diff options
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/npc_text.cpp | 6 | ||||
-rw-r--r-- | src/gui/npc_text.h | 7 | ||||
-rw-r--r-- | src/gui/npclistdialog.cpp | 3 |
3 files changed, 0 insertions, 16 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp index 5158e966..9fa57be8 100644 --- a/src/gui/npc_text.cpp +++ b/src/gui/npc_text.cpp @@ -157,9 +157,3 @@ void NpcTextDialog::widgetResized(const gcn::Event &event) setText(mText); } - -void NpcTextDialog::requestFocus() -{ - loadWindowState(); - setVisible(true); -} diff --git a/src/gui/npc_text.h b/src/gui/npc_text.h index 4c0c31e3..16c1d5fd 100644 --- a/src/gui/npc_text.h +++ b/src/gui/npc_text.h @@ -94,13 +94,6 @@ class NpcTextDialog : public Window, public gcn::ActionListener void closeDialog(int npcID = current_npc); /** - * Initializes window width to the last known setting. Since the dialog - * doesn't need any extra focus outside of what it's given in the Game - * class, this is all it does for now. - */ - void requestFocus(); - - /** * Called when resizing the window. * * @param event The calling event diff --git a/src/gui/npclistdialog.cpp b/src/gui/npclistdialog.cpp index 968e2514..ff91c9fc 100644 --- a/src/gui/npclistdialog.cpp +++ b/src/gui/npclistdialog.cpp @@ -155,7 +155,6 @@ void NpcListDialog::setVisible(bool visible) { if (visible) { npcTextDialog->setVisible(true); - requestFocus(); } Window::setVisible(visible); @@ -165,6 +164,4 @@ void NpcListDialog::requestFocus() { mItemList->requestFocus(); mItemList->setSelected(0); - loadWindowState(); - setVisible(true); } |