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-rw-r--r--src/gui/browserbox.cpp2
-rw-r--r--src/gui/gui.cpp8
-rw-r--r--src/gui/gui.h12
3 files changed, 11 insertions, 11 deletions
diff --git a/src/gui/browserbox.cpp b/src/gui/browserbox.cpp
index a4d418e0..d89c3d86 100644
--- a/src/gui/browserbox.cpp
+++ b/src/gui/browserbox.cpp
@@ -62,7 +62,7 @@ BrowserBox::BrowserBox(unsigned int mode):
} else
#endif
{
- browserFont = gui->getFont();
+ browserFont = (gcn::ImageFont*)gui->getFont();
}
}
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 60a1e0da..bf35e3ec 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -60,11 +60,11 @@ Gui *gui;
gcn::SDLInput *guiInput; // GUI input
// Fonts used in showing hits
-gcn::ImageFont *hitRedFont;
-gcn::ImageFont *hitBlueFont;
-gcn::ImageFont *hitYellowFont;
+gcn::Font *hitRedFont;
+gcn::Font *hitBlueFont;
+gcn::Font *hitYellowFont;
// Font used to display speech and player names
-gcn::ImageFont *speechFont;
+gcn::Font *speechFont;
class GuiConfigListener : public ConfigListener
{
diff --git a/src/gui/gui.h b/src/gui/gui.h
index 1c1d5f8c..238ee38e 100644
--- a/src/gui/gui.h
+++ b/src/gui/gui.h
@@ -82,7 +82,7 @@ class Gui : public gcn::Gui, public gcn::MouseListener
/**
* Return game font
*/
- gcn::ImageFont*
+ gcn::Font*
getFont() { return mGuiFont; }
/**
@@ -101,7 +101,7 @@ class Gui : public gcn::Gui, public gcn::MouseListener
GuiConfigListener *mConfigListener;
gcn::ImageLoader *mHostImageLoader; /**< For loading images in GL */
gcn::ImageLoader *mImageLoader; /**< For loading images */
- gcn::ImageFont *mGuiFont; /**< The global GUI font */
+ gcn::Font *mGuiFont; /**< The global GUI font */
Image *mMouseCursor; /**< Mouse cursor image */
bool mCustomCursor; /**< Show custom cursor */
};
@@ -112,12 +112,12 @@ extern gcn::SDLInput *guiInput; /**< GUI input */
/**
* Fonts used in showing hits
*/
-extern gcn::ImageFont *hitRedFont;
-extern gcn::ImageFont *hitBlueFont;
-extern gcn::ImageFont *hitYellowFont;
+extern gcn::Font *hitRedFont;
+extern gcn::Font *hitBlueFont;
+extern gcn::Font *hitYellowFont;
/**
* Font used to display speech and player names
*/
-extern gcn::ImageFont *speechFont;
+extern gcn::Font *speechFont;
#endif