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-rw-r--r--src/gui/viewport.h102
1 files changed, 34 insertions, 68 deletions
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index dd17fa24..a097a4ac 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -1,41 +1,41 @@
/*
* The Mana World
- * Copyright 2004 The Mana World Development Team
+ * Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * The Mana World is free software; you can redistribute it and/or modify
+ * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * The Mana World is distributed in the hope that it will be useful,
+ * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
+ * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef _TMW_VIEWPORT_H_
-#define _TMW_VIEWPORT_H_
+#ifndef VIEWPORT_H
+#define VIEWPORT_H
#include <guichan/mouselistener.hpp>
#include "windowcontainer.h"
#include "../configlistener.h"
-#include "../being.h"
+#include "../position.h"
-class Map;
+class Being;
class FloorItem;
+class Graphics;
class ImageSet;
class Item;
+class Map;
class PopupMenu;
-class Graphics;
-class SimpleAnimation;
/** Delay between two mouse calls when dragging mouse and move the player */
const int walkingMouseDelay = 500;
@@ -65,101 +65,71 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
/**
* Sets the map displayed by the viewport.
*/
- void
- setMap(Map *map);
+ void setMap(Map *map);
/**
* Draws the viewport.
*/
- void
- draw(gcn::Graphics *graphics);
+ void draw(gcn::Graphics *graphics);
/**
* Implements player to keep following mouse.
*/
- void
- logic();
+ void logic();
/**
* Toggles whether the path debug graphics are shown
*/
- void
- toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }
+ void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }
/**
* Handles mouse press on map.
*/
- void
- mousePressed(gcn::MouseEvent &event);
+ void mousePressed(gcn::MouseEvent &event);
/**
* Handles mouse move on map
*/
- void
- mouseDragged(gcn::MouseEvent &event);
+ void mouseDragged(gcn::MouseEvent &event);
/**
* Handles mouse button release on map.
*/
- void
- mouseReleased(gcn::MouseEvent &event);
+ void mouseReleased(gcn::MouseEvent &event);
/**
* Handles mouse move on map.
*/
- void
- mouseMoved(gcn::MouseEvent &event);
+ void mouseMoved(gcn::MouseEvent &event);
/**
* Shows a popup for an item.
* TODO Find some way to get rid of Item here
*/
- void
- showPopup(int x, int y, Item *item);
+ void showPopup(int x, int y, Item *item);
/**
* A relevant config option changed.
*/
- void
- optionChanged(const std::string &name);
+ void optionChanged(const std::string &name);
/**
* Returns camera x offset in pixels.
*/
- int
- getCameraX() const { return (int) mViewX; }
+ int getCameraX() const { return (int) mPixelViewX; }
/**
* Returns camera y offset in pixels.
*/
- int
- getCameraY() const { return (int) mViewY; }
+ int getCameraY() const { return (int) mPixelViewY; }
/**
* Changes viewpoint by relative pixel coordinates.
*/
- void
- scrollBy(float x, float y) { mViewX += x; mViewY += y; }
+ void scrollBy(float x, float y) { mPixelViewX += x; mPixelViewY += y; }
private:
/**
- * Helper function for loading target cursors.
- */
- void loadTargetCursor(const std::string &filename,
- int width, int height,
- bool outRange, Being::TargetCursorSize size);
-
- /**
- * Draws range based target cursor
- */
- void drawTargetCursor(Graphics *graphics);
-
- /**
- * Draws target name
- */
- void drawTargetName(Graphics *graphics);
-
- /**
* Finds a path from the player to the mouse, and draws it. This is for
* debug purposes.
*/
@@ -170,35 +140,31 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
*/
void drawPath(Graphics *graphics, const Path &path);
-
Map *mMap; /**< The current map. */
int mScrollRadius;
int mScrollLaziness;
int mScrollCenterOffsetX;
int mScrollCenterOffsetY;
- float mViewX; /**< Current viewpoint in pixels. */
- float mViewY; /**< Current viewpoint in pixels. */
+ float mPixelViewX; /**< Current viewpoint in pixels. */
+ float mPixelViewY; /**< Current viewpoint in pixels. */
+ int mTileViewX; /**< Current viewpoint in tiles. */
+ int mTileViewY; /**< Current viewpoint in tiles. */
bool mShowDebugPath; /**< Show a path from player to pointer. */
bool mVisibleNames; /**< Show target names. */
- /** Images of in range target cursor. */
- ImageSet *mInRangeImages[Being::NUM_TC];
-
- /** Images of out of range target cursor. */
- ImageSet *mOutRangeImages[Being::NUM_TC];
-
- /** Animated in range target cursor. */
- SimpleAnimation *mTargetCursorInRange[Being::NUM_TC];
-
- /** Animated out of range target cursor. */
- SimpleAnimation *mTargetCursorOutRange[Being::NUM_TC];
-
bool mPlayerFollowMouse;
+#ifdef TMWSERV_SUPPORT
int mLocalWalkTime; /**< Timestamp before the next walk can be sent. */
+#else
+ int mWalkTime;
+#endif
PopupMenu *mPopupMenu; /**< Popup menu. */
Being *mSelectedBeing; /**< Current selected being. */
+
};
+extern Viewport *viewport; /**< The viewport */
+
#endif