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-rw-r--r--src/gui/statuswindow.cpp370
1 files changed, 370 insertions, 0 deletions
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
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+++ b/src/gui/statuswindow.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "statuswindow.h"
+
+#include <guichan/widgets/label.hpp>
+
+#include "button.h"
+#include "progressbar.h"
+#include "windowcontainer.h"
+
+#include "../localplayer.h"
+
+#include "../utils/strprintf.h"
+#include "../utils/stringutils.h"
+
+StatusWindow::StatusWindow(LocalPlayer *player):
+ Window(player->getName()),
+ mPlayer(player)
+{
+ setWindowName("Status");
+ setResizable(true);
+ setCloseButton(true);
+ setDefaultSize((windowContainer->getWidth() - 365) / 2,
+ (windowContainer->getHeight() - 255) / 2, 365, 275);
+ loadWindowState();
+
+ // ----------------------
+ // Status Part
+ // ----------------------
+
+ mLvlLabel = new gcn::Label("Level:");
+ mMoneyLabel = new gcn::Label("Money:");
+
+ mHpLabel = new gcn::Label("HP:");
+ mHpBar = new ProgressBar(1.0f, 80, 15, 0, 171, 34);
+ mHpValueLabel = new gcn::Label("");
+
+ int y = 3;
+ int x = 5;
+
+ mLvlLabel->setPosition(x, y);
+ x += mLvlLabel->getWidth() + 40;
+ mMoneyLabel->setPosition(x, y);
+
+ y += mLvlLabel->getHeight() + 5; // Next Row
+ x = 5;
+
+ mHpLabel->setPosition(x, y);
+ x += mHpLabel->getWidth() + 5;
+ mHpBar->setPosition(x, y);
+ x += mHpBar->getWidth() + 5;
+ mHpValueLabel->setPosition(x, y);
+
+ y += mHpLabel->getHeight() + 5; // Next Row
+ x = 5;
+
+ add(mLvlLabel);
+ add(mMoneyLabel);
+ add(mHpLabel);
+ add(mHpValueLabel);
+ add(mHpBar);
+
+ // ----------------------
+ // Stats Part
+ // ----------------------
+
+ // Static Labels
+ gcn::Label *mStatsTitleLabel = new gcn::Label("Stats");
+ gcn::Label *mStatsTotalLabel = new gcn::Label("Total");
+
+ // Derived Stats
+/*
+ mStatsAttackLabel = new gcn::Label("Attack:");
+ mStatsDefenseLabel= new gcn::Label("Defense:");
+ mStatsMagicAttackLabel = new gcn::Label("M.Attack:");
+ mStatsMagicDefenseLabel = new gcn::Label("M.Defense:");
+ mStatsAccuracyLabel = new gcn::Label("% Accuracy:");
+ mStatsEvadeLabel = new gcn::Label("% Evade:");
+ mStatsReflexLabel = new gcn::Label("% Reflex:");
+
+ mStatsAttackPoints = new gcn::Label("");
+ mStatsDefensePoints = new gcn::Label("");
+ mStatsMagicAttackPoints = new gcn::Label("");
+ mStatsMagicDefensePoints = new gcn::Label("");
+ mStatsAccuracyPoints = new gcn::Label("% Accuracy:");
+ mStatsEvadePoints = new gcn::Label("% Evade:");
+ mStatsReflexPoints = new gcn::Label("% Reflex:");
+*/
+ // New labels
+ for (int i = 0; i < 6; i++) {
+ mStatsLabel[i] = new gcn::Label();
+ mStatsDisplayLabel[i] = new gcn::Label();
+ }
+ mCharacterPointsLabel = new gcn::Label();
+ mCorrectionPointsLabel = new gcn::Label();
+
+ // Set button events Id
+ mStatsPlus[0] = new Button("+", "STR+", this);
+ mStatsPlus[1] = new Button("+", "AGI+", this);
+ mStatsPlus[2] = new Button("+", "DEX+", this);
+ mStatsPlus[3] = new Button("+", "VIT+", this);
+ mStatsPlus[4] = new Button("+", "INT+", this);
+ mStatsPlus[5] = new Button("+", "WIL+", this);
+
+ mStatsMinus[0] = new Button("-", "STR-", this);
+ mStatsMinus[1] = new Button("-", "AGI-", this);
+ mStatsMinus[2] = new Button("-", "DEX-", this);
+ mStatsMinus[3] = new Button("-", "VIT-", this);
