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-rw-r--r--src/localplayer.cpp193
1 files changed, 0 insertions, 193 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 15047f5a..511b5ed6 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -43,7 +43,6 @@
#include "gui/ministatus.h"
#include "gui/okdialog.h"
#include "gui/skilldialog.h"
-#include "gui/statuswindow.h"
#include "gui/theme.h"
#include "gui/userpalette.h"
@@ -84,16 +83,7 @@ LocalPlayer::LocalPlayer(int id, int subtype):
mAttackRange(0),
mTargetTime(-1),
mLastTarget(-1),
- mCharacterPoints(0),
- mCorrectionPoints(0),
mSpecialRechargeUpdateNeeded(0),
- mLevel(1),
- mExp(0), mExpNeeded(0),
- mMp(0), mMaxMp(0),
- mMoney(0),
- mTotalWeight(1), mMaxWeight(1),
- mHp(1), mMaxHp(1),
- mSkillPoints(0),
mTarget(NULL),
mPlayerFollowed(""),
mPickUpTarget(NULL),
@@ -1054,189 +1044,6 @@ void LocalPlayer::stopAttack()
mLastTarget = -1;
}
-void LocalPlayer::raiseAttribute(int attr)
-{
- // we assume that the server allows the change.
- // When not we will undo it later.
- mCharacterPoints--;
- IntMap::iterator it = mAttributeBase.find(attr);
- if (it != mAttributeBase.end())
- (*it).second++;
- Net::getPlayerHandler()->increaseAttribute(attr);
-}
-
-void LocalPlayer::lowerAttribute(int attr)
-{
- // we assume that the server allows the change.
- // When not we will undo it later.
- mCorrectionPoints--;
- mCharacterPoints++;
- IntMap::iterator it = mAttributeBase.find(attr);
- if (it != mAttributeBase.end())
- (*it).second--;
- Net::getPlayerHandler()->decreaseAttribute(attr);
-}
-
-void LocalPlayer::setTotalWeight(int value)
-{
- mTotalWeight = value;
-
- inventoryWindow->updateWeight();
-}
-
-void LocalPlayer::setMaxWeight(int value)
-{
- mMaxWeight = value;
-
- inventoryWindow->updateWeight();
-}
-
-void LocalPlayer::setAttributeBase(int num, int value, bool notify)
-{
- int old = mAttributeBase[num];
-
- mAttributeBase[num] = value;
- if (skillDialog)
- {
- if (skillDialog->update(num).empty() || !(value > old))
- return;
-
- if (old != 0 && notify)
- effectManager->trigger(1, this);
- }
-
- if (statusWindow)
- statusWindow->update(num);
-}
-
-void LocalPlayer::setAttributeEffective(int num, int value)
-{
- mAttributeEffective[num] = value;
- if (skillDialog)
- skillDialog->update(num);
-
- if (statusWindow)
- statusWindow->update(num);
-}
-
-void LocalPlayer::setCharacterPoints(int n)
-{
- mCharacterPoints = n;
-
- if (statusWindow)
- statusWindow->update(StatusWindow::CHAR_POINTS);
-}
-
-void LocalPlayer::setCorrectionPoints(int n)
-{
- mCorrectionPoints = n;
-
- if (statusWindow)
- statusWindow->update(StatusWindow::CHAR_POINTS);
-}
-
-void LocalPlayer::setSkillPoints(int points)
-{
- mSkillPoints = points;
- if (skillDialog)
- skillDialog->update();
-}
-
-void LocalPlayer::setExperience(int skill, int current, int next, bool notify)
-{
- std::pair<int, int> cur = getExperience(skill);
- int diff = current - cur.first;
-
- cur = std::pair<int, int>(current, next);
-
- mSkillExp[skill] = cur;
-
- std::string name;
- if (skillDialog)
- name = skillDialog->update(skill);
-
- if (mMap && notify && cur.first != -1 && diff > 0 && !name.empty())
- {
- addMessageToQueue(strprintf("%d %s xp", diff, name.c_str()));
- }
-
- if (statusWindow)
- statusWindow->update(skill);
-}
-
-std::pair<int, int> LocalPlayer::getExperience(int skill)
-{
- return mSkillExp[skill];
-}
-
-void LocalPlayer::setHp(int value)
-{
- mHp = value;
-
- if (statusWindow)
- statusWindow->update(StatusWindow::HP);
-}
-
-void LocalPlayer::setMaxHp(int value)
-{
- mMaxHp = value;
-
- if (statusWindow)
- statusWindow->update(StatusWindow::HP);
-}
-
-void LocalPlayer::setLevel(int value)
-{
- mLevel = value;
-
- if (statusWindow)
- statusWindow->update(StatusWindow::LEVEL);
-}
-
-void LocalPlayer::setExp(int value, bool notify)
-{
- if (mMap && notify && value > mExp)
- {
- addMessageToQueue(toString(value - mExp) + " xp");
- }
- mExp = value;
-
- if (statusWindow)
- statusWindow->update(StatusWindow::EXP);
-}
-
-void LocalPlayer::setExpNeeded(int value)
-{
- mExpNeeded = value;
-
- if (statusWindow)
- statusWindow->update(StatusWindow::EXP);
-}
-
-void LocalPlayer::setMP(int value)
-{
- mMp = value;
-
- if (statusWindow)
- statusWindow->update(StatusWindow::MP);
-}
-
-void LocalPlayer::setMaxMP(int value)
-{
- mMaxMp = value;
-
- if (statusWindow)
- statusWindow->update(StatusWindow::MP);
-}
-
-void LocalPlayer::setMoney(int value)
-{
- mMoney = value;
-
- if (statusWindow)
- statusWindow->update(StatusWindow::MONEY);
-}
-
void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount)
{
if (!amount)