diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/src/main.cpp b/src/main.cpp index 40b30899..3c98ed27 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -159,6 +159,7 @@ extern Net::Connection *accountServerConnection; #endif Graphics *graphics; +Game *game = 0; unsigned char state; std::string errorMessage; @@ -214,6 +215,7 @@ struct Options std::string configPath; std::string updateHost; std::string dataPath; + std::string homeDir; std::string serverName; short serverPort; @@ -302,11 +304,16 @@ static void setUpdatesDir() * Initializes the home directory. On UNIX and FreeBSD, ~/.tmw is used. On * Windows and other systems we use the current working directory. */ -static void initHomeDir() +static void initHomeDir(const Options &options) { - homeDir = std::string(PHYSFS_getUserDir()) + - "/." + - branding.getValue("appShort", "tmw"); + homeDir = options.homeDir; + + if (homeDir.empty()) + { + homeDir = std::string(PHYSFS_getUserDir()) + + "/." + + branding.getValue("appShort", "tmw"); + } #if defined WIN32 if (!CreateDirectory(homeDir.c_str(), 0) && GetLastError() != ERROR_ALREADY_EXISTS) @@ -659,7 +666,7 @@ static void parseOptions(int argc, char *argv[], Options &options) options.printVersion = true; break; case 'S': - homeDir = optarg; + options.homeDir = optarg; break; case 'O': options.noOpenGL = true; @@ -893,7 +900,7 @@ int main(int argc, char *argv[]) // Load branding information branding.init("data/branding.xml"); - initHomeDir(); + initHomeDir(options); // Configure logger logger = new Logger; @@ -910,7 +917,6 @@ int main(int argc, char *argv[]) // Needs to be created in main, as the updater uses it guiPalette = new Palette; - Game *game = NULL; Window *currentDialog = NULL; #ifdef TMWSERV_SUPPORT QuitDialog* quitDialog = NULL; @@ -1290,6 +1296,7 @@ int main(int argc, char *argv[]) game = new Game; game->logic(); delete game; + game = 0; state = STATE_EXIT; @@ -1467,9 +1474,9 @@ int main(int argc, char *argv[]) desktop = NULL; logger->log("State: GAME"); - game = new Game; game->logic(); delete game; + game = 0; state = STATE_EXIT; break; |