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Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 00000000..937c40f6 --- /dev/null +++ b/src/main.cpp @@ -0,0 +1,156 @@ +/** + + The Mana World + Copyright 2004 The Mana World Development Team + + This file is part of The Mana World. + + The Mana World is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + any later version. + + The Mana World is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with The Mana World; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +*/ + +#include "main.h" +#include "./Sound/sound.h" +#include "./Graphic/graphic.h" + +/* Account infos */ +int account_ID, session_ID1, session_ID2; +char sex, n_server, n_character; +SERVER_INFO *server_info; +CHAR_SEL_INFO *char_info; + +BITMAP *playerset; +DATAFILE *graphic, *emotions; + +char username[25]; +char password[25]; +int map_address, char_ID; +short map_port; +char map_name[16]; +unsigned char state; +unsigned short x, y; +unsigned char direction; +unsigned short job, hair, hair_color; +unsigned char stretch_mode; + +// new sound-engine /- kth5 +TmwSound sound; + +void request_exit() { + state = EXIT; +} + +/** Do all initialization stuff */ +void init_engine() { + allegro_init(); + init_log(); + set_close_button_callback(request_exit); // we should not use set_window_close_hook() since it's deprecated and might be gone in the future /-kth5 + set_config_file("tmw.ini"); + #ifdef MACOSX + set_color_depth(32); + Init_SuperEagle(32); + #else + set_color_depth(16); + Init_SuperEagle(16); + #endif + stretch_mode = get_config_int("settings", "stretch", 0); + if(stretch_mode==0) { + if(set_gfx_mode(get_config_int("settings", "screen", 0), 400, 300, 0, 0)) + error(allegro_error); + } else { + if(set_gfx_mode(get_config_int("settings", "screen", 0), 800, 600, 0, 0)) + error(allegro_error); + } + if(install_keyboard()) + error("Unable to install keyboard"); + if(install_timer()) + error("Unable to install timer"); + if(install_mouse()==-1) + error("Unable to install mouse"); + if(alfont_init()!=ALFONT_OK) + error("Unable to install AllegroFont"); + + buffer = create_bitmap(800, 600); + if(!buffer) + error("Not enough memory to create buffer"); + graphic = load_datafile("./data/graphic/graphic.dat"); + if(graphic==NULL) + error("Unable to load graphic datafile"); + playerset = (BITMAP*)graphic[PLAYERSET_BMP].dat; + emotions = load_datafile("./data/graphic/emotions.dat"); + if(emotions==NULL) + error("Unable to load emotions datafile"); + + init_gui(buffer, "./data/skin/aqua.skin"); + + state = LOGIN; +} + +/** Clear the engine */ +void exit_engine() { + gui_exit(); + //alfont_exit(); + destroy_bitmap(buffer); + allegro_exit(); +} + +/** Main */ +int main() { + init_engine(); + + // initialize sound-engine and start playing intro-theme /-kth5 + try{ + if(get_config_int("settings", "sound", 0)==1) + sound.Init(32,20); // inits the sound-subsystem w/ 32 voices / 20 for mod + sound.SetVol(128,128,128); // sets intial volume parameters + //#ifdef WIN32 + //sound.StartMIDI("Sound/Midis/city.mid",-1); // play a midi file + //#endif + }catch(const char * err){ // catch errors and show appropriate messages on-screen (elven plz... ^^) + ok("Sound Engine", err); + warning(err); + } + + while(state!=EXIT) { + switch(state) { + case LOGIN: + status("LOGIN"); + login(); + break; + case CHAR_SERVER: + status("CHAR_SERVER"); + char_server(); + break; + case CHAR_SELECT: + status("CHAR_SELECT"); + char_select(); + break; + case GAME: + sound.StopBGM(); + status("GAME"); + map_start(); + if( state==GAME ) + game(); + break; + default: + state = EXIT; + break; + } + } + status("EXIT"); + exit_engine(); + return 0; +} +END_OF_MAIN(); |