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-rw-r--r--src/main.cpp23
1 files changed, 15 insertions, 8 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 40b30899..3c98ed27 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -159,6 +159,7 @@ extern Net::Connection *accountServerConnection;
#endif
Graphics *graphics;
+Game *game = 0;
unsigned char state;
std::string errorMessage;
@@ -214,6 +215,7 @@ struct Options
std::string configPath;
std::string updateHost;
std::string dataPath;
+ std::string homeDir;
std::string serverName;
short serverPort;
@@ -302,11 +304,16 @@ static void setUpdatesDir()
* Initializes the home directory. On UNIX and FreeBSD, ~/.tmw is used. On
* Windows and other systems we use the current working directory.
*/
-static void initHomeDir()
+static void initHomeDir(const Options &options)
{
- homeDir = std::string(PHYSFS_getUserDir()) +
- "/." +
- branding.getValue("appShort", "tmw");
+ homeDir = options.homeDir;
+
+ if (homeDir.empty())
+ {
+ homeDir = std::string(PHYSFS_getUserDir()) +
+ "/." +
+ branding.getValue("appShort", "tmw");
+ }
#if defined WIN32
if (!CreateDirectory(homeDir.c_str(), 0) &&
GetLastError() != ERROR_ALREADY_EXISTS)
@@ -659,7 +666,7 @@ static void parseOptions(int argc, char *argv[], Options &options)
options.printVersion = true;
break;
case 'S':
- homeDir = optarg;
+ options.homeDir = optarg;
break;
case 'O':
options.noOpenGL = true;
@@ -893,7 +900,7 @@ int main(int argc, char *argv[])
// Load branding information
branding.init("data/branding.xml");
- initHomeDir();
+ initHomeDir(options);
// Configure logger
logger = new Logger;
@@ -910,7 +917,6 @@ int main(int argc, char *argv[])
// Needs to be created in main, as the updater uses it
guiPalette = new Palette;
- Game *game = NULL;
Window *currentDialog = NULL;
#ifdef TMWSERV_SUPPORT
QuitDialog* quitDialog = NULL;
@@ -1290,6 +1296,7 @@ int main(int argc, char *argv[])
game = new Game;
game->logic();
delete game;
+ game = 0;
state = STATE_EXIT;
@@ -1467,9 +1474,9 @@ int main(int argc, char *argv[])
desktop = NULL;
logger->log("State: GAME");
- game = new Game;
game->logic();
delete game;
+ game = 0;
state = STATE_EXIT;
break;