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Diffstat (limited to 'src/gui/statuswindow.cpp')
-rw-r--r-- | src/gui/statuswindow.cpp | 370 |
1 files changed, 370 insertions, 0 deletions
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp new file mode 100644 index 00000000..bcac0a90 --- /dev/null +++ b/src/gui/statuswindow.cpp @@ -0,0 +1,370 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "statuswindow.h" + +#include <guichan/widgets/label.hpp> + +#include "button.h" +#include "progressbar.h" +#include "windowcontainer.h" + +#include "../localplayer.h" + +#include "../utils/strprintf.h" +#include "../utils/stringutils.h" + +StatusWindow::StatusWindow(LocalPlayer *player): + Window(player->getName()), + mPlayer(player) +{ + setWindowName("Status"); + setResizable(true); + setCloseButton(true); + setDefaultSize((windowContainer->getWidth() - 365) / 2, + (windowContainer->getHeight() - 255) / 2, 365, 275); + loadWindowState(); + + // ---------------------- + // Status Part + // ---------------------- + + mLvlLabel = new gcn::Label("Level:"); + mMoneyLabel = new gcn::Label("Money:"); + + mHpLabel = new gcn::Label("HP:"); + mHpBar = new ProgressBar(1.0f, 80, 15, 0, 171, 34); + mHpValueLabel = new gcn::Label(""); + + int y = 3; + int x = 5; + + mLvlLabel->setPosition(x, y); + x += mLvlLabel->getWidth() + 40; + mMoneyLabel->setPosition(x, y); + + y += mLvlLabel->getHeight() + 5; // Next Row + x = 5; + + mHpLabel->setPosition(x, y); + x += mHpLabel->getWidth() + 5; + mHpBar->setPosition(x, y); + x += mHpBar->getWidth() + 5; + mHpValueLabel->setPosition(x, y); + + y += mHpLabel->getHeight() + 5; // Next Row + x = 5; + + add(mLvlLabel); + add(mMoneyLabel); + add(mHpLabel); + add(mHpValueLabel); + add(mHpBar); + + // ---------------------- + // Stats Part + // ---------------------- + + // Static Labels + gcn::Label *mStatsTitleLabel = new gcn::Label("Stats"); + gcn::Label *mStatsTotalLabel = new gcn::Label("Total"); + + // Derived Stats +/* + mStatsAttackLabel = new gcn::Label("Attack:"); + mStatsDefenseLabel= new gcn::Label("Defense:"); + mStatsMagicAttackLabel = new gcn::Label("M.Attack:"); + mStatsMagicDefenseLabel = new gcn::Label("M.Defense:"); + mStatsAccuracyLabel = new gcn::Label("% Accuracy:"); + mStatsEvadeLabel = new gcn::Label("% Evade:"); + mStatsReflexLabel = new gcn::Label("% Reflex:"); + + mStatsAttackPoints = new gcn::Label(""); + mStatsDefensePoints = new gcn::Label(""); + mStatsMagicAttackPoints = new gcn::Label(""); + mStatsMagicDefensePoints = new gcn::Label(""); + mStatsAccuracyPoints = new gcn::Label("% Accuracy:"); + mStatsEvadePoints = new gcn::Label("% Evade:"); + mStatsReflexPoints = new gcn::Label("% Reflex:"); +*/ + // New labels + for (int i = 0; i < 6; i++) { + mStatsLabel[i] = new gcn::Label(); + mStatsDisplayLabel[i] = new gcn::Label(); + } + mCharacterPointsLabel = new gcn::Label(); + mCorrectionPointsLabel = new gcn::Label(); + + // Set button events Id + mStatsPlus[0] = new Button("+", "STR+", this); + mStatsPlus[1] = new Button("+", "AGI+", this); + mStatsPlus[2] = new Button("+", "DEX+", this); + mStatsPlus[3] = new Button("+", "VIT+", this); + mStatsPlus[4] = new Button("+", "INT+", this); + mStatsPlus[5] = new Button("+", "WIL+", this); + + mStatsMinus[0] = new Button("-", "STR-", this); + mStatsMinus[1] = new Button("-", "AGI-", this); + mStatsMinus[2] = new