diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 33 |
1 files changed, 15 insertions, 18 deletions
diff --git a/src/main.cpp b/src/main.cpp index db7b16d4..42a504fe 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -17,50 +17,51 @@ * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * $Id: main.cpp 4332 2008-06-05 07:33:12Z b_lindeijer $ */ -#include "main.h" - #include <getopt.h> #include <iostream> #include <physfs.h> +#include <SDL_image.h> #include <unistd.h> #include <vector> -#include <SDL_image.h> #include <guichan/actionlistener.hpp> + #include <guichan/sdl/sdlinput.hpp> + #include <guichan/widgets/label.hpp> #include <libxml/parser.h> -#ifndef WIN32 -#include <cerrno> -#include <sys/stat.h> +#ifdef __APPLE__ +#include <CoreFoundation/CFBundle.h> #endif #ifdef __MINGW32__ #include <windows.h> #define usleep(usec) (Sleep ((usec) / 1000), 0) #endif -#if defined __APPLE__ -#include <CoreFoundation/CFBundle.h> +#ifdef WIN32 +#include <SDL_syswm.h> +#else +#include <cerrno> +#include <sys/stat.h> #endif #include "configuration.h" -#include "keyboardconfig.h" -#include "player_relations.h" #include "game.h" #include "graphics.h" #include "itemshortcut.h" -#include "lockedarray.h" +#include "keyboardconfig.h" #include "localplayer.h" +#include "lockedarray.h" #include "log.h" #include "logindata.h" +#include "main.h" #ifdef USE_OPENGL #include "openglgraphics.h" #endif +#include "player_relations.h" #include "serverinfo.h" #include "sound.h" @@ -72,8 +73,8 @@ #include "gui/ok_dialog.h" #include "gui/progressbar.h" #include "gui/register.h" -#include "gui/updatewindow.h" #include "gui/textfield.h" +#include "gui/updatewindow.h" #include "net/charserverhandler.h" #include "net/loginhandler.h" @@ -91,10 +92,6 @@ #include "utils/dtor.h" #include "utils/tostring.h" -#ifdef WIN32 -#include <SDL_syswm.h> -#endif - // Account infos char n_server, n_character; |