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-rw-r--r--src/itemshortcut.cpp44
1 files changed, 23 insertions, 21 deletions
diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp
index bea14864..2dea8c56 100644
--- a/src/itemshortcut.cpp
+++ b/src/itemshortcut.cpp
@@ -1,31 +1,31 @@
/*
* The Mana World
- * Copyright 2007 The Mana World Development Team
+ * Copyright (C) 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * The Mana World is free software; you can redistribute it and/or modify
+ * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * The Mana World is distributed in the hope that it will be useful,
+ * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
+ * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "itemshortcut.h"
-
+#include "configuration.h"
+#include "inventory.h"
#include "item.h"
+#include "itemshortcut.h"
#include "localplayer.h"
-#include "configuration.h"
-#include "utils/tostring.h"
+#include "utils/stringutils.h"
ItemShortcut::ItemShortcut *itemShortcut;
@@ -33,9 +33,8 @@ ItemShortcut::ItemShortcut():
mItemSelected(-1)
{
for (int i = 0; i < SHORTCUT_ITEMS; i++)
- {
mItems[i] = -1;
- }
+
load();
}
@@ -51,9 +50,7 @@ void ItemShortcut::load()
int itemId = (int) config.getValue("shortcut" + toString(i), -1);
if (itemId != -1)
- {
mItems[i] = itemId;
- }
}
}
@@ -70,21 +67,26 @@ void ItemShortcut::useItem(int index)
{
if (mItems[index])
{
- Item *item = player_node->searchForItem(mItems[index]);
+ Item *item = player_node->getInventory()->findItem(mItems[index]);
if (item && item->getQuantity())
{
- // TODO: Fix this (index vs. pointer mismatch)
- /*
- if (item->isEquipment()) {
- if (item->isEquipped()) {
+ if (item->isEquipment())
+ {
+#ifdef EATHENA_SUPPORT
+ if (item->isEquipped())
player_node->unequipItem(item);
- } else {
+ else
+#endif
player_node->equipItem(item);
- }
- } else {
+ }
+ else
+ {
+#ifdef TMWSERV_SUPPORT
+ player_node->useItem(item->getInvIndex());
+#else
player_node->useItem(item);
+#endif
}
- */
}
}
}