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-rw-r--r--src/gui/widgets/avatarlistbox.cpp9
-rw-r--r--src/gui/widgets/itemcontainer.cpp40
2 files changed, 4 insertions, 45 deletions
diff --git a/src/gui/widgets/avatarlistbox.cpp b/src/gui/widgets/avatarlistbox.cpp
index 6ec4d1e8..cc2c7d6a 100644
--- a/src/gui/widgets/avatarlistbox.cpp
+++ b/src/gui/widgets/avatarlistbox.cpp
@@ -22,7 +22,6 @@
#include "graphics.h"
-#include "gui/chat.h"
#include "gui/gui.h"
#include "gui/palette.h"
#include "gui/theme.h"
@@ -139,14 +138,6 @@ void AvatarListBox::mousePressed(gcn::MouseEvent &event)
int y = event.getY();
setSelected(y / getFont()->getHeight());
distributeActionEvent();
-
- if (event.getClickCount() == 2 && mListModel)
- {
- int selected = getSelected();
- AvatarListModel *model = static_cast<AvatarListModel*>(mListModel);
- chatWindow->addWhisperTab(model->getAvatarAt(selected)->getName(),
- true);
- }
}
// TODO: Add support for context menu
else if (event.getButton() == gcn::MouseEvent::RIGHT)
diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp
index 7648eb24..fb5105b2 100644
--- a/src/gui/widgets/itemcontainer.cpp
+++ b/src/gui/widgets/itemcontainer.cpp
@@ -255,46 +255,14 @@ void ItemContainer::mousePressed(gcn::MouseEvent &event)
if (mSelectedIndex == index)
{
- if(event.getClickCount() == 2)
- {
- if (item->isEquipment())
- {
- if (item->isEquipped())
- Net::getInventoryHandler()->unequipItem(item);
- else
- Net::getInventoryHandler()->equipItem(item);
- }
- else
- Net::getInventoryHandler()->useItem(item);
-
- }
- else
- {
- mSelectionStatus = SEL_DESELECTING;
- }
+ mSelectionStatus = SEL_DESELECTING;
}
else if (item && item->getId())
{
- if(event.getClickCount() == 2)
- {
- if (item->isEquipment())
- {
- if (item->isEquipped())
- Net::getInventoryHandler()->unequipItem(item);
- else
- Net::getInventoryHandler()->equipItem(item);
- }
- else
- Net::getInventoryHandler()->useItem(item);
+ setSelectedIndex(index);
+ mSelectionStatus = SEL_SELECTING;
+ itemShortcut->setItemSelected(item->getId());
- }
- else
- {
- setSelectedIndex(index);
- mSelectionStatus = SEL_SELECTING;
-
- itemShortcut->setItemSelected(item->getId());
- }
if (item->isEquipment())
outfitWindow->setItemSelected(item->getId());
}