diff options
Diffstat (limited to 'src/gui/skill.cpp')
-rw-r--r-- | src/gui/skill.cpp | 372 |
1 files changed, 203 insertions, 169 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp index 6d747641..61bb9ce9 100644 --- a/src/gui/skill.cpp +++ b/src/gui/skill.cpp @@ -1,73 +1,161 @@ /* * The Mana World - * Copyright 2004 The Mana World Development Team + * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * - * The Mana World is free software; you can redistribute it and/or modify + * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * The Mana World is distributed in the hope that it will be useful, + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software + * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <guichan/widgets/label.hpp> -#include <guichan/widgets/container.hpp> -#include <guichan/widgets/icon.hpp> -#include "skill.h" - -#include "icon.h" #include "button.h" #include "listbox.h" #include "scrollarea.h" +#include "skill.h" +#include "table.h" #include "windowcontainer.h" -#include "progressbar.h" -#include "widgets/tabbedarea.h" +#include "widgets/layout.h" #include "../localplayer.h" +#include "../log.h" #include "../utils/dtor.h" -#include "../utils/tostring.h" #include "../utils/gettext.h" +#include "../utils/strprintf.h" +#include "../utils/xml.h" + +static const char *SKILLS_FILE = _("skills.xml"); + +struct SkillInfo +{ + std::string name; + bool modifiable; +}; + +static const SkillInfo fakeSkillInfo = { + _("Mystery Skill"), + false +}; + +std::vector<SkillInfo> skill_db; + +static void initSkillinfo(); + +class SkillGuiTableModel : public StaticTableModel +{ +public: + SkillGuiTableModel(SkillDialog *dialog) : + StaticTableModel(0, 3) + { + mEntriesNr = 0; + mDialog = dialog; + update(); + } + + virtual int getRows(void) + { + return mEntriesNr; + } + + virtual int getColumnWidth(int index) + { + if (index == 0) + return 160; + + return 35; + } + + virtual int getRowHeight() + { + return 12; + } + + virtual void update() + { + mEntriesNr = mDialog->getSkills().size(); + resize(); + + for (int i = 0; i < mEntriesNr; i++) + { + SKILL *skill = mDialog->getSkills()[i]; + SkillInfo const *info; + char tmp[128]; + + if (skill->id >= 0 + && (unsigned int) skill->id < skill_db.size()) + info = &skill_db[skill->id]; + else + info = &fakeSkillInfo; + + sprintf(tmp, "%c%s", info->modifiable? ' ' : '*', info->name.c_str()); + gcn::Label *name_label = new gcn::Label(tmp); + + sprintf(tmp, "Lv:%i", skill->lv); + gcn::Label *lv_label = new gcn::Label(tmp); + + sprintf(tmp, "Sp:%i", skill->sp); + gcn::Label *sp_label = new gcn::Label(tmp); + + set(i, 0, name_label); + set(i, 1, lv_label); + set(i, 2, sp_label); + } + } + +private: + SkillDialog *mDialog; + int mEntriesNr; +}; + SkillDialog::SkillDialog(): Window(_("Skills")) { + initSkillinfo(); + mTableModel = new SkillGuiTableModel(this); + mTable = new GuiTable(mTableModel); + mTable->setOpaque(false); + mTable->setLinewiseSelection(true); + mTable->setWrappingEnabled(true); + mTable->setActionEventId("skill"); + mTable->addActionListener(this); + setWindowName("Skills"); setCloseButton(true); - setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425); + setDefaultSize(windowContainer->getWidth() - 260, 25, 255, 260); - TabbedArea *panel = new TabbedArea(); - panel->setDimension(gcn::Rectangle(5, 5, 270, 420)); + setMinHeight(50 + mTableModel->getHeight()); + setMinWidth(200); - Skill_Tab* tab; + ScrollArea *skillScrollArea = new ScrollArea(mTable); + mPointsLabel = new gcn::Label(strprintf(_("Skill points: %d"), 0)); + mIncButton = new Button(_("Up"), _("inc"), this); + mUseButton = new Button(_("Use"), _("use"), this); + mUseButton->setEnabled(false); - // Add each type of skill tab to the panel - tab = new Skill_Tab("Weapon"); - panel->addTab(_("Weapons"), tab); - mTabs.push_back(tab); + skillScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - tab = new Skill_Tab("Magic"); - panel->addTab(_("Magic"), tab); - mTabs.push_back(tab); + place(0, 0, skillScrollArea, 5).setPadding(3); + place(0, 1, mPointsLabel, 2); + place(3, 2, mIncButton); + place(4, 2, mUseButton); - tab = new Skill_Tab("Craft"); - panel->addTab(_("Crafts"), tab); - mTabs.push_back(tab); - - add(panel); - - update(); + Layout &layout = getLayout(); + layout.setRowHeight(0, Layout::AUTO_SET); setLocationRelativeTo(getParent()); loadWindowState(); @@ -75,189 +163,135 @@ SkillDialog::SkillDialog(): SkillDialog::~SkillDialog() { - delete_all(mTabs); + delete mTable; } void SkillDialog::action(const gcn::ActionEvent &event) { - if (event.getId() == "skill") + if (event.getId() == "inc") { + // Increment skill + int selectedSkill = mTable->getSelectedRow(); + if (selectedSkill >= 0) + player_node->raiseSkill(mSkillList[selectedSkill]->id); } - else if (event.getId() == "close") + else if (event.getId() == "skill" && mTable->getSelectedRow() > -1) { - setVisible(false); - } -} - -void SkillDialog::draw(gcn::Graphics *g) -{ - update(); + SKILL *skill = mSkillList[mTable->getSelectedRow()]; + SkillInfo const *info; - Window::draw(g); -} + if (skill->id >= 0 && (unsigned int) skill->id < skill_db.size()) + info = &skill_db[skill->id]; + else + info = &fakeSkillInfo; -void SkillDialog::update() -{ - for(std::list<Skill_Tab*>::const_iterator i = mTabs.begin(); - i != mTabs.end(); ++i) - { - (*i)->update(); + mIncButton->setEnabled(player_node->mSkillPoint > 0 && + info->modifiable); } + else if (event.getId() == "close") + setVisible(false); } -Skill_Tab::Skill_Tab(const std::string &type): type(type) +void SkillDialog::update() { - setOpaque(false); - setDimension(gcn::Rectangle(0, 0, 270, 420)); - int skillNum = getSkillNum(); - - mSkillIcons.resize(skillNum); - mSkillNameLabels.resize(skillNum); - mSkillLevelLabels.resize(skillNum); - mSkillExpLabels.resize(skillNum); - mSkillProgress.resize(skillNum); - - // Set the initial positions of the skill information - for (int a=0; a < skillNum; a++) - { - mSkillIcons.at(a) = getIcon(a); - mSkillIcons.at(a)->setPosition(1, a*32); - add(mSkillIcons.at(a)); + mPointsLabel->setCaption(strprintf(_("Skill points: %d"), + player_node->mSkillPoint)); - mSkillNameLabels.at(a) = new gcn::Label(""); - mSkillNameLabels.at(a)->setPosition(35, a*32 ); - add(mSkillNameLabels.at(a)); + int selectedSkill = mTable->getSelectedRow(); - mSkillProgress.at(a) = new ProgressBar(0.0f, 200, 20, 150, 150, 150); - mSkillProgress.at(a)->setPosition(35, a*32 + 13); - add(mSkillProgress.at(a)); + if (selectedSkill >= 0) + { + int skillId = mSkillList[selectedSkill]->id; + bool modifiable; - mSkillExpLabels.at(a) = new gcn::Label(""); - mSkillExpLabels.at(a)->setPosition(45, a*32 + 16); - add(mSkillExpLabels.at(a)); + if (skillId >= 0 && (unsigned int) skillId < skill_db.size()) + modifiable = skill_db[skillId].modifiable; + else + modifiable = false; - mSkillLevelLabels.at(a) = new gcn::Label(""); - mSkillLevelLabels.at(a)->setPosition(165, a*32); - add(mSkillLevelLabels.at(a)); + mIncButton->setEnabled(modifiable + && player_node->mSkillPoint > 0); } + else + mIncButton->setEnabled(false); - update(); - + mTableModel->update(); + setMinHeight(50 + mTableModel->getHeight()); } -int Skill_Tab::getSkillNum() +int SkillDialog::getNumberOfElements() { - int skillNum = 0; + return mSkillList.size(); +} - if (type == "Weapon") - { - skillNum = CHAR_SKILL_WEAPON_NB; - return skillNum; - } - else if (type == "Magic") - { - skillNum = CHAR_SKILL_MAGIC_NB; - return skillNum; - } - else if (type == "Craft") +bool SkillDialog::hasSkill(int id) +{ + for (unsigned int i = 0; i < mSkillList.size(); i++) { - skillNum = CHAR_SKILL_CRAFT_NB; - return skillNum; + if (mSkillList[i]->id == id) + return true; } - else return