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Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 42da1bf9..bc5f55a4 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -54,11 +54,11 @@
#include "net/tradehandler.h"
#include "effectmanager.h"
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
#include "guild.h"
-//#include "net/tmwserv/gameserver/player.h"
-#include "net/tmwserv/chatserver/guild.h"
+//#include "net/manaserv/gameserver/player.h"
+#include "net/manaserv/chatserver/guild.h"
#endif
#include "resources/animation.h"
@@ -72,7 +72,7 @@
#include <cassert>
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
// This is the minimal delay between to permitted
// setDestination() calls using the keyboard.
// TODO: This can fine tuned later on when running is added...
@@ -106,7 +106,7 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map):
mPathSetByMouse(false),
mDestX(0), mDestY(0),
mInventory(new Inventory(INVENTORY_SIZE)),
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
mLocalWalkTime(-1),
#endif
mStorage(new Inventory(STORAGE_SIZE)),
@@ -214,7 +214,7 @@ void LocalPlayer::logic()
}
else
{
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
// Find whether target is in range
const int rangeX = abs(mTarget->getPosition().x - getPosition().x);
const int rangeY = abs(mTarget->getPosition().y - getPosition().y);
@@ -296,7 +296,7 @@ void LocalPlayer::nextStep(unsigned char dir = 0)
Player::nextStep();
-#else // TMWSERV_SUPPORT
+#else // MANASERV_SUPPORT
if (!mMap || !dir)
return;
@@ -357,7 +357,7 @@ void LocalPlayer::nextStep(unsigned char dir = 0)
}
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
bool LocalPlayer::checkInviteRights(const std::string &guildName)
{
Guild *guild = getGuild(guildName);
@@ -414,7 +414,7 @@ void LocalPlayer::pickUp(FloorItem *item)
}
else
{
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16);
#else
setDestination(item->getX(), item->getY());
@@ -463,13 +463,13 @@ void LocalPlayer::setTarget(Being *target)
static_cast<Monster *>(target)->setShowName(true);
}
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
void LocalPlayer::setDestination(int x, int y)
#else
void LocalPlayer::setDestination(Uint16 x, Uint16 y)
#endif
{
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
// Check the walkability of the destination
// If the destination is a wall, don't go there!
if (!mMap->getWalk(x / 32, y / 32))
@@ -528,7 +528,7 @@ void LocalPlayer::setWalkingDir(int dir)
{
// This function is called by Game::handleInput()
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
// First if player is pressing key for the direction he is already
// going, do nothing more...
@@ -561,7 +561,7 @@ void LocalPlayer::setWalkingDir(int dir)
{
startWalking(dir);
}
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
else if (mAction == WALK)
{
nextStep(dir);
@@ -574,18 +574,18 @@ void LocalPlayer::startWalking(unsigned char dir)
// This function is called by setWalkingDir(),
// but also by nextStep() for eAthena...
- // TODO: Evaluate the implementation of this method for tmwserv
+ // TODO: Evaluate the implementation of this method for Manaserv
if (!mMap || !dir)
return;
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
const Vector &pos = getPosition();
#endif
if (mAction == WALK && !mPath.empty())
{
// Just finish the current action, otherwise we get out of sync
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
Being::setDestination(pos.x, pos.y);
#else
Being::setDestination(getTileX(), getTileY());
@@ -625,7 +625,7 @@ void LocalPlayer::startWalking(unsigned char dir)
Net::getPlayerHandler()->setDirection(dir);
setDirection(dir);
}
-#else // TMWSERV_SUPPORT
+#else // MANASERV_SUPPORT
nextStep(dir);
#endif
}
@@ -634,7 +634,7 @@ void LocalPlayer::stopWalking(bool sendToServer)
{
if (mAction == WALK && mWalkingDir) {
mWalkingDir = 0;
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
mLocalWalkTime = 0;
#endif
Being::setDestination(getPosition().x,getPosition().y);
@@ -676,7 +676,7 @@ void LocalPlayer::emote(Uint8 emotion)
Net::getPlayerHandler()->emote(emotion);
}
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
/*
void LocalPlayer::attack()
{
@@ -746,7 +746,7 @@ void LocalPlayer::setSpecialStatus(int id, int current, int max, int recharge)
void LocalPlayer::attack(Being *target, bool keep)
{
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
if (mLastAction != -1)
return;
@@ -765,7 +765,7 @@ void LocalPlayer::attack(Being *target, bool keep)
mLastTarget = -1;
setTarget(target);
}
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
Vector plaPos = this->getPosition();
Vector tarPos = mTarget->getPosition();
int dist_x = plaPos.x - tarPos.x;
@@ -779,7 +779,7 @@ void LocalPlayer::attack(Being *target, bool keep)
return;
#endif
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
if (abs(dist_y) >= abs(dist_x))
{
if (dist_y < 0)
@@ -811,7 +811,7 @@ void LocalPlayer::attack(Being *target, bool keep)
}
#endif
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
mLastAction = tick_time;
#else
mWalkTime = tick_time;
@@ -1042,7 +1042,7 @@ void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount)
int LocalPlayer::getAttackRange()
{
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
Item *weapon = mEquipment->getEquipment(EQUIP_FIGHT1_SLOT);
if (weapon)
{
@@ -1057,7 +1057,7 @@ int LocalPlayer::getAttackRange()
bool LocalPlayer::withinAttackRange(Being *target)
{
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
const Vector &targetPos = target->getPosition();
const Vector &pos = getPosition();
const int dx = abs(targetPos.x - pos.x);
@@ -1081,7 +1081,7 @@ bool LocalPlayer::withinAttackRange(Being *target)
void LocalPlayer::setGotoTarget(Being *target)
{
mLastTarget = -1;
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
mTarget = target;
mGoingToTarget = true;
const Vector &targetPos = target->getPosition();