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-rw-r--r--src/gui/skill.cpp372
1 files changed, 203 insertions, 169 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index 6d747641..61bb9ce9 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -1,73 +1,161 @@
/*
* The Mana World
- * Copyright 2004 The Mana World Development Team
+ * Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * The Mana World is free software; you can redistribute it and/or modify
+ * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * The Mana World is distributed in the hope that it will be useful,
+ * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
+ * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <guichan/widgets/label.hpp>
-#include <guichan/widgets/container.hpp>
-#include <guichan/widgets/icon.hpp>
-#include "skill.h"
-
-#include "icon.h"
#include "button.h"
#include "listbox.h"
#include "scrollarea.h"
+#include "skill.h"
+#include "table.h"
#include "windowcontainer.h"
-#include "progressbar.h"
-#include "widgets/tabbedarea.h"
+#include "widgets/layout.h"
#include "../localplayer.h"
+#include "../log.h"
#include "../utils/dtor.h"
-#include "../utils/tostring.h"
#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
+#include "../utils/xml.h"
+
+static const char *SKILLS_FILE = _("skills.xml");
+
+struct SkillInfo
+{
+ std::string name;
+ bool modifiable;
+};
+
+static const SkillInfo fakeSkillInfo = {
+ _("Mystery Skill"),
+ false
+};
+
+std::vector<SkillInfo> skill_db;
+
+static void initSkillinfo();
+
+class SkillGuiTableModel : public StaticTableModel
+{
+public:
+ SkillGuiTableModel(SkillDialog *dialog) :
+ StaticTableModel(0, 3)
+ {
+ mEntriesNr = 0;
+ mDialog = dialog;
+ update();
+ }
+
+ virtual int getRows(void)
+ {
+ return mEntriesNr;
+ }
+
+ virtual int getColumnWidth(int index)
+ {
+ if (index == 0)
+ return 160;
+
+ return 35;
+ }
+
+ virtual int getRowHeight()
+ {
+ return 12;
+ }
+
+ virtual void update()
+ {
+ mEntriesNr = mDialog->getSkills().size();
+ resize();
+
+ for (int i = 0; i < mEntriesNr; i++)
+ {
+ SKILL *skill = mDialog->getSkills()[i];
+ SkillInfo const *info;
+ char tmp[128];
+
+ if (skill->id >= 0
+ && (unsigned int) skill->id < skill_db.size())
+ info = &skill_db[skill->id];
+ else
+ info = &fakeSkillInfo;
+
+ sprintf(tmp, "%c%s", info->modifiable? ' ' : '*', info->name.c_str());
+ gcn::Label *name_label = new gcn::Label(tmp);
+
+ sprintf(tmp, "Lv:%i", skill->lv);
+ gcn::Label *lv_label = new gcn::Label(tmp);
+
+ sprintf(tmp, "Sp:%i", skill->sp);
+ gcn::Label *sp_label = new gcn::Label(tmp);
+
+ set(i, 0, name_label);
+ set(i, 1, lv_label);
+ set(i, 2, sp_label);
+ }
+ }
+
+private:
+ SkillDialog *mDialog;
+ int mEntriesNr;
+};
+
SkillDialog::SkillDialog():
Window(_("Skills"))
{
+ initSkillinfo();
+ mTableModel = new SkillGuiTableModel(this);
+ mTable = new GuiTable(mTableModel);
+ mTable->setOpaque(false);
+ mTable->setLinewiseSelection(true);
+ mTable->setWrappingEnabled(true);
+ mTable->setActionEventId("skill");
+ mTable->addActionListener(this);
+
setWindowName("Skills");
setCloseButton(true);
- setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425);
+ setDefaultSize(windowContainer->getWidth() - 260, 25, 255, 260);
- TabbedArea *panel = new TabbedArea();
- panel->setDimension(gcn::Rectangle(5, 5, 270, 420));
+ setMinHeight(50 + mTableModel->getHeight());
+ setMinWidth(200);
- Skill_Tab* tab;
+ ScrollArea *skillScrollArea = new ScrollArea(mTable);
+ mPointsLabel = new gcn::Label(strprintf(_("Skill points: %d"), 0));
+ mIncButton = new Button(_("Up"), _("inc"), this);
+ mUseButton = new Button(_("Use"), _("use"), this);
+ mUseButton->setEnabled(false);
- // Add each type of skill tab to the panel
- tab = new Skill_Tab("Weapon");
- panel->addTab(_("Weapons"), tab);
- mTabs.push_back(tab);
+ skillScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
