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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_LOCALPLAYER_H
+#define _TMW_LOCALPLAYER_H
+
+#include "player.h"
+
+// TODO move into some sane place...
+#define MAX_SLOT 2
+
+class Equipment;
+class FloorItem;
+class Inventory;
+class Item;
+class Network;
+
+class LocalPlayer : public Player
+{
+ public:
+ enum Attribute {
+ STR = 0, AGI, VIT, INT, DEX, LUK
+ };
+
+ LocalPlayer(Uint32 id, Uint16 job, Map *map);
+
+ virtual ~LocalPlayer();
+
+ void setNetwork(Network *network) { mNetwork = network; }
+
+ virtual void logic();
+
+ virtual Type getType() const;
+
+ void clearInventory();
+ void addInvItem(int id, int quantity, bool equipment);
+ void addInvItem(int index, int id, int quantity, bool equipment);
+ Item* getInvItem(int index);
+
+ /**
+ * Equips an item.
+ */
+ void equipItem(Item *item);
+
+ /**
+ * Unequips an item.
+ */
+ void unequipItem(Item *item);
+
+ void useItem(Item *item);
+ void dropItem(Item *item, int quantity);
+ void pickUp(FloorItem *item);
+
+ /**
+ * Sents a trade request to the given being.
+ */
+ void trade(Being *being) const;
+
+ /**
+ * Accept or decline a trade offer
+ */
+ void tradeReply(bool accept);
+
+ /**
+ * Returns true when the player is ready to accept a trade offer.
+ * Returns false otherwise.
+ */
+ bool tradeRequestOk() const;
+
+ /**
+ * Sets the trading state of the player, i.e. whether or not he is
+ * currently involved into some trade.
+ */
+ void setTrading(bool trading) { mTrading = trading; };
+
+ void attack(Being *target=NULL, bool keep=false);
+ void stopAttack();
+ Being* getTarget() const;
+
+ void walk(Being::Direction dir);
+
+ /**
+ * Sets a new destination for this being to walk to.
+ */
+ virtual void setDestination(Uint16 x, Uint16 y);
+
+ void raiseAttribute(Attribute attr);
+ void raiseSkill(Uint16 skillId);
+
+ void toggleSit();
+ void emote(Uint8 emotion);
+
+ void revive();
+
+ Uint32 mLoginId;
+
+ Uint32 xp, jobXp;
+ Uint16 lvl;
+ Uint32 jobLvl;
+ Uint32 xpForNextLevel, jobXpForNextLevel;
+ Uint16 hp, maxHp, mp, maxMp;
+ Uint32 gp;
+
+ Uint32 totalWeight, maxWeight;
+
+ Uint8 ATTR[6];
+ Uint8 ATTR_UP[6];
+
+ Sint16 ATK, MATK, DEF, MDEF, HIT, FLEE;
+ Sint16 ATK_BONUS, MATK_BONUS, DEF_BONUS, MDEF_BONUS, FLEE_BONUS;
+
+ Uint16 statPoint, skillPoint;
+ Uint16 statsPointsToAttribute;
+
+ float lastAttackTime; /**< Used to synchronize the charge dialog */
+
+ Inventory *mInventory;
+ Equipment *mEquipment;
+
+ protected:
+ Network *mNetwork;
+ Being *mTarget;
+
+ bool mTrading;
+};
+
+extern LocalPlayer *player_node;
+
+#endif