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-rw-r--r--src/gui/npc_text.cpp6
-rw-r--r--src/gui/npc_text.h7
-rw-r--r--src/gui/npclistdialog.cpp3
3 files changed, 0 insertions, 16 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp
index 5158e966..9fa57be8 100644
--- a/src/gui/npc_text.cpp
+++ b/src/gui/npc_text.cpp
@@ -157,9 +157,3 @@ void NpcTextDialog::widgetResized(const gcn::Event &event)
setText(mText);
}
-
-void NpcTextDialog::requestFocus()
-{
- loadWindowState();
- setVisible(true);
-}
diff --git a/src/gui/npc_text.h b/src/gui/npc_text.h
index 4c0c31e3..16c1d5fd 100644
--- a/src/gui/npc_text.h
+++ b/src/gui/npc_text.h
@@ -94,13 +94,6 @@ class NpcTextDialog : public Window, public gcn::ActionListener
void closeDialog(int npcID = current_npc);
/**
- * Initializes window width to the last known setting. Since the dialog
- * doesn't need any extra focus outside of what it's given in the Game
- * class, this is all it does for now.
- */
- void requestFocus();
-
- /**
* Called when resizing the window.
*
* @param event The calling event
diff --git a/src/gui/npclistdialog.cpp b/src/gui/npclistdialog.cpp
index 968e2514..ff91c9fc 100644
--- a/src/gui/npclistdialog.cpp
+++ b/src/gui/npclistdialog.cpp
@@ -155,7 +155,6 @@ void NpcListDialog::setVisible(bool visible)
{
if (visible) {
npcTextDialog->setVisible(true);
- requestFocus();
}
Window::setVisible(visible);
@@ -165,6 +164,4 @@ void NpcListDialog::requestFocus()
{
mItemList->requestFocus();
mItemList->setSelected(0);
- loadWindowState();
- setVisible(true);
}