+ mStatsMinus[4] = new Button("-", "INT-", this);
+ mStatsMinus[5] = new Button("-", "WIL-", this);
+
+
+
+ // Set position
+ mStatsTitleLabel->setPosition(mHpLabel->getX(), mHpLabel->getY() + 23 );
+ mStatsTotalLabel->setPosition(110, mStatsTitleLabel->getY() + 15);
+ int totalLabelY = mStatsTotalLabel->getY();
+
+ for (int i = 0; i < 6; i++)
+ {
+ mStatsLabel[i]->setPosition(5,
+ mStatsTotalLabel->getY() + (i * 23) + 15);
+ mStatsMinus[i]->setPosition(85, totalLabelY + (i * 23) + 15);
+ mStatsDisplayLabel[i]->setPosition(125,
+ totalLabelY + (i * 23) + 15);
+ mStatsPlus[i]->setPosition(185, totalLabelY + (i * 23) + 15);
+ }
+
+ mCharacterPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 25);
+ mCorrectionPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 35);
+/*
+ mStatsAttackLabel->setPosition(220, mStatsLabel[0]->getY());
+ mStatsDefenseLabel->setPosition(220, mStatsLabel[1]->getY());
+ mStatsMagicAttackLabel->setPosition(220, mStatsLabel[2]->getY());
+ mStatsMagicDefenseLabel->setPosition(220, mStatsLabel[3]->getY());
+ mStatsAccuracyLabel->setPosition(220, mStatsLabel[4]->getY());
+ mStatsEvadeLabel->setPosition(220, mStatsLabel[5]->getY());
+ mStatsReflexLabel->setPosition(220, mStatsLabel[6]->getY());
+
+ mStatsAttackPoints->setPosition(310, mStatsLabel[0]->getY());
+ mStatsDefensePoints->setPosition(310, mStatsLabel[1]->getY());
+ mStatsMagicAttackPoints->setPosition(310, mStatsLabel[2]->getY());
+ mStatsMagicDefensePoints->setPosition(310, mStatsLabel[3]->getY());
+ mStatsAccuracyPoints->setPosition(310, mStatsLabel[4]->getY());
+ mStatsEvadePoints->setPosition(310, mStatsLabel[5]->getY());
+ mStatsReflexPoints->setPosition(310, mStatsLabel[6]->getY());
+*/
+ // Assemble
+ add(mStatsTitleLabel);
+ add(mStatsTotalLabel);
+ for(int i = 0; i < 6; i++)
+ {
+ add(mStatsLabel[i]);
+ add(mStatsDisplayLabel[i]);
+ add(mStatsPlus[i]);
+ add(mStatsMinus[i]);
+ }/*
+ add(mStatsAttackLabel);
+ add(mStatsDefenseLabel);
+ add(mStatsMagicAttackLabel);
+ add(mStatsMagicDefenseLabel);
+ add(mStatsAccuracyLabel);
+ add(mStatsEvadeLabel);
+ add(mStatsReflexLabel);
+
+ add(mStatsAttackPoints);
+ add(mStatsDefensePoints);
+ add(mStatsMagicAttackPoints);
+ add(mStatsMagicDefensePoints);
+ add(mStatsAccuracyPoints);
+ add(mStatsEvadePoints);
+ add(mStatsReflexPoints);*/
+
+ add(mCharacterPointsLabel);
+ add(mCorrectionPointsLabel);
+}
+
+void StatusWindow::update()
+{
+ // Status Part
+ // -----------
+ mLvlLabel->setCaption( "Level: " +
+ toString(mPlayer->getLevel()) +
+ " (" +
+ toString(mPlayer->getLevelProgress()) +
+ "%)");
+ mLvlLabel->adjustSize();
+
+ mMoneyLabel->setCaption("Money: " + toString(mPlayer->getMoney()) + " GP");
+ mMoneyLabel->adjustSize();
+
+ int hp = mPlayer->getHp();
+ int maxHp = mPlayer->getMaxHp();
+
+ mHpValueLabel->setCaption(toString(hp) +
+ " / " + toString(maxHp));
+ mHpValueLabel->adjustSize();
+
+ // HP Bar coloration
+ if (hp < int(maxHp / 3))
+ {
+ mHpBar->setColor(223, 32, 32); // Red
+ }
+ else if (hp < int((maxHp / 3) * 2))
+ {
+ mHpBar->setColor(230, 171, 34); // Orange
+ }
+ else
+ {
+ mHpBar->setColor(0, 171, 34); // Green
+ }
+
+ mHpBar->setProgress((float) hp / maxHp);
+
+ // Stats Part
+ // ----------
+ const std::string attrNames[6] = {
+ "Strength",
+ "Agility",
+ "Dexterity",
+ "Vitality",
+ "Intelligence",
+ "Willpower"
+ };
