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+/*
+ * The Mana World
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_KEYBOARDCONFIG_H
+#define _TMW_KEYBOARDCONFIG_H
+
+#include <string>
+
+#include "gui/setup_keyboard.h"
+
+#include <guichan/sdl/sdlinput.hpp>
+
+/**
+ * Each key represents a key function. Such as 'Move up', 'Attack' etc.
+ */
+struct KeyFunction
+{
+ const char* configField; /** Field index that is in the config file. */
+ int defaultValue; /** The default key value used. */
+ std::string caption; /** The caption value for the key function. */
+ int value; /** The actual value that is used. */
+};
+
+class KeyboardConfig
+{
+ public:
+ /**
+ * Initializes the keyboard config explicitly.
+ */
+ void init();
+
+ /**
+ * Retrieve the key values from config file.
+ */
+ void retrieve();
+
+ /**
+ * Store the key values to config file.
+ */
+ void store();
+
+ /**
+ * Make the keys their default values.
+ */
+ void makeDefault();
+
+ /**
+ * Determines if any key assignments are the same as each other.
+ */
+ bool hasConflicts();
+
+ /**
+ * Calls a function back so the key re-assignment(s) can be seen.
+ */
+ void callbackNewKey();
+
+ /**
+ * Obtain the value stored in memory.
+ */
+ int getKeyValue(int index) const
+ { return mKey[index].value; }
+
+ /**
+ * Get the index of the new key to be assigned.
+ */
+ int getNewKeyIndex() const
+ { return mNewKeyIndex; }
+
+ /**
+ * Get the enable flag, which will stop the user from doing actions.
+ */
+ bool isEnabled() const
+ { return mEnabled; }
+
+ /**
+ * Get the key caption, providing more meaning to the user.
+ */
+ const std::string &getKeyCaption(int index) const
+ { return mKey[index].caption; }
+
+ /**
+ * Get the key function index by providing the keys value.
+ */
+ int getKeyIndex(int keyValue) const;
+
+ /**
+ * Set the enable flag, which will stop the user from doing actions.
+ */
+ void setEnabled(bool flag)
+ { mEnabled = flag; }
+
+ /**
+ * Set the index of the new key to be assigned.
+ */
+ void setNewKeyIndex(int value)
+ { mNewKeyIndex = value; }
+
+ /**
+ * Set the value of the new key.
+ */
+ void setNewKey(int value)
+ { mKey[mNewKeyIndex].value = value; }
+
+ /**
+ * Set a reference to the key setup window.
+ */
+ void setSetupKeyboard(Setup_Keyboard *setupKey)
+ { mSetupKey = setupKey; }
+
+ /**
+ * Checks if the key is active, by providing the key function index.
+ */
+ bool isKeyActive(int index);
+
+ /**
+ * Takes a snapshot of all the active keys.
+ */
+ void refreshActiveKeys();
+
+ /**
+ * All the key functions.
+ * KEY_NO_VALUE is used in initialization, and should be unchanged.
+ * KEY_TOTAL should always be last (used as a conditional in loops).
+ * The key assignment view gets arranged according to the order of
+ * these values.
+ */
+ enum KeyAction {
+ KEY_NO_VALUE = -1,
+ KEY_MOVE_UP,
+ KEY_MOVE_DOWN,
+ KEY_MOVE_LEFT,
+ KEY_MOVE_RIGHT,
+ KEY_ATTACK,
+ KEY_TARGET,
+ KEY_TARGET_CLOSEST,
+ KEY_PICKUP,
+ KEY_HIDE_WINDOWS,
+ KEY_SIT,
+ KEY_SHORTCUT_0,
+ KEY_SHORTCUT_1,
+ KEY_SHORTCUT_2,
+ KEY_SHORTCUT_3,
+ KEY_SHORTCUT_4,
+ KEY_SHORTCUT_5,
+ KEY_SHORTCUT_6,
+ KEY_SHORTCUT_7,
+ KEY_SHORTCUT_8,
+ KEY_SHORTCUT_9,
+ KEY_TOTAL
+ };
+
+ private:
+ int mNewKeyIndex; /**< Index of new key to be assigned */
+ bool mEnabled; /**< Flag to respond to key input */
+
+ Setup_Keyboard *mSetupKey; /**< Reference to setup window */
+
+ KeyFunction mKey[KEY_TOTAL]; /**< Pointer to all the key data */
+
+ Uint8 *mActiveKeys; /**< Stores a list of all the keys */
+};
+
+extern KeyboardConfig keyboard;
+
+#endif