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-rw-r--r--src/gui/char_select.cpp8
-rw-r--r--src/gui/connection.cpp4
-rw-r--r--src/gui/gui.cpp2
-rw-r--r--src/gui/login.cpp7
-rw-r--r--src/gui/register.cpp4
-rw-r--r--src/gui/updatewindow.cpp6
6 files changed, 16 insertions, 15 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index 775ecc6f..2fa6c68e 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -139,7 +139,7 @@ void CharSelectDialog::action(const std::string &eventId, gcn::Widget *widget)
}
else if (eventId == "cancel")
{
- state = EXIT_STATE;
+ state = STATE_EXIT;
}
else if (eventId == "new")
{
@@ -208,7 +208,7 @@ void CharSelectDialog::attemptCharDelete()
msg.writeShort(PAMSG_CHAR_DELETE);
// TODO: Send the selected slot
msg.writeByte(0);
- network->send(msg);
+ network->send(Network::ACCOUNT, msg);
mCharInfo->lock();
}
@@ -218,7 +218,7 @@ void CharSelectDialog::attemptCharSelect()
MessageOut msg;
msg.writeShort(PAMSG_CHAR_SELECT);
msg.writeByte(mCharInfo->getPos());
- network->send(msg);
+ network->send(Network::ACCOUNT, msg);
mCharInfo->lock();
}
@@ -337,5 +337,5 @@ void CharCreateDialog::attemptCharCreate()
outMsg.writeShort(10); // INT
outMsg.writeShort(10); // DEX
outMsg.writeShort(10); // LUK
- network->send(outMsg);
+ network->send(Network::ACCOUNT, outMsg);
}
diff --git a/src/gui/connection.cpp b/src/gui/connection.cpp
index f7fdaca6..a29008c3 100644
--- a/src/gui/connection.cpp
+++ b/src/gui/connection.cpp
@@ -35,7 +35,9 @@
namespace {
struct ConnectionActionListener : public gcn::ActionListener
{
- void action(const std::string &eventId, gcn::Widget *widget) { state = EXIT_STATE; }
+ void action(const std::string &eventId, gcn::Widget *widget) {
+ state = STATE_EXIT;
+ }
} listener;
}
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 026f24bd..0e200db3 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -234,7 +234,7 @@ Gui::mousePress(int mx, int my, int button)
// Mouse pressed on window container (basically, the map)
// Are we in-game yet?
- if (state != GAME_STATE)
+ if (state != STATE_GAME)
return;
// Check if we are alive and kickin'
diff --git a/src/gui/login.cpp b/src/gui/login.cpp
index 2f646bd1..cb16dcb4 100644
--- a/src/gui/login.cpp
+++ b/src/gui/login.cpp
@@ -147,18 +147,17 @@ LoginDialog::action(const std::string &eventId, gcn::Widget *widget)
mLoginData->remember = mKeepCheck->isMarked();
mOkButton->setEnabled(false);
- //mCancelButton->setEnabled(false);
mRegisterButton->setEnabled(false);
- state = ACCOUNT_STATE;
+ state = STATE_LOGIN_ATTEMPT;
}
}
else if (eventId == "cancel")
{
- state = EXIT_STATE;
+ state = STATE_EXIT;
}
else if (eventId == "register")
{
- state = REGISTER_STATE;
+ state = STATE_REGISTER;
}
}
diff --git a/src/gui/register.cpp b/src/gui/register.cpp
index 49da10b6..52833aea 100644
--- a/src/gui/register.cpp
+++ b/src/gui/register.cpp
@@ -119,7 +119,7 @@ RegisterDialog::action(const std::string &eventId, gcn::Widget *widget)
{
if (eventId == "cancel")
{
- state = EXIT_STATE;
+ state = STATE_EXIT;
}
else if (eventId == "register")
{
@@ -205,7 +205,7 @@ RegisterDialog::action(const std::string &eventId, gcn::Widget *widget)
mLoginData->password = mPasswordField->getText();
mLoginData->email = mEmailField->getText();
- state = REGISTER_ACCOUNT_STATE;
+ state = STATE_REGISTER_ATTEMPT;
}
}
}
diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp
index 8c69d3ef..77a026fe 100644
--- a/src/gui/updatewindow.cpp
+++ b/src/gui/updatewindow.cpp
@@ -136,7 +136,7 @@ void UpdaterWindow::action(const std::string &eventId, gcn::Widget *widget)
// Skip the updating process
if (mDownloadStatus == UPDATE_COMPLETE)
{
- state = EXIT_STATE;
+ state = STATE_EXIT;
}
else
{
@@ -145,7 +145,7 @@ void UpdaterWindow::action(const std::string &eventId, gcn::Widget *widget)
}
else if (eventId == "play")
{
- state = LOGIN_STATE;
+ state = STATE_LOGIN;
}
}
@@ -198,7 +198,7 @@ int UpdaterWindow::updateProgress(void *ptr,
uw->mCurrentFile + " (" + toString((int)progress * 100) + "%)");
uw->setProgress(progress);
- if (state != UPDATE_STATE || uw->mDownloadStatus == UPDATE_ERROR)
+ if (state != STATE_UPDATE || uw->mDownloadStatus == UPDATE_ERROR)
{
// If the action was canceled return an error code to stop the mThread
return -1;