+ int characterPoints = mPlayer->getCharacterPoints();
+ int correctionPoints = mPlayer->getCorrectionPoints();
+ // Update labels
+ for (int i = 0; i < 6; i++)
+ {
+ mStatsLabel[i]->setCaption(attrNames[i]);
+ mStatsDisplayLabel[i]->setCaption(
+ strprintf("%d / %d",
+ mPlayer->getAttributeEffective(CHAR_ATTR_BEGIN + i),
+ mPlayer->getAttributeBase(CHAR_ATTR_BEGIN + i)));
+
+ mStatsLabel[i]->adjustSize();
+ mStatsDisplayLabel[i]->adjustSize();
+
+ mStatsPlus[i]->setEnabled(characterPoints);
+ mStatsMinus[i]->setEnabled(correctionPoints);
+ }
+ mCharacterPointsLabel->setCaption("Character Points: " +
+ toString(characterPoints));
+ mCharacterPointsLabel->adjustSize();
+
+ mCorrectionPointsLabel->setCaption("Correction Points: " +
+ toString(correctionPoints));
+ mCorrectionPointsLabel->adjustSize();
+/*
+ // Derived Stats Points
+
+ // Attack TODO: Count equipped Weapons and items attack bonuses
+ mStatsAttackPoints->setCaption(
+ toString(mPlayer->ATK + mPlayer->ATK_BONUS));
+ mStatsAttackPoints->adjustSize();
+
+ // Defense TODO: Count equipped Armors and items defense bonuses
+ mStatsDefensePoints->setCaption(
+ toString(mPlayer->DEF + mPlayer->DEF_BONUS));
+ mStatsDefensePoints->adjustSize();
+
+ // Magic Attack TODO: Count equipped items M.Attack bonuses
+ mStatsMagicAttackPoints->setCaption(
+ toString(mPlayer->MATK + mPlayer->MATK_BONUS));
+ mStatsMagicAttackPoints->adjustSize();
+
+ // Magic Defense TODO: Count equipped items M.Defense bonuses
+ mStatsMagicDefensePoints->setCaption(
+ toString(mPlayer->MDEF + mPlayer->MDEF_BONUS));
+ mStatsMagicDefensePoints->adjustSize();
+
+ // Accuracy %
+ mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT));
+ mStatsAccuracyPoints->adjustSize();
+
+ // Evasion %
+ mStatsEvadePoints->setCaption(toString(mPlayer->FLEE));
+ mStatsEvadePoints->adjustSize();
+
+ // Reflex %
+ mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter
+ mStatsReflexPoints->adjustSize();
+*/
+ // Update Second column widgets position
+ mMoneyLabel->setPosition(mLvlLabel->getX() + mLvlLabel->getWidth() + 20,
+ mLvlLabel->getY());
+
+}
+
+void StatusWindow::draw(gcn::Graphics *g)
+{
+ update();
+
+ Window::draw(g);
+}
+
+void StatusWindow::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+
+ // Stats Part
+ if (eventId == "STR+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::STR);
+ }
+ else if (eventId == "AGI+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::AGI);
+ }
+ else if (eventId == "DEX+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::DEX);
+ }
+ else if (eventId == "VIT+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::VIT);
+ }
+ else if (eventId == "INT+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::INT);
+ }
+ else if (eventId == "WIL+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::WIL);
+ }
+
+ else if (eventId == "STR-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::STR);
+ }
+ else if (eventId == "AGI-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::AGI);
+ }
+ else if (eventId == "DEX-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::DEX);
+ }
+ else if (eventId == "VIT-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::VIT);
+ }
+ else if (eventId == "INT-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::INT);
+ }
+ else if (eventId == "WIL-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::WIL);
+ }
+}