
+ std::list<PATH_NODE> path;
// Declare open list, a list with open tiles sorted on F cost
std::priority_queue<Location> openList;
- // Return empty path when destination collides
- if (tileCollides(destX, destY))
- return path;
+ // Return when destination not walkable
+ if (!getWalk(destX, destY, walkmask)) return path;
// Reset starting tile's G cost to 0
MetaTile *startTile = getMetaTile(startX, startY);
@@ -358,19 +457,20 @@ Path Map::findPath(int startX, int startY, int destX, int destY)
// Keep trying new open tiles until no more tiles to try or target found
while (!openList.empty() && !foundPath)
{
- // Take the location with the lowest F cost from the open list.
+ // Take the location with the lowest F cost from the open list, and
+ // add it to the closed list.
Location curr = openList.top();
openList.pop();
// If the tile is already on the closed list, this means it has already
// been processed with a shorter path to the start point (lower G cost)
- if (curr.tile->whichList == mOnClosedList)
+ if (curr.tile->whichList == onClosedList)
{
continue;
}
// Put the current tile on the closed list
- curr.tile->whichList = mOnClosedList;
+ curr.tile->whichList = onClosedList;
// Check the adjacent tiles
for (int dy = -1; dy <= 1; dy++)
@@ -383,28 +483,28 @@ Path Map::findPath(int startX, int startY, int destX, int destY)
// Skip if if we're checking the same tile we're leaving from,
// or if the new location falls outside of the map boundaries
- if ((dx == 0 && dy == 0) || !contains(x, y))
+ if ((dx == 0 && dy == 0) ||
+ (x < 0 || y < 0 || x >= mWidth || y >= mHeight))
{
continue;
}
MetaTile *newTile = getMetaTile(x, y);
- // Skip if the tile is on the closed list or collides
- if (newTile->whichList == mOnClosedList || tileCollides(x, y))
+ // Skip if the tile is on the closed list or is not walkable
+ if (newTile->whichList == onClosedList || newTile->blockmask & walkmask)
{
continue;
}
// When taking a diagonal step, verify that we can skip the
- // corner. We allow skipping past beings but not past non-
- // walkable tiles.
+ // corner.
if (dx != 0 && dy != 0)
{
MetaTile *t1 = getMetaTile(curr.x, curr.y + dy);
MetaTile *t2 = getMetaTile(curr.x + dx, curr.y);
- if (!(t1->walkable && t2->walkable))
+ if (t1->blockmask & walkmask && !(t2->blockmask & walkmask)) // I hope I didn't fuck this line up
{
continue;
}
@@ -428,21 +528,14 @@ Path Map::findPath(int startX, int startY, int destX, int destY)
++Gcost;
}
- // It costs extra to walk through a being (needs to be enough
- // to make it more attractive to walk around).
- if (occupied(x, y))
- {
- Gcost += 30;
- }
-
// Skip if Gcost becomes too much
// Warning: probably not entirely accurate
- if (Gcost > 20 * basicCost)
+ if (Gcost > maxCost * basicCost)
{
continue;
}
- if (newTile->whichList != mOnOpenList)
+ if (newTile->whichList != onOpenList)
{
// Found a new tile (not on open nor on closed list)
@@ -464,7 +557,7 @@ Path Map::findPath(int startX, int startY, int destX, int destY)
if (x != destX || y != destY) {
// Add this tile to the open list
- newTile->whichList = mOnOpenList;
+ newTile->whichList = onOpenList;
openList.push(Location(x, y, newTile));
}
else {
@@ -493,8 +586,8 @@ Path Map::findPath(int startX, int startY, int destX, int destY)
// Two new values to indicate whether a tile is on the open or closed list,
// this way we don't have to clear all the values between each pathfinding.
- mOnClosedList += 2;
- mOnOpenList += 2;
+ onClosedList += 2;
+ onOpenList += 2;
// If a path has been found, iterate backwards using the parent locations
// to extract it.