Button("-", "DEX-", this); + mStatsMinus[3] = new Button("-", "VIT-", this); + mStatsMinus[4] = new Button("-", "INT-", this); + mStatsMinus[5] = new Button("-", "WIL-", this); + + + + // Set position + mStatsTitleLabel->setPosition(mHpLabel->getX(), mHpLabel->getY() + 23 ); + mStatsTotalLabel->setPosition(110, mStatsTitleLabel->getY() + 15); + int totalLabelY = mStatsTotalLabel->getY(); + + for (int i = 0; i < 6; i++) + { + mStatsLabel[i]->setPosition(5, + mStatsTotalLabel->getY() + (i * 23) + 15); + mStatsMinus[i]->setPosition(85, totalLabelY + (i * 23) + 15); + mStatsDisplayLabel[i]->setPosition(125, + totalLabelY + (i * 23) + 15); + mStatsPlus[i]->setPosition(185, totalLabelY + (i * 23) + 15); + } + + mCharacterPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 25); + mCorrectionPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 35); +/* + mStatsAttackLabel->setPosition(220, mStatsLabel[0]->getY()); + mStatsDefenseLabel->setPosition(220, mStatsLabel[1]->getY()); + mStatsMagicAttackLabel->setPosition(220, mStatsLabel[2]->getY()); + mStatsMagicDefenseLabel->setPosition(220, mStatsLabel[3]->getY()); + mStatsAccuracyLabel->setPosition(220, mStatsLabel[4]->getY()); + mStatsEvadeLabel->setPosition(220, mStatsLabel[5]->getY()); + mStatsReflexLabel->setPosition(220, mStatsLabel[6]->getY()); + + mStatsAttackPoints->setPosition(310, mStatsLabel[0]->getY()); + mStatsDefensePoints->setPosition(310, mStatsLabel[1]->getY()); + mStatsMagicAttackPoints->setPosition(310, mStatsLabel[2]->getY()); + mStatsMagicDefensePoints->setPosition(310, mStatsLabel[3]->getY()); + mStatsAccuracyPoints->setPosition(310, mStatsLabel[4]->getY()); + mStatsEvadePoints->setPosition(310, mStatsLabel[5]->getY()); + mStatsReflexPoints->setPosition(310, mStatsLabel[6]->getY()); +*/ + // Assemble + add(mStatsTitleLabel); + add(mStatsTotalLabel); + for(int i = 0; i < 6; i++) + { + add(mStatsLabel[i]); + add(mStatsDisplayLabel[i]); + add(mStatsPlus[i]); + add(mStatsMinus[i]); + }/* + add(mStatsAttackLabel); + add(mStatsDefenseLabel); + add(mStatsMagicAttackLabel); + add(mStatsMagicDefenseLabel); + add(mStatsAccuracyLabel); + add(mStatsEvadeLabel); + add(mStatsReflexLabel); + + add(mStatsAttackPoints); + add(mStatsDefensePoints); + add(mStatsMagicAttackPoints); + add(mStatsMagicDefensePoints); + add(mStatsAccuracyPoints); + add(mStatsEvadePoints); + add(mStatsReflexPoints);*/ + + add(mCharacterPointsLabel); + add(mCorrectionPointsLabel); +} + +void StatusWindow::update() +{ + // Status Part + // ----------- + mLvlLabel->setCaption( "Level: " + + toString(mPlayer->getLevel()) + + " (" + + toString(mPlayer->getLevelProgress()) + + "%)"); + mLvlLabel->adjustSize(); + + mMoneyLabel->setCaption("Money: " + toString(mPlayer->getMoney()) + " GP"); + mMoneyLabel->adjustSize(); + + int hp = mPlayer->getHp(); + int maxHp = mPlayer->getMaxHp(); + + mHpValueLabel->setCaption(toString(hp) + + " / " + toString(maxHp)); + mHpValueLabel->adjustSize(); + + // HP Bar coloration + if (hp < int(maxHp / 3)) + { + mHpBar->setColor(223, 32, 32); // Red + } + else if (hp < int((maxHp / 3) * 2)) + { + mHpBar->setColor(230, 171, 34); // Orange + } + else + { + mHpBar->setColor(0, 171, 34); // Green + } + + mHpBar->setProgress((float) hp / maxHp); + + // Stats Part + // ---------- + const std::string