- tab = new Skill_Tab("Magic");
- panel->addTab(_("Magic"), tab);
- mTabs.push_back(tab);
+ place(0, 0, skillScrollArea, 5).setPadding(3);
+ place(0, 1, mPointsLabel, 2);
+ place(3, 2, mIncButton);
+ place(4, 2, mUseButton);
- tab = new Skill_Tab("Craft");
- panel->addTab(_("Crafts"), tab);
- mTabs.push_back(tab);
-
- add(panel);
-
- update();
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
setLocationRelativeTo(getParent());
loadWindowState();
@@ -75,189 +163,135 @@ SkillDialog::SkillDialog():
SkillDialog::~SkillDialog()
{
- delete_all(mTabs);
+ delete mTable;
}
void SkillDialog::action(const gcn::ActionEvent &event)
{
- if (event.getId() == "skill")
+ if (event.getId() == "inc")
{
+ // Increment skill
+ int selectedSkill = mTable->getSelectedRow();
+ if (selectedSkill >= 0)
+ player_node->raiseSkill(mSkillList[selectedSkill]->id);
}
- else if (event.getId() == "close")
+ else if (event.getId() == "skill" && mTable->getSelectedRow() > -1)
{
- setVisible(false);
- }
-}
-
-void SkillDialog::draw(gcn::Graphics *g)
-{
- update();
+ SKILL *skill = mSkillList[mTable->getSelectedRow()];
+ SkillInfo const *info;
- Window::draw(g);
-}
+ if (skill->id >= 0 && (unsigned int) skill->id < skill_db.size())
+ info = &skill_db[skill->id];
+ else
+ info = &fakeSkillInfo;
-void SkillDialog::update()
-{
- for(std::list<Skill_Tab*>::const_iterator i = mTabs.begin();
- i != mTabs.end(); ++i)
- {
- (*i)->update();
+ mIncButton->setEnabled(player_node->mSkillPoint > 0 &&
+ info->modifiable);
}
+ else if (event.getId() == "close")
+ setVisible(false);
}
-Skill_Tab::Skill_Tab(const std::string &type): type(type)
+void SkillDialog::update()
{
- setOpaque(false);
- setDimension(gcn::Rectangle(0, 0, 270, 420));
- int skillNum = getSkillNum();
-
- mSkillIcons.resize(skillNum);
- mSkillNameLabels.resize(skillNum);
- mSkillLevelLabels.resize(skillNum);
- mSkillExpLabels.resize(skillNum);
- mSkillProgress.resize(skillNum);
-
- // Set the initial positions of the skill information
- for (int a=0; a < skillNum; a++)
- {
- mSkillIcons.at(a) = getIcon(a);
- mSkillIcons.at(a)->setPosition(1, a*32);
- add(mSkillIcons.at(a));
+ mPointsLabel->setCaption(strprintf(_("Skill points: %d"),
+ player_node->mSkillPoint));
- mSkillNameLabels.at(a) = new gcn::Label("");
- mSkillNameLabels.at(a)->setPosition(35, a*32 );
- add(mSkillNameLabels.at(a));
+ int selectedSkill = mTable->getSelectedRow();
- mSkillProgress.at(a) = new ProgressBar(0.0f, 200, 20, 150, 150, 150);
- mSkillProgress.at(a)->setPosition(35, a*32 + 13);
- add(mSkillProgress.at(a));
+ if (selectedSkill >= 0)
+ {
+ int skillId = mSkillList[selectedSkill]->id;
+ bool modifiable;
- mSkillExpLabels.at(a) = new gcn::Label("");
- mSkillExpLabels.at(a)->setPosition(45, a*32 + 16);
- add(mSkillExpLabels.at(a));
+ if (skillId >= 0 && (unsigned int) skillId < skill_db.size())
+ modifiable = skill_db[skillId].modifiable;
+ else
+ modifiable = false;
- mSkillLevelLabels.at(a) = new gcn::Label("");
- mSkillLevelLabels.at(a)->setPosition(165, a*32);
- add(mSkillLevelLabels.at(a));
+ mIncButton->setEnabled(modifiable
+ && player_node->mSkillPoint > 0);
}
+ else
+ mIncButton->setEnabled(false);
- update();
-
+ mTableModel->update();
+ setMinHeight(50 + mTableModel->getHeight());
}
-int Skill_Tab::getSkillNum()
+int SkillDialog::getNumberOfElements()
{
- int skillNum = 0;
+ return mSkillList.size();
+}
- if (type == "Weapon")
- {
- skillNum = CHAR_SKILL_WEAPON_NB;
- return skillNum;
- }
- else if (type == "Magic")
- {
- skillNum = CHAR_SKILL_MAGIC_NB;
- return skillNum;
- }
- else if (type == "Craft")
+bool SkillDialog::hasSkill(int id)
+{
+ for (unsigned int i = 0; i < mSkillList.size(); i++)
{
- skillNum = CHAR_SKILL_CRAFT_NB;
- return skillNum;
+ if (mSkillList[i]->id == id)
+ return true;
}
- else return skillNum;
+ return false;