skillNum; + return false; } -int Skill_Tab::getSkillBegin() +void SkillDialog::addSkill(int id, int lvl, int mp) { - int skillBegin = 0; + SKILL *tmp = new SKILL; + tmp->id = id; + tmp->lv = lvl; + tmp->sp = mp; + mSkillList.push_back(tmp); +} - if (type == "Weapon") - { - skillBegin = CHAR_SKILL_WEAPON_BEGIN - CHAR_SKILL_BEGIN; - return skillBegin; - } - else if (type == "Magic") - { - skillBegin = CHAR_SKILL_MAGIC_BEGIN - CHAR_SKILL_BEGIN; - return skillBegin; - } - else if (type == "Craft") +void SkillDialog::setSkill(int id, int lvl, int mp) +{ + for (unsigned int i = 0; i < mSkillList.size(); i++) { - skillBegin = CHAR_SKILL_CRAFT_BEGIN - CHAR_SKILL_BEGIN; - return skillBegin; + if (mSkillList[i]->id == id) + { + mSkillList[i]->lv = lvl; + mSkillList[i]->sp = mp; + } } - else return skillBegin; } -Icon* Skill_Tab::getIcon(int index) +void SkillDialog::cleanList() { - int skillBegin = getSkillBegin(); - std::string icon = LocalPlayer::getSkillInfo(index + skillBegin).icon; - return new Icon(icon); + delete_all(mSkillList); + mSkillList.clear(); } -void Skill_Tab::updateSkill(int index) +static void initSkillinfo() { - int skillBegin = getSkillBegin(); + SkillInfo emptySkillInfo = { "", false }; - int baseLevel = player_node->getAttributeBase(index + - skillBegin + - CHAR_SKILL_BEGIN); + XML::Document doc(SKILLS_FILE); + xmlNodePtr root = doc.rootNode(); - int effLevel = player_node->getAttributeEffective(index + - skillBegin + - CHAR_SKILL_BEGIN); - if(baseLevel <= 0) + if (!root || !xmlStrEqual(root->name, BAD_CAST "skills")) { - mSkillProgress.at(index)->setVisible(false); - mSkillExpLabels.at(index)->setVisible(false); - mSkillLevelLabels.at(index)->setVisible(false); - mSkillNameLabels.at(index)->setVisible(false); - mSkillIcons.at(index)->setVisible(false); + logger->log("Error loading skills file: %s", SKILLS_FILE); + skill_db.resize(2, emptySkillInfo); + skill_db[1].name = "Basic"; + skill_db[1].modifiable = true; + return; } - else + + for_each_xml_child_node(node, root) { - mSkillProgress.at(index)->setVisible(true); - mSkillExpLabels.at(index)->setVisible(true); - mSkillLevelLabels.at(index)->setVisible(true); - mSkillNameLabels.at(index)->setVisible(true); - mSkillIcons.at(index)->setVisible(true); - std::string skillLevel("Lvl: " + toString(baseLevel)); - if (effLevel < baseLevel) - { - skillLevel.append(" - " + toString(baseLevel - effLevel)); - } - else if (effLevel > baseLevel) + if (xmlStrEqual(node->name, BAD_CAST "skill")) { - skillLevel.append(" + " + toString(effLevel - baseLevel)); + int index = atoi(XML::getProperty(node, "id", "-1").c_str()); + std::string name = XML::getProperty(node, "name", ""); + bool modifiable = !atoi(XML::getProperty(node, "fixed", "0").c_str()); + + if (index >= 0) + { + skill_db.resize(index + 1, emptySkillInfo); + skill_db[index].name = name; + skill_db[index].modifiable = modifiable; + } } - mSkillLevelLabels.at(index)->setCaption(skillLevel); - - std::pair<int, int> exp = player_node->getExperience(index + skillBegin); - std::string sExp (toString(exp.first) + " / " + toString(exp.second)); - - - mSkillNameLabels.at(index)->setCaption(LocalPlayer::getSkillInfo(index + skillBegin).name); - mSkillNameLabels.at(index)->adjustSize(); - mSkillLevelLabels.at(index)->adjustSize(); - mSkillExpLabels.at(index)->setCaption(sExp); - mSkillExpLabels.at(index)->adjustSize(); - mSkillExpLabels.at(index)->setAlignment(gcn::Graphics::RIGHT); - - // More intense red as exp grows - int color = 150 - (int)(150 * ((float) exp.first / exp.second)); - mSkillProgress.at(index)->setColor(244, color, color); - mSkillProgress.at(index)->setProgress((float) exp.first / exp.second); } } -void Skill_Tab::update() -{ - int skillNum = getSkillNum(); - - // Update the skill information for reach skill - for (int a = 0; a < skillNum; a++) - { - updateSkill(a); - } -} |