attrNames[6] = { + "Strength", + "Agility", + "Dexterity", + "Vitality", + "Intelligence", + "Willpower" + }; + int characterPoints = mPlayer->getCharacterPoints(); + int correctionPoints = mPlayer->getCorrectionPoints(); + // Update labels + for (int i = 0; i < 6; i++) + { + mStatsLabel[i]->setCaption(attrNames[i]); + mStatsDisplayLabel[i]->setCaption( + strprintf("%d / %d", + mPlayer->getAttributeEffective(CHAR_ATTR_BEGIN + i), + mPlayer->getAttributeBase(CHAR_ATTR_BEGIN + i))); + + mStatsLabel[i]->adjustSize(); + mStatsDisplayLabel[i]->adjustSize(); + + mStatsPlus[i]->setEnabled(characterPoints); + mStatsMinus[i]->setEnabled(correctionPoints); + } + mCharacterPointsLabel->setCaption("Character Points: " + + toString(characterPoints)); + mCharacterPointsLabel->adjustSize(); + + mCorrectionPointsLabel->setCaption("Correction Points: " + + toString(correctionPoints)); + mCorrectionPointsLabel->adjustSize(); +/* + // Derived Stats Points + + // Attack TODO: Count equipped Weapons and items attack bonuses + mStatsAttackPoints->setCaption( + toString(mPlayer->ATK + mPlayer->ATK_BONUS)); + mStatsAttackPoints->adjustSize(); + + // Defense TODO: Count equipped Armors and items defense bonuses + mStatsDefensePoints->setCaption( + toString(mPlayer->DEF + mPlayer->DEF_BONUS)); + mStatsDefensePoints->adjustSize(); + + // Magic Attack TODO: Count equipped items M.Attack bonuses + mStatsMagicAttackPoints->setCaption( + toString(mPlayer->MATK + mPlayer->MATK_BONUS)); + mStatsMagicAttackPoints->adjustSize(); + + // Magic Defense TODO: Count equipped items M.Defense bonuses + mStatsMagicDefensePoints->setCaption( + toString(mPlayer->MDEF + mPlayer->MDEF_BONUS)); + mStatsMagicDefensePoints->adjustSize(); + + // Accuracy % + mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT)); + mStatsAccuracyPoints->adjustSize(); + + // Evasion % + mStatsEvadePoints->setCaption(toString(mPlayer->FLEE)); + mStatsEvadePoints->adjustSize(); + + // Reflex % + mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter + mStatsReflexPoints->adjustSize(); +*/ + // Update Second column widgets position + mMoneyLabel->setPosition(mLvlLabel->getX() + mLvlLabel->getWidth() + 20, + mLvlLabel->getY()); + +} + +void StatusWindow::draw(gcn::Graphics *g) +{ + update(); + + Window::draw(g); +} + +void StatusWindow::action(const gcn::ActionEvent &event) +{ + const std::string &eventId = event.getId(); + + // Stats Part + if (eventId == "STR+") + { + mPlayer->raiseAttribute(LocalPlayer::STR); + } + else if (eventId == "AGI+") + { + mPlayer->raiseAttribute(LocalPlayer::AGI); + } + else if (eventId == "DEX+") + { + mPlayer->raiseAttribute(LocalPlayer::DEX); + } + else if (eventId == "VIT+") + { + mPlayer->raiseAttribute(LocalPlayer::VIT); + } + else if (eventId == "INT+") + { + mPlayer->raiseAttribute(LocalPlayer::INT); + } + else if (eventId == "WIL+") + { + mPlayer->raiseAttribute(LocalPlayer::WIL); + } + + else if (eventId == "STR-") + { + mPlayer->lowerAttribute(LocalPlayer::STR); + } + else if (eventId == "AGI-") + { + mPlayer->lowerAttribute(LocalPlayer::AGI); + } + else if (eventId == "DEX-") + { + mPlayer->lowerAttribute(LocalPlayer::DEX); + } + else if (eventId == "VIT-") + { + mPlayer->lowerAttribute(LocalPlayer::VIT); + } + else if (eventId == "INT-") + { + mPlayer->lowerAttribute(LocalPlayer::INT); + } + else if (eventId == "WIL-") + { + mPlayer->lowerAttribute(LocalPlayer::WIL); + } +} |