}
-int Skill_Tab::getSkillBegin()
+void SkillDialog::addSkill(int id, int lvl, int mp)
{
- int skillBegin = 0;
+ SKILL *tmp = new SKILL;
+ tmp->id = id;
+ tmp->lv = lvl;
+ tmp->sp = mp;
+ mSkillList.push_back(tmp);
+}
- if (type == "Weapon")
- {
- skillBegin = CHAR_SKILL_WEAPON_BEGIN - CHAR_SKILL_BEGIN;
- return skillBegin;
- }
- else if (type == "Magic")
- {
- skillBegin = CHAR_SKILL_MAGIC_BEGIN - CHAR_SKILL_BEGIN;
- return skillBegin;
- }
- else if (type == "Craft")
+void SkillDialog::setSkill(int id, int lvl, int mp)
+{
+ for (unsigned int i = 0; i < mSkillList.size(); i++)
{
- skillBegin = CHAR_SKILL_CRAFT_BEGIN - CHAR_SKILL_BEGIN;
- return skillBegin;
+ if (mSkillList[i]->id == id)
+ {
+ mSkillList[i]->lv = lvl;
+ mSkillList[i]->sp = mp;
+ }
}
- else return skillBegin;
}
-Icon* Skill_Tab::getIcon(int index)
+void SkillDialog::cleanList()
{
- int skillBegin = getSkillBegin();
- std::string icon = LocalPlayer::getSkillInfo(index + skillBegin).icon;
- return new Icon(icon);
+ delete_all(mSkillList);
+ mSkillList.clear();
}
-void Skill_Tab::updateSkill(int index)
+static void initSkillinfo()
{
- int skillBegin = getSkillBegin();
+ SkillInfo emptySkillInfo = { "", false };
- int baseLevel = player_node->getAttributeBase(index +
- skillBegin +
- CHAR_SKILL_BEGIN);
+ XML::Document doc(SKILLS_FILE);
+ xmlNodePtr root = doc.rootNode();
- int effLevel = player_node->getAttributeEffective(index +
- skillBegin +
- CHAR_SKILL_BEGIN);
- if(baseLevel <= 0)
+ if (!root || !xmlStrEqual(root->name, BAD_CAST "skills"))
{
- mSkillProgress.at(index)->setVisible(false);
- mSkillExpLabels.at(index)->setVisible(false);
- mSkillLevelLabels.at(index)->setVisible(false);
- mSkillNameLabels.at(index)->setVisible(false);
- mSkillIcons.at(index)->setVisible(false);
+ logger->log("Error loading skills file: %s", SKILLS_FILE);
+ skill_db.resize(2, emptySkillInfo);
+ skill_db[1].name = "Basic";
+ skill_db[1].modifiable = true;
+ return;
}
- else
+
+ for_each_xml_child_node(node, root)
{
- mSkillProgress.at(index)->setVisible(true);
- mSkillExpLabels.at(index)->setVisible(true);
- mSkillLevelLabels.at(index)->setVisible(true);
- mSkillNameLabels.at(index)->setVisible(true);
- mSkillIcons.at(index)->setVisible(true);
- std::string skillLevel("Lvl: " + toString(baseLevel));
- if (effLevel < baseLevel)
- {
- skillLevel.append(" - " + toString(baseLevel - effLevel));
- }
- else if (effLevel > baseLevel)
+ if (xmlStrEqual(node->name, BAD_CAST "skill"))
{
- skillLevel.append(" + " + toString(effLevel - baseLevel));
+ int index = atoi(XML::getProperty(node, "id", "-1").c_str());
+ std::string name = XML::getProperty(node, "name", "");
+ bool modifiable = !atoi(XML::getProperty(node, "fixed", "0").c_str());
+
+ if (index >= 0)
+ {
+ skill_db.resize(index + 1, emptySkillInfo);
+ skill_db[index].name = name;
+ skill_db[index].modifiable = modifiable;
+ }
}
- mSkillLevelLabels.at(index)->setCaption(skillLevel);
-
- std::pair<int, int> exp = player_node->getExperience(index + skillBegin);
- std::string sExp (toString(exp.first) + " / " + toString(exp.second));
-
-
- mSkillNameLabels.at(index)->setCaption(LocalPlayer::getSkillInfo(index + skillBegin).name);
- mSkillNameLabels.at(index)->adjustSize();
- mSkillLevelLabels.at(index)->adjustSize();
- mSkillExpLabels.at(index)->setCaption(sExp);
- mSkillExpLabels.at(index)->adjustSize();
- mSkillExpLabels.at(index)->setAlignment(gcn::Graphics::RIGHT);
-
- // More intense red as exp grows
- int color = 150 - (int)(150 * ((float) exp.first / exp.second));
- mSkillProgress.at(index)->setColor(244, color, color);
- mSkillProgress.at(index)->setProgress((float) exp.first / exp.second);
}
}
-void Skill_Tab::update()
-{
- int skillNum = getSkillNum();
-
- // Update the skill information for reach skill
- for (int a = 0; a < skillNum; a++)
- {
- updateSkill(a);
- }
-}